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Super Mario Bros: Game Master
preview
By: Hello [W]
Create and play your very own Mario levels and worlds with this easy to use tool. Choose from an enormous assortment of objects and tiles to use.

Additional user created levels can be downloaded here:
http://hellofangaming.github.io/wiki/Super%20Mario%20Bros%20Game%20Master.html
Completion: Full Game Genre: Other

Update History
 
No History
 
[O] Created: Dec 24 2010, 5:07 PM
[O] Updated: Never
[O] File Size: 5.7MB
[O] Views: 58731
[O] Downloads: 19024
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Reviews


Comments
Ludwig X Dec 24 2010, 7:12 PM
Wow... Hello actually put up a game.
 
mariolover11 Dec 24 2010, 8:09 PM
This game seems really good, and you can also create levels in there, so I'll likely do a review.
 
VinnyVideo Dec 24 2010, 8:54 PM
I haven't played it yet, but I'm pretty sure it's Super Mario Bros: Level Master with a handful of new features.

I have a hard time seeing why you'd use this. If you really wanted to make a game with the Hello Engine, you could download it and use it with Game Maker, and you'd have a lot more flexibility. And, of course, the Hello Engine look is frightfully overused as it is.
 
lu9 Dec 24 2010, 11:50 PM
This is THE Christmas Present You Wrote from Santa LOL
Very Very good
 
Gatete Dec 25 2010, 12:27 AM
I found two glitches

1.- When you have the frameskip enabled and you pause the game the menu doesn't show (It happens too in your engine).

2.- When you Press 'Enter' when you have the game paused it doesn't close. That just make the screen more darker.

Also the game is good, But I miss the warp through rooms feature.
 
Disaster Man Dec 25 2010, 1:20 AM
...Why didn't you put the other Koopalings in?
 
neweegee Dec 26 2010, 10:10 PM
Quote (VinnyVideo on Dec 24 2010, 8:45 AM)

I have a hard time seeing why you'd use this. If you really wanted to make a game with the Hello Engine, you could download it and use it with Game Maker, and you'd have a lot more flexibility. And, of course, the Hello Engine look is frightfully overused as it is.

Maybe hello created it for people who just want to make a mario level without learning game maker.

And really...hello engine not overused. its how you use it.
 
behind Dec 26 2010, 10:23 PM
Quote (neweegee on Dec 26 2010, 10:10 PM)
And really...hello engine not overused. its how you use it.
There's fail everywhere within that comment.
 
DJ Yoshiman Dec 27 2010, 9:26 AM
Quote (neweegee on Dec 26 2010, 4:10 PM)
Maybe hello created it for people who just want to make a mario level without learning game maker.

And really...hello engine not overused. its how you use it.

i wish this were the case


unfortunately, it's not


people don't use the Hello Engine for simply designing levels - at least that i'm aware of, i know absolutely no one that uses it solely for that purpose, Lunar Magic is actually famous for that sort of work

they essentially take the engine, change one or two things about the graphics/audio without doing anything with/to the engine, make levels, then release it as their proud own little game they made (which some at least say "btw this is the Hello Engine in case you couldn't tell how it already feels like one")
 
VinnyVideo Dec 27 2010, 1:42 PM
The Hello Engine could theoretically be used for that purpose - it may be more user-friendly than Lunar Magic - but no one does that. The SMB X level editor has also been used to make entire games, and it's probably much better than SMB: Game Master.

I don't have any problem with the Hello Engine - my current game uses some of its coding, in fact - if its users add some enemies and power-ups and change Hello's signature SMB 3 enemies/Icegoom SMW enemies/Black Squirrel tiles combination. Sadly, most people don't, especially since the code is too sloppy for most GM users to understand.
 
DJ Yoshiman Dec 27 2010, 5:16 PM
Quote (VinnyVideo on Dec 27 2010, 7:42 AM)
The Hello Engine could theoretically be used for that purpose - it may be more user-friendly than Lunar Magic - but no one does that. The SMB X level editor has also been used to make entire games, and it's probably much better than SMB: Game Master.

I don't have any problem with the Hello Engine - my current game uses some of its coding, in fact - if its users add some enemies and power-ups and change Hello's signature SMB 3 enemies/Icegoom SMW enemies/Black Squirrel tiles combination. Sadly, most people don't, especially since the code is too sloppy for most GM users to understand.

yes, i enjoy when people actually take the engine and do something creative and/or original with it
 
damarioman  Dec 27 2010, 6:49 PM
I swaw a few flaws in this game.

1 the level music Toy Box gose silent after a while when creating a level or map

2 every time I download music as mdi and put in the music folder and select the song in the level\world creator it never plays?

why is that??
 
behind Dec 28 2010, 5:04 PM
Quote (DJ Yoshiman on Dec 27 2010, 9:26 AM)
i wish this were the case


unfortunately, it's not


people don't use the Hello Engine for simply designing levels - at least that i'm aware of, i know absolutely no one that uses it solely for that purpose, Lunar Magic is actually famous for that sort of work

they essentially take the engine, change one or two things about the graphics/audio without doing anything with/to the engine, make levels, then release it as their proud own little game they made (which some at least say "btw this is the Hello Engine in case you couldn't tell how it already feels like one")
There's win everywhere within that comment. Especially with that last sentence.
 
smbx Dec 28 2010, 10:51 PM
can someone help me with this?

Failed to initialize drawing surfaces
 
blacky123456780  Dec 29 2010, 1:29 PM
Hi Ludwig x I'm on mario fan games galaxy now!
 
smbx Dec 29 2010, 7:34 PM
who is Ludwig x im SMBX!!!
 
Nintendoguy09 Dec 30 2010, 12:48 AM
Hello how do I put levels and worlds online?
 
Hygo25 Dec 30 2010, 1:03 AM
Quote (smbx on Dec 30 2010, 7:34 AM)
who is Ludwig x im SMBX!!!

He wasnt talking to u, he was obviously talking to Ludwig X
 
brynn1100 Dec 30 2010, 8:29 AM
Nice Work Hello
 
ipuresonic99 Dec 30 2010, 6:42 PM
This is awesome! I'm already making my second level! Haven't created a world yet, though.
 
AboutJulianX Dec 31 2010, 12:20 AM
This is awesome, but I dunno how to place power-ups into a level.
 
DaggerHog Dec 31 2010, 12:49 AM
Quote (AboutJulianX on Dec 30 2010, 7:20 PM)
This is awesome, but I dunno how to place power-ups into a level.

Powerups must come from blocks, whether they're Sprout Blocks or Note Blocks.
 
AboutJulianX Dec 31 2010, 5:38 PM
Quote (DaggerHog on Dec 31 2010, 12:49 AM)
Powerups must come from blocks, whether they're Sprout Blocks or Note Blocks.

Thanks. :)
 
Metal Bloody Mario Dec 31 2010, 5:51 PM
Well, I see your new game, a SMB Level Master or better.
Good work, but I'll download this wonderful game right now, ha ha.
I don't test this game, however, again.
 
Luigirulz Dec 31 2010, 11:12 PM
This is awsome, but how do you make flagpoles?
 
looneymariofan Jan 1 2011, 1:56 AM
Quote (smbx on Dec 29 2010, 7:34 PM)
who is Ludwig x im SMBX!!!

Did you know SMBX is a fan game 2
 
Wuppy Jan 1 2011, 8:35 AM
nice icon for the game.
 
db Jan 1 2011, 4:15 PM
nice, i like this one it's better than level master
 
GameGuy10 Jan 2 2011, 6:26 PM
This is WAY better than Super Mario Bros: Level Master. I LOVE this game. 10/10
 
luigifaninfinity Jan 2 2011, 7:59 PM
I agree with GameGuy10. WAY better then SMB level Master.
 
DaggerHog Jan 3 2011, 7:32 AM
Quote (Luigirulz on Dec 31 2010, 6:12 PM)
This is awsome, but how do you make flagpoles?

You'll find them in the player objects, near the top-right corner with the options and exit icons.
 
volnado Jan 3 2011, 2:54 PM
There's more music in this than in game maker.
 
MrBacon2 Jan 5 2011, 11:49 AM
Quote (Ludwig X on Dec 24 2010, 7:12 PM)
Wow... Hello actually put up a game.

WTF are you talking about? He put up like 12 games!
 
AboutJulianX Jan 6 2011, 12:55 AM
I posted the SMB1 on the website. lolz
 
ParaKoolmba Jan 7 2011, 11:36 PM
Now this game is awesome.just plain awesome.Oh,and Hello,why don't you make a GRAPHICS folder for all the graphics used in the game?
 
ParaKoolmba Jan 11 2011, 10:17 PM
Quote (looneymariofan on Jan 1 2011, 1:56 AM)
Did you know SMBX is a fan game 2

OMG!Do you have SMBX too?I LOVE THAT GAME...along with this one,of course!
 
Alex IDV Jan 12 2011, 8:17 AM
Quote (volnado on Jan 3 2011, 3:54 PM)
There's more music in this than in game maker.

Eh? In Game Maker, you import any music files you want into the game project. What do you mean? :/
 
Metal Bloody Mario Jan 12 2011, 6:02 PM
Hi, I'm here again.
And I see this game and This is wonderful.
I have some better: many MIDI's to use in this game, but I need to tell you something:
I can't use OGG files!!!!!! And I have more OGG's than MIDI's.
Then you'll have the perfect game, well, just for me.
And the backgrounds and tiles too, I wish you can modify that, meanwhile, I wish you do more fantastic games. Bye.
 
mariolover11 Jan 12 2011, 10:33 PM
Quote (ParaKoolmba on Jan 11 2011, 10:17 PM)
OMG!Do you have SMBX too?I LOVE THAT GAME...along with this one,of course!

What's SMBX? I've heard of SMBZ on newgrounds but not this (which is a parody of DBZ and they're both worth watching).
 
etchalo Jan 14 2011, 8:46 PM
J'ai pas réussi a me déplacer dans mon monde pourtant j'ai tout essayé
 
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