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DragBasic Engine 2 By: Gatete [W]
DragBasic Engine 2 is a basic platform engine for Game Maker 8.0 that contains the basic stuff you need to create a game.

Read the included 'Readme.txt' file to see a list of features.

Give credit if used ;)
Downloads: 1630 Comments: 2 [NEW]  
Added: 06/07/13
Basics Series: MMF2 Platforming Engine By: Vitiman
This is an engine showcasing how to make a platforming engine in Multimedia Fusion 2 using the Platform Movement Object. Also provided are examples of animation and simplistic enemy AI.

The Basics Series is a collaborative effort among MFGGers ...
Downloads: 950 Comments: 0  
Added: 06/06/13
Enemy & Powerup Movement Howto By: Millenium1250 [E] [W]
A beautiful how-to, made of platform movement, enemies, and powerup on the back object on ground for hit ? blocks.
Downloads: 490 Comments: 4 [NEW]  
Added: 05/23/13
S-Winamp Wrapper Extension By: Gatete [W]
S-Winamp is an extension for Game Maker that allows you to play music by using the extension from Winamp.

This was made by Shaltif of the Game Maker Community, give credit to him.
Downloads: 579 Comments: 1 [NEW]  
Added: 05/13/13
Waving Flag How-To By: Gatete [W]
This how-to will teach you how to make a wave animation without using lots and lots of frames.
Downloads: 627 Comments: 2 [NEW]  
Added: 05/06/13
DragezeeY Engine VII By: Gatete [W]
DragezeeY Engine VII is an open-source mario engine for Game Maker 8.0 Pro that contains stuff from the first mario game to the latest one.

If you use this engine, make something serious instead of using it as a level editor.

Read ...
Downloads: 1790 Comments: 35 [NEW]  
Added: 05/01/13
SMB2 Subspace Engine By: Supernova [E] [W]
DISCLAIMER: I did not made this engine! xn--e5x did! Though the engine itself is long lost in the internet but I eventually to bring it back!

And yet it's made from Hello Engine III. Please don't just start to abuse it as a level editor. ...
Downloads: 841 Comments: 8 [NEW]  
Added: 04/24/13
Ultimate Menu Engine 1.5 By: Mors
My best submission. It features a logo and starting screen with three save slots. It was made from scratch.
You can use it without permission, just give credit and don't steal.
Downloads: 664 Comments: 3 [NEW]  
Added: 04/19/13
Variable Jump Height Example By: superbowser
This example shows how to allow the player to tap the jump button for a short jump or hold it for a higher jump (and anywhere in between). There are plenty of comments in the code to explain how it works.
Credit for the graphics goes to Elyk.
Downloads: 435 Comments: 1 [NEW]  
Added: 04/06/13
Ultimate Message Box and Input Box Example (Animated Message Box Example 2) By: Mors
Message box is edited Hello's message box but input box is my own.
Give credit and don't steal.
Downloads: 584 Comments: 1 [NEW]  
Added: 03/08/13
Ultimate Menu Example By: Mors
This example was made from scratch.
Give credit and don't steal.
Downloads: 517 Comments: 2 [NEW]  
Added: 03/08/13
Construct Classic: Loading graphics on the fly By: Nite Shadow [E]
This tutorial shows how to make external graphics load in construct Classic, Using this method of loading graphics allows for them to be swapped out for another set at any time. This may also allow for player-created graphics to be made; however, this ...
Downloads: 520 Comments: 3 [NEW]  
Added: 02/18/13
Staff Roll How-To By: Gatete [W]
Ever wanted to make one of those "Staff Roll" on your game, this is your how-to.

Give credit if used!
Downloads: 734 Comments: 4 [NEW]  
Added: 02/03/13
Lightning storm tutorial By: Nite Shadow [E]
A basic starting point for Construct Classic. A basic tutorial in Randomization, and playing audio.
Downloads: 508 Comments: 1 [NEW]  
Added: 01/27/13
Firebar, Ball 'n' Chain & Rotodisc By: Vellidragon [W]
Documented example of creating smooth-moving rotating hazards (with or without segments) in MMF2 using sine and cosine calculations and variables. Allows for customisation (length/distance, speed/direction, starting orientation) of up to two "arms" ...
Downloads: 598 Comments: 4 [NEW]  
Added: 01/15/13
YI Bullet Bill How-to By: Gatete [W]
This is a how-to to learn how to make those cannons from YI that expands before they shoot a bullet.

--- This works only with the registered version of GM ---
Downloads: 621 Comments: 2 [NEW]  
Added: 01/09/13
Animated Message Box By: Mors
An animated message box created by me.
Give credit if used.
Downloads: 640 Comments: 3 [NEW]  
Added: 01/04/13
Read GML from a txt file By: Supernova [E] [W]
This source helps any Game Maker games read codes from a txt file and perform the code.

NOTE: DO NOT put // in any script txt file, this will cause malfunction
and glitchy effect.
Downloads: 588 Comments: 0  
Added: 12/14/12
Supernova Mario World Engine (SME3) By: Supernova [E] [W]
Supernova Mario World Engine (a.k.a. Saturn Mario Engine 3) is My third engine I discontinued. Since some glitches are unfix-able unless I start the whole thing over. Physics is hard to manage plus many scripts on it are pretty unorganized.

Downloads: 1568 Comments: 7 [NEW]  
Added: 12/06/12
Mini-map example By: kremling
This example provides the instructions for a simple mini-map to implement into you games.

The following example I have provided has a LoZ (Legend of Zelda) type mini-map.

The example uses GML and is really easy to follow. Hope ...
Downloads: 755 Comments: 0  
Added: 11/28/12
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