Documented example of creating smooth-moving rotating hazards (with or without segments) in MMF2 using sine and cosine calculations and variables. Allows for customisation (length/distance, speed/direction, starting orientation) of up to two "arms" ...
Supernova Mario World Engine (a.k.a. Saturn Mario Engine 3) is My third engine I discontinued. Since some glitches are unfix-able unless I start the whole thing over. Physics is hard to manage plus many scripts on it are pretty unorganized.
A tutorial for a platform partner that will follow the player. Please tell me about any problems. I will update this and may add a GMK7 file if it is wanted. For GMK8.
I though it was pretty cool how I made a midway point in my game, so I decided to share it as a How-to. This how-to teaches you how to make a very basic midway example, restarting a level at a certain point after dying,ect.
Awhile back I uploaded a Fog of War example file that used grids. Since then I coded this method of creating a similar effect, but is more efficient and effective. This project file shows how to create a Fog of War effect using Game Maker 8.1 similar ...