| [Graphic] deltarune Kris in The Legend of Zelda 1 style | Posted by: Abnerser at Jul 31 2026, 9:43 PM |
| you know abt chapter 3 right? | |
| [Graphic] deltarune Kris in The Legend of Zelda 1 style | Posted by: Abnerser at Jul 31 2026, 9:43 PM |
| you know abt chapter 3 right? | |
| [Graphic] deltarune Kris in The Legend of Zelda 1 style | Posted by: Abnerser at Jul 31 2026, 9:43 PM |
| you know abt chapter 3 right? | |
| [Game] Super Mario Bros. Wonder for Classic Players | Posted by: NimaginendoGames at Jul 30 2026, 5:46 AM |
Quote (trainadroogon on Jul 23 2026, 6:09 PM) Hey, if you don't mind me asking, how many levels are in the game? It normally goes up to 8-4, but if you don't use shortcuts, it goes up to 9-6, where the spectacular secret final battle takes place. |
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| [Game] Super Mario Bros. Wonderland '87 + Bellabel Rescuers (2026) | Posted by: NimaginendoGames at Jul 30 2026, 4:38 AM |
Quote (drybonemaker46 on Jul 11 2026, 3:08 AM) when will you be done developing dkc arena rivals and kiddy kong showtime? Since Donkey Kong Country-style projects generally take longer (because I'm often also creating the new sprites), and DKC Arena Rivals also requires calculations for each boss because each one has different combos and ways to perform them, and I'm not sure if Kiddy Kong's Showtime will come here because I believe it will be a huge game in MB size, and besides, it will be made in Multimedia Fusion using the same source engine as Donkey Kong Country 4 - The Kongs' Return, I'm leaving those for later, as I've been extremely busy lately with my personal work, while also trying to find time to develop my projects. My focus at the moment is only on short projects or those that were paused halfway through development. |
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| [Game] Super Mario Bros. Wonderland '87 + Bellabel Rescuers (2026) | Posted by: NimaginendoGames at Jul 30 2026, 4:31 AM |
Quote (ByeBye on Jul 6 2026, 8:59 PM) Woohoo! What a game! I'm glad you liked this fan game. |
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| [Game] Super Mario Bros. Wonderland '87 + Bellabel Rescuers (2026) | Posted by: NimaginendoGames at Jul 30 2026, 4:30 AM |
Quote (chadio on Jul 5 2026, 1:03 PM) Another banger from Nimaginendo! I hope you had fun. I tried my best to create an enjoyable experience and a more balanced challenge, ensuring interesting moments at the end. |
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| [Graphic] SMM - Bubble Note Blocks | Posted by: MALMoresoProgram at Jul 29 2026, 11:09 AM |
| They finally appeared in Super Mario Bros. Remastered. | |
| [Graphic] SMB1 styled SML2 Wario | Posted by: Mattdraw at Jul 27 2026, 6:59 AM |
| A bit big but dope as h. Would like to see small Wario | |
| [Game] Super Mario Bros. & Midas Machine - 25th Anniversary Edition | Posted by: LooEGH at Jul 27 2026, 3:16 AM |
| Oh, okie-dokie. 👍 Sunken Sub, I got my eyes on you. 👀 | |
| [Game] Super Mario Bros. & Midas Machine - 25th Anniversary Edition | Posted by: VinnyVideo at Jul 27 2026, 1:20 AM |
| Yes, it really is back! I see a whole lot of people are pumped up about the revival of Midas Machine. Thanks for all the words of encouragement! There's still quite a bit more work to do, but every day gets us closer to the finish line. @Tinaphromad The fullscreen mode with integer scaling works OK for me, but individual results may vary. Do you have the same issue when you use the non-integer scaling fullscreen mode or windowed mode? @LooEGH I actually missed this room while testing the game. I thought it had been removed from the demo build, but apparently it wasn't! In a future build, this room will have a special enemy that drops a key when stomped. |
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| [Graphic] S.S.B.M. Giga Bowser | Posted by: MALMoresoProgram at Jul 26 2026, 1:14 PM |
| "The Lost Map 2" moment. | |
| [Graphic] Sidestepper's Beta SMB Design Improvement | Posted by: zacmario at Jul 25 2026, 6:12 PM |
| They look good, I assume they didn't make it into the game because of space reasons. | |
| [Game] Super Mario Buys Bread - MFGG 25th Anniversary Full Release | Posted by: NESMario123 at Jul 24 2026, 4:36 AM |
Quote (Jripman and Doomy Kong on Jul 23 2026, 4:04 PM) NESMario123?, Are you using tools, The Tools Name? yes? game maker 8 pro |
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| [Game] I am PERFECT | Posted by: wariowon1 at Jul 24 2026, 3:36 AM |
Quote (JoesephJohn1967 on May 15 2026, 2:27 PM) Not a bad game, don.t know how this is relevant to Mario. 7/10. Franchise: OTHER |
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| [Game] Super Mario Bros. Wonder for Classic Players | Posted by: trainadroogon at Jul 23 2026, 9:09 PM |
| Hey, if you don't mind me asking, how many levels are in the game? | |
| [Game] Super Mario Buys Bread - MFGG 25th Anniversary Full Release | Posted by: Jripman and Doomy Kong at Jul 23 2026, 4:04 PM |
| NESMario123?, Are you using tools, The Tools Name? | |
| [Game] Super Mario Bros. & Midas Machine - 25th Anniversary Edition | Posted by: LooEGH at Jul 23 2026, 3:50 PM |
| I got two mysteries that have me stumped and waiting: The Sunken Sub's overworld map treasure, and Freaky Furniture's living key puzzle. |
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| [Game] Super Mario Bros. & Midas Machine - 25th Anniversary Edition | Posted by: Tinaphromad at Jul 23 2026, 2:16 PM |
| When I use the in-game integer scaling, the game turns all blurry and muddy, is there a way to fix this? | |
| [Game] Super Mario Bros. & Midas Machine - 25th Anniversary Edition | Posted by: AsteriskX at Jul 23 2026, 12:50 PM |
| I have returned to MFGG a decade later, from kid to adult, to root for the finished development of the very finest project on the site to ever grace my active days | |