Techokami
Riddle me this
May 24 2009, 1:57 AM

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Why don't people redraw sprites to be bigger, instead of just using the scale tool?

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Teeks
May 24 2009, 2:08 AM
Because a lot spriters suffer from a disease known as "laziness."

Also, spriting big things is hard ):
 
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Nintendosega
May 24 2009, 3:29 AM
What Toadkarter said. Also, someone answer me this: Why does MFGG accept simple minded recolors, and turn down work that actually can be useful, and someone actually put a shit of effort into it? No seriously, someone answer this for me. I understand recolors for things like Fire Mario, but so many recolors, that don't have any use at all have been accepted.
 
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Novally
May 24 2009, 4:09 AM
Oops sorry, anyway then the sprite would be turned into pixel art.
 
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MrGuy
May 24 2009, 2:31 PM
Instead of using the scale tool, for 2x, 3x, and 4x they could just use the hq2x, hq3x, and hq4x tolls respectively; they're really good resizers, and don't make things look pixelated or blurry at all.
 
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Slamman
May 25 2009, 8:19 AM
Because they're too lazy =(
 
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SUPER KOOPA TROOPA BROS.
May 25 2009, 5:23 PM
Quote (MrGuy on May 24 2009, 3:31 PM)
Instead of using the scale tool, for 2x, 3x, and 4x they could just use the hq2x, hq3x, and hq4x tolls respectively; they're really good resizers, and don't make things look pixelated or blurry at all.

Which program are these tools in?
 
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MrGuy
May 25 2009, 6:08 PM
Quote (SUPER KOOPA TROOPA BROS. on May 25 2009, 5:23 PM)
Which program are these tools in?

They aren't; they aren't realtime tools that you use with any one program, you put your sprites through the hq*x filter before you put them in-game.

Here's a link to a hq2x/4x resizer.
 
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Project_MK
May 29 2009, 5:03 AM
Because resizing can lead to a vectorized effect if you do it wrong, not to mention it actually takes time and effort to do that.
 
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smb mad man
Aug 7 2009, 2:52 AM
weel i have a game with sprites witch are not mine T_T...
 
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