A fully-feature movement engine for Mario with precise collisions, variable jump height, running, butt sliding, and more. Read the comments in the event editor to learn more. This is for advanced users only.
MMF/TGF tutorial to demonstrate a main object being trailed by a chain of other objects. Segments can be added on the fly. Great for a Nibbles clone or reflecting lines.
This *.rar contains two files. Both are replications of SMB3's World 1 map. The TGF file uses eno(u)rmous craploads of invisible objects, while the MMF file is more effecient and uses qualifiers (Object Groups).
This package gives you the oppurtunity to use online high scores in your game, either by hosting them on your own server, or by using the MFGG High Scores Service. Please view the README for instructions on how to use this package. It's rather complicated.
Have an image you'd like to use for a background, but it doesn't tile? No Problem! See how Non-tiling paralax can expand your background possibilities or improve your existing paralax.
A small, easy to understand tutorial that I have made to show two different ways of "saving" in-game. It's not very big and is relatively easy to understand.
A tutorial which shows how pushing something would be done. It is recommended that you learn and start using static engines before you even touch this tutorial.
MMF1.5 only because that's all I have. Hopefully, someone will convert this ...
This is the engine I made for my game in progress, Yoshi's Adventure. I'm publicly releasing it for the sake of it and plus I may not finish my game! :)
I have taken time to write notes in both the main level frame and the event editor ...
Ever wanted to have a jukebox that you can change the music in your level? Well now you can. This How-To is setup really simply. And all you have to do is some copying, placing and editing and your done! Works in RPG Mode or Side scrolling. Hope it helps! ...
Learn how to make objects revolve around other objects. Also includes events for eliptical orbits for pseudo-3D effects. Now includes firesnake and rotodisc examples.
Heavily commented for easier understanding. MMF and TGF/CNC versions ...
A simple tutorial allowing you to specify the speed of acceleration and deceleration in static engines. May require modification if your values are used differently.
Demonstrates how to make the window scroll only if the two playable characters are close enough to the edge. Also shows how to switch between the two for a single player co-op mode.