Firebar, Ball 'n' Chain & Rotodisc By: Vellidragon [W]
Documented example of creating smooth-moving rotating hazards (with or without segments) in MMF2 using sine and cosine calculations and variables. Allows for customisation (length/distance, speed/direction, starting orientation) of up to two "arms" for each instance of a hazard; more arms can be added easily.

Please give credit in some form if you use this.
Target Applications: MMF2

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[O] Created: Jan 15 2013, 3:20 AM
[O] Updated: Never
[O] File Size: 13.51 KB
[O] Views: 7580
[O] Downloads: 1201
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EvilYoshiToes
Jan 18 2013, 1:27 AM
finally. A mmf2 how-to. This is great, by the way :)
 
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Vellidragon
Jan 18 2013, 9:56 PM
Quote (EvilYoshiMan on Jan 18 2013, 2:27 AM)
finally. A mmf2 how-to. This is great, by the way :)

Thank you very much :3 MMF2 is all I use. Clickteam programs do seem a bit neglected here these days.
 
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Vitiman
Jan 18 2013, 11:49 PM
Quote (Vellidragon on Jan 18 2013, 4:56 PM)
Thank you very much :3 MMF2 is all I use. Clickteam programs do seem a bit neglected here these days.

Truer words have never been spoken. Seems we lost connection with our Clickteam friends and users back in 2004 or so, but regardless, it's always nice to see something made in MMF or the like! Excellent tutorial, by the way! ^^
 
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Crash Kandicoot
Oct 15 2015, 3:10 AM
I didn't like this. they didn't move, i have no idea how to make them act and react, c'mon at least make an sample showing them moving
 
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