Number of comments:
[Graphic] SMB3 Style Mario and Luigi - Bubble and Drill Wonder Powerups 16 and 8 bit Posted by: 2DDGAMES at Dec 12 2025, 9:18 PM
I hope someone makes a SMW version, because I need it for the mechanics of my fangame“s world, which is currently in development.
[Graphic] SMW-styled NSMBDS/NSMB2 Scuttlebugs Posted by: 2DDGAMES at Dec 12 2025, 9:07 PM
Where do I get the floor sprites of the cover art?
[Graphic] SMW-styled SMBW Wonder Flowers Posted by: 2DDGAMES at Dec 12 2025, 9:04 PM
It's well done, but can someone explain to me how the sprites for the Wonder Flower are created?
[Graphic] Toad - Hotel Mario (Beta) Posted by: 2DDGAMES at Dec 12 2025, 9:02 PM
What happened to the comment above?
[Game] Mario Drinks A Glass of Milk Posted by: alphabetlorefan2003 at Dec 12 2025, 6:32 AM
Why doesn't the menus have wraparound? my down arrow is broken and I can't navigate the menus! Also please don't say skill issue.
[Graphic] Smb1r mountain smas Posted by: SecondIce at Dec 12 2025, 5:05 AM
Backgrounds in thumbnail looks great!Can you share it only? :)
[Graphic] Smb1r mountain smas Posted by: SecondIce at Dec 12 2025, 5:05 AM
Backgrounds in thumbnail looks great!Can you share it only? :)
[Graphic] SMB3 NES Transformed Kings in 16-Bits Posted by: MALMoresoProgram at Dec 11 2025, 12:38 PM
That's what they should be like in the original SNES SMB3. I like the new transformations, but not more than the original NES ones, which are more unique than reusing Yoshi, Donkey Kong Jr. etc.
[Graphic] Enemys smb1 smm2 Posted by: The canal 2.0 at Dec 11 2025, 1:06 AM
And thank you for the compliments on the fish, everyone!
[Graphic] Enemys smb1 smm2 Posted by: The canal 2.0 at Dec 11 2025, 1:05 AM
It may take a while to change because the correction system is slower than the submission system.
[Graphic] Enemys smb1 smm2 Posted by: The canal 2.0 at Dec 11 2025, 1:03 AM
I'm sorry about the comment above, and that your comment was so long that I got confused.
[Graphic] Enemys smb1 smm2 Posted by: The canal 2.0 at Dec 11 2025, 1:02 AM
Thanks for the feedback! I hadn't noticed some errors on the sheet, and I will correct them and add the Flying Koopa and the Koopa from SMB1. I made him at the beginning and found it funny, so I left it. But in SMB3, I'll change it and make a better Koopa.
[Graphic] Enemys smb1 smm2 Posted by: The canal 2.0 at Dec 11 2025, 1:00 AM
Thanks for the feedback! I hadn't noticed some errors on the sheet, and I will correct them and add the Flying Koopa and the Koopa from SMB1. I made him at the beginning and found it funny, so I left it. But in SMB3, I'll change it and make a better Koopa.
[Game] Super Mario Bros. Proto Remix Posted by: Sparasemi456 at Dec 10 2025, 7:58 PM
Games with troll and insane difficulty are the main reason I like and appreciate Super Mario Land. Invisible blocks on precise jumps, enemies appearing when you can't look, blind jumps, level design that makes Lost Levels look like an easy game... Not even Syobon Action is that insane.
[Game] Endless Charisma Posted by: NowhereMan at Dec 10 2025, 2:17 AM
THIS GAME HAS JOHN STAMOS. IT IS A GAME TO PLAY TO SHOW YOU YOU CAN MAKE WHATEVER GAME YOU WANT TO MAKE, COMPLETE WITH VOICE ACTING AND SOUND. PSYCHADELIC IN A WAY. ALSO I THREW MY COMPUTER OUT THE WINDOW. MEOW
[Graphic] Enemys smb1 smm2 Posted by: JumperK at Dec 9 2025, 9:28 PM
This sheet is rough, to say the very least; there are errors I've noticed in the sheet:

- SMB3 Bowser's Stomp (Frame 2) & Defeat Pose (Frame 1) are incorrectly recolo(u)red in row 2
- SMW Buzzy Beetle's Kicked Shellmet is missing Frame #4, and part of Frame #3 is missing in the first variant
- SMW Bowser's Shell Attack looks off with the spikes on Frame #4; the outer 2nd & 4th spikes are at an inconsistent angle compared to the previous frames
- SMW Koopa Troopa looks terrible; it seems more like parts of the Standing Koopa Troopa and it's standalone shell were merged together
- This may be a minor nitpick, but the recolors take up too much space in the sheet; I suggest setting alternate palettes for each enemy to help cut down on wasted space

However, I agree with MALMoresoProgram with the SMW Cheep-Cheeps; their design is pretty unique, and pretty good.

Otherwise, this is a pretty decent sheet, even if it mostly has SMM2 sprites.

Despite my criticisms, I can see that you're improving your custom sprites; do keep it up.
[Graphic] M&L: Donkey Kong (Bananza Design) Posted by: TheCynicalPoet at Dec 9 2025, 11:15 AM
Quote (ByeBye on Dec 9 2025, 3:39 AM)
Absolutely amazing!

Thank you so much!!! :)
[Graphic] M&L: Donkey Kong (Bananza Design) Posted by: ByeBye at Dec 9 2025, 7:39 AM
Absolutely amazing!
[Graphic] Shrubbery Decors Posted by: WiktorTheLeanMonsta at Dec 8 2025, 9:54 PM
This turned out to be a great sprite sheet full of decorations used in pastel agony i like it
[Graphic] SMW Mega Powerup Sheet Posted by: 2DDGAMES at Dec 8 2025, 6:12 PM
Sorry, I meant an indefinite amount of time.