| [Graphic] Beta Inspired Mario & Luigi | Posted by: ByeBye at Dec 29 2025, 3:31 AM |
| Love these goofy lil guys :) | |
| [Graphic] SPP-Styled Shy Guys | Posted by: ByeBye at Dec 29 2025, 3:30 AM |
| So cute! | |
| [Graphic] Various Tilesets/Themes (Super Mario Bros.-Styled) | Posted by: ByeBye at Dec 29 2025, 3:29 AM |
| Sick themes! It's simple, but the variety is great | |
| [Graphic] Vaporwave Tileset | Posted by: ByeBye at Dec 29 2025, 3:29 AM |
| The Luigi statues are the icing on top... great concept and its super cool B) | |
| [Graphic] Enemys smb1 smm2 | Posted by: ByeBye at Dec 29 2025, 3:28 AM |
| I love the SMW Bowser... the pose reminds me of Godzilla, so it's super cartoonish yet intimidating :) | |
| [Graphic] Smb1r mountain smas | Posted by: ByeBye at Dec 29 2025, 3:27 AM |
| The texture on these looks really nice :) | |
| [Graphic] SMAS SMB3 Improved Enemies (Including E-Reader Enemies) | Posted by: ByeBye at Dec 29 2025, 3:26 AM |
| What a great collection, and they all look great too! | |
| [Graphic] Super Mario Bros.: The Lost Levels in Super Mario Maker — Mushrooms | Posted by: MALMoresoProgram at Dec 28 2025, 8:18 AM |
| This version is outdated. The updated version is to be approved. | |
| [Game] Jumbo Mario (SMB. 40th Anniversary Demo) | Posted by: Maranik2801 at Dec 27 2025, 5:10 AM |
Quote (wik on Dec 20 2025, 11:46 AM) Mold Mario was never in the demo I meant the now unlisted video with him in it. Is it possible to get back? :) |
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| [Graphic] Radish Garden Tileset | Posted by: WiktorTheLeanMonsta at Dec 26 2025, 8:47 PM |
| why the girl mario here? so cool! | |
| [Graphic] Go! Go! Gooble!! - Menus & Pages | Posted by: 2DDGAMES at Dec 25 2025, 3:24 PM |
| Where are the sprites from? | |
| [Sound] Mario is Missing CD-ROM Deluxe Voices - Yoshi, Bowser & the enemies | Posted by: Unoriginal_Fox at Dec 25 2025, 12:09 PM |
| "B L A O W" ~ Yoshi, 1993 |
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| [Game] Jumbo Mario (SMB. 40th Anniversary Demo) | Posted by: ratbait6 at Dec 24 2025, 8:26 AM |
| ☺️Splendid Mario! Despite his portly figure, he moves with valor. Go forth, our gallant hero!☺️ | |
| [Graphic] SMB2 Sand Tileset | Posted by: 2DDGAMES at Dec 23 2025, 9:17 PM |
| It's not bad, I think it's cool, just one question: where did you get the background from? | |
| [Graphic] 8-bit SMB enemies 3 | Posted by: MALMoresoProgram at Dec 23 2025, 2:36 PM |
| Zander predicted Blue Spike Tops. | |
| [Hack] Pasta Power | Posted by: luigiman25134 at Dec 23 2025, 10:16 AM |
| experienced a bug where when i ate my star candy i only regained my fp. | |
| [Game] Toadette Strikes (Toad Strikes Back 2) | Posted by: Gagobin at Dec 22 2025, 5:17 PM |
| Awesomest game ever! But a .mfa file would be pretty convenient | |
| [Graphic] SMB3 Enemies - Super Mario Bros. (All-Stars) Style | Posted by: Ilovehamburgerz at Dec 22 2025, 2:35 PM |
| these are pretty great sprites Purps! | |
| [Game] Super Mario Bros. Super Special (Demo) | Posted by: NimaginendoGames at Dec 22 2025, 2:31 PM |
Quote (AttilaFabian on Oct 6 2025, 11:36 AM) This game is amazing im actualy very intreasted what game engine you used everything is accurate. The tool I use is Game Maker, while the source engine is a completely modified version of "Hello Engine 4". I'm making as many improvements as possible, since collisions/hitboxes in Game Maker are a challenge... since I'm not a 100% perfect programmer yet, I also have my limitations, so I'm doing what I can to make it the best it can be. XD |
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| [Hack] Pasta Power | Posted by: Missingno123311 at Dec 22 2025, 3:57 AM |
Quote (luigiman25134 on Dec 21 2025, 12:44 PM) what happened to luigi? wasnt he in the old build of pasta power? He was originally planned early on but that was before I went on a major hiatus, when I came back I decided to ultimately cut him since a lot of the progress I made on his weapons were sadly lost and by that point I was doing the whole artistic overhaul. As a compromise, I just merged whatever weapons I had planned out for them and looked into fitting them into Mario's pool (Green Shell and Poltergust specifically) Who knows, maybe in the future I could look into adding him again but I'd also need to rework how the pickup system works entirely in order for that to work. |
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