General Commentary and Game Overview
I have heard a lot of mixed opinions (mostly within the "negative" sphere, don't be mistaken) about the old default Clickteam platform movement engine and how it affects the playability of vintage, early 2000s fangames. Me specifically, I've always been able to grit my teeth fairly easily and accept the trappings of the programming. When I do, usually I'm able to find something underneath that's worth harking back to - something from almost 20 years ago that's actually worth remembering.
But even I have my limits. Sometimes a game is designed to be as antagonizing to the player as humanly possible, even when you consider the awful physics at play. Sometimes a person has deliberately programming something so outwardly malicious and evil that one shudders to think what this person is up to nowadays.
...the hell do you mean it's the guy who made Psycho Waluigi?
All Nintendo material is © Nintendo. MFGG does not own any user-submitted content, which is © the submitter or a third party. All remaining material is © MFGG. MFGG is a non-profit site with no affiliation to Nintendo.
Powered By: Taloncrossing SMS v9.2.0 (orig v0.8.5), © 2008-2019 Taloncrossing.com. Modified by Hypernova and Mors.