Just a basic Superball engine. includes the following features: -Diagonal Movement on contact with obj_floor -Coin collecting on contact with Coin ala Super Mario Land I hope this will be of use to some. No credit required.
This tutorial was created with Multimedia Fusion 2 Developer (Build R251). You may occasionally have problems with newer or older versions, it is not known ... I did it so well that I'm impressed not only because of the way it developed, but ...
Today marks my first submission to MFGG!!!:D, and I will like to represent myself with an engine that you all will find suitable for mario fangames!This is a PERFECT Fireball engine that i find myself quite happy to post on this site, It helps with ...
With this How-to, you will learn to make a border detector to use in Level Editors (if your game might have one), so tiles automatically get changed whenever another tile is placed in front of it. This system is also used in Rubis' Level Editor ...
This tutorial shows how to make a basic inventory. Press C for debug controls. This tutorial works with Game Maker 8.0 and later versions, both Lite and Pro.
This is an engine showcasing how to make a platforming engine in Multimedia Fusion 2 using the Platform Movement Object. Also provided are examples of animation and simplistic enemy AI.
The Basics Series is a collaborative effort among MFGGers ...
My best submission. It features a logo and starting screen with three save slots. It was made from scratch. You can use it without permission, just give credit and don't steal.
This example shows how to allow the player to tap the jump button for a short jump or hold it for a higher jump (and anywhere in between). There are plenty of comments in the code to explain how it works. Credit for the graphics goes to Elyk.
This tutorial shows how to make external graphics load in construct Classic, Using this method of loading graphics allows for them to be swapped out for another set at any time. This may also allow for player-created graphics to be made; however, this ...