Review Information
Game Reviewed Thingio Side A: Let's Go! Thingio!, by Tech Wing
Review Author Lemmy Koppa
Created Mar 11 2007, 8:39 PM

General Commentary and Game Overview
I decided to download this game, because I had nothing better to do and the engine from the demo version seemed rather engaging. What do I get? A truly insane game full of references to other games, including Tetris, Fire Emblem, Sonic Heroes, and Banjo-Kazooie. To find out more, read on.
 
Pros Insanely funny, random, plus it involves a giant Mario mecha that apparently people have no problem with in it crushing buildings on its quest through Atomic Pac Land and Atlanta, Georgia.
 
Cons You need to do something special to get to the real ending (I can't find the third location... Mumbo can't remember the last one). Also, that hideous phrase "LET'S SHOW THAT CREEP THE SUPER POWER OF TEAMWORK!" from Sonic Heroes is in this one... thankfully it's late in the game.
 
Impressions
Gameplay
9 / 10
Very varied gameplay. In one level you're piloting a tank through a field full of miniature Hammer Brothers that scream when you hit/run over them. A later level has you with concrete on your feet, jumping up to the surface of the lake you were thrown in. The last one I'm mentioning is when you're fighting the Rub Rabbits leader in some parking lot after a cutscene aping that of Paper Mario World's. Some of them, like that one I mentioned with the tank is a bit too easy, seeing as you're completely invincible so the missiles it shoots are unnecessary. It remains this easy throughout the game; it makes up for this, though, with the last boss being somewhat difficult (I remember Biokinton being a lot easier back in Super Mario Land). It's great all around, though.
 
Graphics
7 / 10
It's a mixed bag. Mario is from Superstar Saga, the Hammer Bros. you run over in the first level are from SMB3, Doofliss (don't ask) is edited from Doopliss of PM:TTYD. The Rub Rabbits leader is edited from an FE sprite, and Geno is custom. The giant Mario bot I mentioned before is 8-bit (in the middle of a live-action Atlanta, Georgia), and there's a Virtual Boy version of Kaboola and a GB Biokinton in there too, so I'm docking the score a few points.
 
Sound
8 / 10
There are MIDIs that actually fit the scene, but they're drowned out by the sound effects, which are so loud they can be heard even when you turn off the speakers. (If they're that loud on regular speakers, imagine how loud they are on jukebox speakers... *shudder) There's lots of screams, Japanese phrases from the Rub Rabbit leader, Wario's WL4 soundclips, and "BARF!" and "THAT DOESN'T HURT ME, MORON!" sound bytes that Doofliss spawns. Mario's soundclips are mostly recorded and high-pitched, so it sounds weird, although Mario's "A dootadle datoe!" from ML:SS is in there. The "Mario wakes up" scene from Super Mario Melatonin is back, scream included, so if you hated it there, turn off your sound until Mario comes on and says "Oh noes! Teh city are on fire!"
 
Replay
5 / 10
You'll be coming back to find Mumbo's secrets, though once you've beaten it you've seen it all.
 
Final Words
7 / 10
A novelty game with little plot and an insane amount of screaming that's sure to induce laughter. Download if you're bored and want something to do.

Comments
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Someguy
Mar 13 2007, 6:15 AM
The last hint refers to somewhere that caused him to forget it. I'm thinking of releasing an update or such that makes the hints better.

oh and the engine in the demo was kind of from the second 'part', "Side B", which is being rebuilt anyway, and it was just labeled as being part of this because it was originally not going to be a two half release but it was eventually separated so that the second half could be redone and feel more like a sequel.
 
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