Number of comments:
[Graphic] Beta Inspired Mario & Luigi Posted by: ByeBye at Dec 29 2025, 3:31 AM
Love these goofy lil guys :)
[Graphic] SPP-Styled Shy Guys Posted by: ByeBye at Dec 29 2025, 3:30 AM
So cute!
[Graphic] Various Tilesets/Themes (Super Mario Bros.-Styled) Posted by: ByeBye at Dec 29 2025, 3:29 AM
Sick themes! It's simple, but the variety is great
[Graphic] Vaporwave Tileset Posted by: ByeBye at Dec 29 2025, 3:29 AM
The Luigi statues are the icing on top... great concept and its super cool B)
[Graphic] Enemys smb1 smm2 Posted by: ByeBye at Dec 29 2025, 3:28 AM
I love the SMW Bowser... the pose reminds me of Godzilla, so it's super cartoonish yet intimidating :)
[Graphic] Smb1r mountain smas Posted by: ByeBye at Dec 29 2025, 3:27 AM
The texture on these looks really nice :)
[Graphic] SMAS SMB3 Improved Enemies (Including E-Reader Enemies) Posted by: ByeBye at Dec 29 2025, 3:26 AM
What a great collection, and they all look great too!
[Graphic] Super Mario Bros.: The Lost Levels in Super Mario Maker — Mushrooms Posted by: MALMoresoProgram at Dec 28 2025, 8:18 AM
This version is outdated. The updated version is to be approved.
[Game] Jumbo Mario (SMB. 40th Anniversary Demo) Posted by: Maranik2801 at Dec 27 2025, 5:10 AM
Quote (wik on Dec 20 2025, 11:46 AM)
Mold Mario was never in the demo


I meant the now unlisted video with him in it. Is it possible to get back? :)
[Graphic] Radish Garden Tileset Posted by: WiktorTheLeanMonsta at Dec 26 2025, 8:47 PM
why the girl mario here? so cool!
[Graphic] Go! Go! Gooble!! - Menus & Pages Posted by: 2DDGAMES at Dec 25 2025, 3:24 PM
Where are the sprites from?
[Sound] Mario is Missing CD-ROM Deluxe Voices - Yoshi, Bowser & the enemies Posted by: Unoriginal_Fox at Dec 25 2025, 12:09 PM
"B L A O W"
~ Yoshi, 1993
[Game] Jumbo Mario (SMB. 40th Anniversary Demo) Posted by: ratbait6 at Dec 24 2025, 8:26 AM
☺️Splendid Mario! Despite his portly figure, he moves with valor. Go forth, our gallant hero!☺️
[Graphic] SMB2 Sand Tileset Posted by: 2DDGAMES at Dec 23 2025, 9:17 PM
It's not bad, I think it's cool, just one question: where did you get the background from?
[Graphic] 8-bit SMB enemies 3 Posted by: MALMoresoProgram at Dec 23 2025, 2:36 PM
Zander predicted Blue Spike Tops.
[Hack] Pasta Power Posted by: luigiman25134 at Dec 23 2025, 10:16 AM
experienced a bug where when i ate my star candy i only regained my fp.
[Game] Toadette Strikes (Toad Strikes Back 2) Posted by: Gagobin at Dec 22 2025, 5:17 PM
Awesomest game ever! But a .mfa file would be pretty convenient
[Graphic] SMB3 Enemies - Super Mario Bros. (All-Stars) Style Posted by: Ilovehamburgerz at Dec 22 2025, 2:35 PM
these are pretty great sprites Purps!
[Game] Super Mario Bros. Super Special (Demo) Posted by: NimaginendoGames at Dec 22 2025, 2:31 PM
Quote (AttilaFabian on Oct 6 2025, 11:36 AM)
This game is amazing im actualy very intreasted what game engine you used everything is accurate.


The tool I use is Game Maker, while the source engine is a completely modified version of "Hello Engine 4". I'm making as many improvements as possible, since collisions/hitboxes in Game Maker are a challenge... since I'm not a 100% perfect programmer yet, I also have my limitations, so I'm doing what I can to make it the best it can be. XD
[Hack] Pasta Power Posted by: Missingno123311 at Dec 22 2025, 3:57 AM
Quote (luigiman25134 on Dec 21 2025, 12:44 PM)
what happened to luigi? wasnt he in the old build of pasta power?

He was originally planned early on but that was before I went on a major hiatus, when I came back I decided to ultimately cut him since a lot of the progress I made on his weapons were sadly lost and by that point I was doing the whole artistic overhaul. As a compromise, I just merged whatever weapons I had planned out for them and looked into fitting them into Mario's pool (Green Shell and Poltergust specifically)

Who knows, maybe in the future I could look into adding him again but I'd also need to rework how the pickup system works entirely in order for that to work.