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Aug 13 2019, 2:59 AM See Page
Quote (Q-Nova on Jul 25 2019, 12:09 AM)
Haha, I like those burned flowers! Are they actually in the game? (I haven't played PM3DL in a long time).

I actually don't think they made it into the final build of the game, but I could be wrong.
Apr 15 2018, 3:55 AM See Page
Quote (mariofan230 on Apr 14 2018, 11:13 PM)
what happened to the 8-bit one?

https://i.imgur.com/mHkdZCv.png
Jan 12 2016, 4:35 AM See Page
Quote (TheTwelthRocket on Jan 12 2016, 1:56 AM)
This part of the final boss is, ironically, the easiest part of the game.

Yup, that part was meant to get the player hyped up, like yeah, Bowser is big, but he can't even touch me, so I'll just pick up this giant Thwomp and chuck it at him like it wasn't even a thing.
Aug 10 2015, 8:55 PM See Page
Quote (LooneyTunerIan on Aug 10 2015, 7:48 PM)
Aren't Dry Bones' shoes supopsoed to be light blue?

Yes, both has gloves and shoes are meant to be light blue. They are in this sprite, however I went for a more faded blue. No real reason why, I just sorta felt like it I guess. Of course on the overall sprite, it looks more gray than blue. Part of the issue may have been that I made the sprites on my old laptop which had issues with displaying colors correctly.
Aug 10 2015, 5:02 PM See Page
Quote (LooneyTunerIan on Aug 10 2015, 4:48 PM)
No paragoombas? :(

Nope, sorry, it's just what appeared in PM3DL.
Aug 10 2015, 2:52 PM See Page
Quote (KirbyLover2048 on Aug 10 2015, 1:08 PM)
Is it OK if I can use this sheet on another website? I'll still give credit, but I'm only using one of the poses for Bowser.

Sure, go for it.
Oct 3 2014, 6:16 AM See Page
Rat Mario? It's a mole, hence the digging ability (and the lack of rat ears/tail).
Sep 30 2014, 3:19 PM See Page
Quote (gamermakerguy on Sep 30 2014, 1:54 AM)
but it's not high enough for some platforms to progress through I can usually just make if a little higher to jump then it should work. Also that is your opinion about the jump.

It's not so much an opinion as it is basic level design. As DJane just said, if you can't directly jump to a platform, then you are either not intended to jump onto it, or you are meant to find another way to it.
Sep 30 2014, 1:14 AM See Page
Quote (gamermakerguy on Sep 29 2014, 11:15 PM)
Did he also fix the enemy being hurt for a few seconds so like a hammer bro doesn't throw a hammer at you when your jumping on them?

Yes, he did.
Sep 30 2014, 1:13 AM See Page
Quote (gamermakerguy on Sep 29 2014, 10:58 PM)
Because some jumps doesn't have enough height for certain platforms plus it's a tad fast.

I still don't understand your logic. The level's design is made so that you can get everywhere you need to go with the jump you are given. I mean, yeah, you can't always leap up to the highest platform, sometimes you have to go from platform to platform, but I mean, yeah, you are playing a platformer, jumping from place to place to get around tends to happen.
Sep 29 2014, 2:19 PM See Page
You have the jump height as a con, but why? The level design is based around the jump height, so how is it actually a con that you can't jump even higher? What would you have to gain from it when the levels design is based on the current height?
Sep 29 2014, 4:13 AM See Page
Quote (gamermakerguy on Sep 29 2014, 1:54 AM)
Expect a review from me man it sure could use a lot of fixes.

You may want to hold off on that review. DJane released v1.2 of the game a couple hours ago and, having just gone through it from start to finish, I can confirm that a number of issues have been fixed.
Sep 26 2014, 3:44 AM See Page
Quote (Willsaber on Sep 26 2014, 3:35 AM)
but I think going TTYD style for your sprites would've been a better choice.

I've seen a few people say this, but I don't think people realize that theres also a number of custom enemy designs in here as well. While TTYD style would look nicer, making new enemies for it would have been much harder.
Sep 26 2014, 12:34 AM See Page
Quote (AsteriskX on Sep 25 2014, 11:30 PM)
Awesome game, DJ Coco!...But man, is it hard! After about 3 and a half hours I reached the first boss, but it's nearly impossible to dodge those fireballs! I got burned almost every time I tried to burn the boss! (not spoiling it, but I think you know what I mean) But I never completed it. Anyway, excellent game, I was surprised how long the levels were.

Boy, you are going to hate the later bosses, granted, they are harder but more fun. As for the first boss, simply don't stand on the center of the platforms, go to the outside corner, wait for the boss to spin, then walk to safety. The trick is to walking on the edges of the falling platforms.
Sep 13 2014, 3:31 AM See Page
Quote (AsteriskX on Sep 12 2014, 6:18 PM)
Yeah, I tried multiple times with both Wario and Waluigi, but it didn't work.

Odd, it works fine for me, and considering a number of other people have beaten the demo, I'd assume it works for them as well. I'm not sure why it would mess up for you. Did you swim down towards the pipe and just continue to hold down? I think you may have to hit down again while on top of the pipe, but I may be wrong. Thats the only thing I can think of.
Sep 6 2014, 3:20 PM See Page
Quote (AsteriskX on Sep 5 2014, 5:41 AM)
I fell in in the pit with a pipe and walls with spikes, with an obtainable Fire Flower and Cherry nearby, but I can't go in the pipe. This is in Sinking Oasis. This is after the checkpoint, and the pipe is blue, in water. There are two boos, to. Any idea of what I should do?

You can enter the pipe. I just went into the game and tried it as each of the characters to make sure there wasn't a glitch with one of them and it worked fine with all of them so idk why you can't enter it. I'd suggest trying again and just make sure you are properly positioned on the pipe.
Aug 1 2014, 9:20 PM See Page
Wait... can you explain the issue with the DSe? You pause the game, go to items, and select and item. Simple as that. If you could explain the situation, or maybe give me some screenshots, I might be able to help figure out what went wrong.

As for replay, theres also alt paths, as well as the challenge levels. Both worlds 1 and 2 and most future worlds) feature split paths that you can take that give you a nice amount of different levels. I mainly mention that as I've noticed that some people have missed said paths.

All that aside, thanks for the review.
Jul 15 2014, 8:48 PM See Page
Quote (Mattdraw on Jul 14 2014, 3:10 AM)
Did you make this music man? Some of these tunes are really bumping.

The music was made by a number of different members such as Can of Nothing, TechMario, and many more.
Jun 30 2014, 6:30 PM See Page
Quote (Mors Fangaming on Jun 30 2014, 11:41 AM)
I also can't see sandfalls in 2-3. I just see 2 lines.
http://puu.sh/9QzPM/3cc9b9f538.png
http://puu.sh/9QzQE/490df39c8f.png

Thats... odd. First I've heard of this issue. THe lines are tiles to make the sides a bit shaded so those are meant to be there but yeah, not sure whats up with the quicksand not showing up for you.
Jun 29 2014, 4:18 AM See Page
Quote (Cattio on Jun 29 2014, 1:21 AM)
How do i defeat Chummy (the bone fish boss

You reel him in oh course. Stand on the lure to lower it, then when he jumps up to bite you, get off the lure and it will pull him onto the stage.

You can actually use your DSe (the pause menu thing) to talk to E. Gadd and get hints for every single room right. This includes boss fights.
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