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Teeks May 24 2009, 2:08 AM |
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Because a lot spriters suffer from a disease known as "laziness." Also, spriting big things is hard ): |
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Nintendosega May 24 2009, 3:29 AM |
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What Toadkarter said. Also, someone answer me this: Why does MFGG accept simple minded recolors, and turn down work that actually can be useful, and someone actually put a shit of effort into it? No seriously, someone answer this for me. I understand recolors for things like Fire Mario, but so many recolors, that don't have any use at all have been accepted.
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Novally May 24 2009, 4:09 AM |
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Oops sorry, anyway then the sprite would be turned into pixel art.
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MrGuy May 24 2009, 2:31 PM |
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Instead of using the scale tool, for 2x, 3x, and 4x they could just use the hq2x, hq3x, and hq4x tolls respectively; they're really good resizers, and don't make things look pixelated or blurry at all.
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Slamman May 25 2009, 8:19 AM |
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Because they're too lazy =(
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SUPER KOOPA TROOPA BROS. May 25 2009, 5:23 PM |
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Quote (MrGuy on May 24 2009, 3:31 PM) Instead of using the scale tool, for 2x, 3x, and 4x they could just use the hq2x, hq3x, and hq4x tolls respectively; they're really good resizers, and don't make things look pixelated or blurry at all. Which program are these tools in? |
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MrGuy May 25 2009, 6:08 PM |
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Quote (SUPER KOOPA TROOPA BROS. on May 25 2009, 5:23 PM) Which program are these tools in? They aren't; they aren't realtime tools that you use with any one program, you put your sprites through the hq*x filter before you put them in-game. Here's a link to a hq2x/4x resizer. |
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Project_MK May 29 2009, 5:03 AM |
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Because resizing can lead to a vectorized effect if you do it wrong, not to mention it actually takes time and effort to do that.
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smb mad man Aug 7 2009, 2:52 AM |
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weel i have a game with sprites witch are not mine T_T...
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