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Super Mario Fan Galaxy *Updated*
preview
By: kjellm87 [E] [W]
NB: If you wanna keep saved data you have to unzip the game.

A sequel to Super Mario Fangame, with Mario Galaxy theme.
I tried not making it so hard this time.

Over 9 Galaxies, challenge comets,
4 Bosses and 25 stars to collect.
---------------------------------
Before I move on to the next project, I wanted to update this one, fixing some problems and also add some effects and some few other things.

I tried OGG again, but there's no way I can get that in the game with only 15mb. :/
Completion: Full Game Genre: Platform

Update History
 
No History
 
[O] Created: Jul 23 2009, 7:39 PM
[O] Updated: Never
[O] File Size: 7.86MB
[O] Views: 32809
[O] Downloads: 14723
View / Download

Reviews


Comments
ReDecKon Jul 27 2009, 1:39 AM
Hey LOVE the game and FIRST TO DOWNLOAD!!!! You might know me as CDPlayer0 on youtube!!!
 
sedowood Jul 27 2009, 8:01 AM
AWSOME GAME!!! although i am having trouble finding the secret stars of platform galaxy and ever night galaxy does anyone know where they are?
 
kjellm87 Jul 27 2009, 12:22 PM
I hope it isn't too hard this time. :)
 
Arkatox Jul 27 2009, 3:34 PM
Wow, cool. I'll check it out!
 
sedowood Jul 27 2009, 5:21 PM
ok i will wait then :)
 
Mario6464SMR Jul 28 2009, 6:43 PM
hey how come i can't see this game inside the game library in the side bar?
 
SupaStix Jul 29 2009, 3:36 PM
Wow, this game is very awesome! It took me awhile to beat some of the comet challenges and find all the secret stars. 8O

I'm very eager to play the fixed version with Luigi! :D
 
Arkatox Jul 29 2009, 10:46 PM
Quote (Mario6464SMR on Jul 28 2009, 6:43 PM)
hey how come i can't see this game inside the game library in the side bar?

Because the game is still queued.

Anyway, the game is pretty cool.
 
Hoo! Hoo! Aug 4 2009, 4:35 PM
Hey! I saw this on YouTube! Can't wait to play it!

EDIT: Wow... It was a bit of a let down from what I was expecting, but it was still a great game!
 
Myuu Aug 4 2009, 7:39 PM
Quote (kjellm87 on Jul 27 2009, 12:22 PM)
I hope it isn't too hard this time. :)

I hope it isn't too EASY this time. :(

I liked the original Super Mario Fangame, I hope this sequel doesn't prove disappointing because you felt a need to dumb it down.

*intently waits for download to finish*
 
sedowood Aug 5 2009, 1:21 AM
does anyone know where the secret star of platform galaxy and ever night galaxy is?
 
kjellm87 Aug 5 2009, 5:18 AM
Myuu: I tried to making it easy to reach Bowser, but hard to get all stars.

Sedowood: I sent you a PM.

Thanks for the comments everyone. :)
 
ShadowLuigi64 Aug 5 2009, 4:49 PM
Quote (ReDecKon on Jul 26 2009, 8:39 PM)
Hey LOVE the game and FIRST TO DOWNLOAD!!!! You might know me as CDPlayer0 on youtube!!!

Do we care?
 
Myuu Aug 5 2009, 6:00 PM
All the levels I've played so far felt dumbed down, but it probably wouldn't have been as painful if this game didn't lag on my computer, so I'm not really qualified to review it, though I would give it a 4. I liked Super Mario Fangame and Yoshi's Adventure MUCH better. Nice engine, though.
 
SupahLuigee Aug 5 2009, 6:14 PM
This game is EPIC!Nice gravity you've got there!
 
YoungLink Aug 5 2009, 6:34 PM
Wow.

Simple put, it has a few flaws, and a few good things to mention too.

Flaws first.

The control is very confusing. You can't map two actions to the same button (which is very silly, I don't need two separate buttons for jumping and confirmation) and the character's movement is just.... very wrong. In the original game, your character moves whatever the direction the player sees. So if Mario or Luigi is sideways, the player will have to use up and down to move him. Instead, the player needs to enter the relative direction - which is more confusing when this does not apply when the character is upside-down.

Then comes to the frustration. For example, I found one of the stages difficult enough in itself already, buy right after that? I was offered a chance to beat it again without any enemy kill? It's asking for the near-impossible! The difficulty curve gets a lot steeper by the time you have 6~7 stars or something. Not to mention the second boss is almost impossible to time. I may not be a good player, but at least pleeeease let me win after 3 or 4 attempts, no?

There's also one problem about this game's programming. Now, I see that the author didn't make everything, and there is a framework to work around. So if it's not your fault, blame whoever made the IDE... it's called "Multimedia Fusion" eh? The planetoids are all squarey, this is strange, yes. But not as starange as how you move relatively backward when jumping on a moving platform. This simply is not expected in a Mario game - or in real life physics either. And the whole walk backward/sideways thing simply is not mainstream in Galaxy - and it's for a good reason.

And I would like to see more flexible user interface, like an actual pause menu and support for widescreen.

Oh, and finally, there are two things I don't like - but it's just me. Those are not faults. One: background music: Why M&L? Two: death count. They're just there, silently telling players how unskilled they are.

Now onto the good things:

First off, the graphics. They aren't too superior in terms of graphic quality, but they do very well. Special effects are shown properly. Now if DirectDraw can be applied or even adopting vector graphics.... bah. I'm asking for too much.

Then comes the sound effects. They're used in the right places in most times (except possibly the SSBM/SSBB Lip's Stick effect for grabbing coins).

And the saving warning screen is ABSOLUTELY welcome here.
 
YoungLink Aug 5 2009, 6:35 PM
Now wait.... before I see anyone asking me to write a review instead.... I haven't beat it yet, and thus I can't safely say I played it well enough to give formal comments.
 
kjellm87 Aug 5 2009, 7:30 PM
I think some of you expect abit too much.

I give up. >_<

:P
 
kjellm87 Aug 5 2009, 8:43 PM
YoungLink: I see your points, but...

I tried many differnt control setups for the gravity directions and I think this was the best way.

Also you don't need every star to beat Bowser. It's hard for those who want it hard, that was my idea.
Because reviews from previous games says they are too hard.

I made the planets squarey because.. well.. It wouldn't be a good looking collsion detect on Mario otherwise. :P

I didn't get the backwards movement on moving platform part, are you talking about a bug? Explain.

EDIT: Oh. and the Star on The Doomship fleet Comet challenge is where the climbing pole was, so it's not far away from start.

BTW: I'm not angry or anything, it's a good thing that people tells me what I should fix.
 
YoungLink Aug 6 2009, 4:40 PM
I see your points. Your game is actually good as is, but I tend to pick up the most minor of things... If I am given any chances to talk to Miyamoto, I can easily make him frustrated =P

Quote (kjellm87 on Aug 5 2009, 8:43 PM)

I didn't get the backwards movement on moving platform part, are you talking about a bug? Explain.

You don't move exactly "backwards". What I was talking about is that you jump straight up, not moving along the moving platform. This is unrealistic in both the mushroom world (see games like Galaxy and New SMB) and our world.
 
kjellm87 Aug 6 2009, 5:07 PM
Ah, you mean gaining same speed as the platform when jumping off? I do agree with you, I'll see if I can find a way to do it.

Sorry for the harsh comets btw,
some people on this site can't get it hard enough. :P
 
Turtley999 Aug 6 2009, 9:11 PM
Wow! This game is super good! I thought it was going to be too easy, but the Doom Ship fleet got me. I also think the UFO boss is very hard... I know how to beat him, but I just think it's hard to hurt him without getting hurt yourself. (Oh yeah, I also enjoyed Super Mario Fangame, too!)
 
Turtley999 Aug 6 2009, 9:48 PM
NVM I found out how to beat him. But he was unusually hard!
 
YoManRuLz Aug 6 2009, 10:56 PM
Quote (YoungLink on Aug 6 2009, 11:40 AM)

You don't move exactly "backwards". What I was talking about is that you jump straight up, not moving along the moving platform. This is unrealistic in both the mushroom world (see games like Galaxy and New SMB) and our world.

so you mean when you jump while on a moving platform, you still follow above it? If so, you can do that in both galaxy and nsmb.

wait (download ends and plays it) nvm, you meant he dosn't follow it. But I think the game moves to slow.(or its just lag)
 
Hboy Aug 7 2009, 3:30 PM
THIS GAME IS AWSOME only 2 things wrong music sometimes do not loop leaving the level musicless
and when you are sideways coins are still the same if you are not sideways other thigs probably is because I just downloaded it so im not so good
 
sparkles Aug 8 2009, 6:59 PM
Quote (YoungLink on Aug 5 2009, 12:34 PM)
Wow.

Simple put, it has a few flaws, and a few good things to mention too.

Flaws first.

The control is very confusing. You can't map two actions to the same button (which is very silly, I don't need two separate buttons for jumping and confirmation) and the character's movement is just.... very wrong. In the original game, your character moves whatever the direction the player sees. So if Mario or Luigi is sideways, the player will have to use up and down to move him. Instead, the player needs to enter the relative direction - which is more confusing when this does not apply when the character is upside-down.

Then comes to the frustration. For example, I found one of the stages difficult enough in itself already, buy right after that? I was offered a chance to beat it again without any enemy kill? It's asking for the near-impossible! The difficulty curve gets a lot steeper by the time you have 6~7 stars or something. Not to mention the second boss is almost impossible to time. I may not be a good player, but at least pleeeease let me win after 3 or 4 attempts, no?

There's also one problem about this game's programming. Now, I see that the author didn't make everything, and there is a framework to work around. So if it's not your fault, blame whoever made the IDE... it's called "Multimedia Fusion" eh? The planetoids are all squarey, this is strange, yes. But not as starange as how you move relatively backward when jumping on a moving platform. This simply is not expected in a Mario game - or in real life physics either. And the whole walk backward/sideways thing simply is not mainstream in Galaxy - and it's for a good reason.

And I would like to see more flexible user interface, like an actual pause menu and support for widescreen.

Oh, and finally, there are two things I don't like - but it's just me. Those are not faults. One: background music: Why M&L? Two: death count. They're just there, silently telling players how unskilled they are.

Now onto the good things:

First off, the graphics. They aren't too superior in terms of graphic quality, but they do very well. Special effects are shown properly. Now if DirectDraw can be applied or even adopting vector graphics.... bah. I'm asking for too much.

Then comes the sound effects. They're used in the right places in most times (except possibly the SSBM/SSBB Lip's Stick effect for grabbing coins).

And the saving warning screen is ABSOLUTELY welcome here.

WOW that's long... maybe put it up as oh say
A REVIEW?
 
YoManRuLz Aug 9 2009, 12:29 AM
Quote (sparkles on Aug 8 2009, 1:59 PM)
WOW that's long... maybe put it up as oh say
A REVIEW?

Clearly you did not see his next post
 
supermario876532  Aug 9 2009, 2:46 AM
i like this game! =)
 
behind Aug 9 2009, 3:50 AM
Quote (YoungLink on Aug 5 2009, 6:34 PM)
Wow.

Simple put, it has a few flaws, and a few good things to mention too.

Flaws first.

The control is very confusing. You can't map two actions to the same button (which is very silly, I don't need two separate buttons for jumping and confirmation) and the character's movement is just.... very wrong. In the original game, your character moves whatever the direction the player sees. So if Mario or Luigi is sideways, the player will have to use up and down to move him. Instead, the player needs to enter the relative direction - which is more confusing when this does not apply when the character is upside-down.

Then comes to the frustration. For example, I found one of the stages difficult enough in itself already, buy right after that? I was offered a chance to beat it again without any enemy kill? It's asking for the near-impossible! The difficulty curve gets a lot steeper by the time you have 6~7 stars or something. Not to mention the second boss is almost impossible to time. I may not be a good player, but at least pleeeease let me win after 3 or 4 attempts, no?

There's also one problem about this game's programming. Now, I see that the author didn't make everything, and there is a framework to work around. So if it's not your fault, blame whoever made the IDE... it's called "Multimedia Fusion" eh? The planetoids are all squarey, this is strange, yes. But not as starange as how you move relatively backward when jumping on a moving platform. This simply is not expected in a Mario game - or in real life physics either. And the whole walk backward/sideways thing simply is not mainstream in Galaxy - and it's for a good reason.

And I would like to see more flexible user interface, like an actual pause menu and support for widescreen.

Oh, and finally, there are two things I don't like - but it's just me. Those are not faults. One: background music: Why M&L? Two: death count. They're just there, silently telling players how unskilled they are.

Now onto the good things:

First off, the graphics. They aren't too superior in terms of graphic quality, but they do very well. Special effects are shown properly. Now if DirectDraw can be applied or even adopting vector graphics.... bah. I'm asking for too much.

Then comes the sound effects. They're used in the right places in most times (except possibly the SSBM/SSBB Lip's Stick effect for grabbing coins).

And the saving warning screen is ABSOLUTELY welcome here.
There's this option you can do for telling about mfgg's games, and it's called a review?
 
YoungLink Aug 9 2009, 9:31 AM
Quote (Wiiboy4ever on Aug 9 2009, 3:50 AM)
There's this option you can do for telling about mfgg's games, and it's called a review?

Quote (YoManRuLz on Aug 9 2009, 12:29 AM)
Clearly you did not see his next post

 
gamelover110 Aug 9 2009, 4:36 PM
This game was awesome I think you did a great job! I just wish I could make a game like this...
 
supermario876532  Aug 9 2009, 6:30 PM
i love this game! >=) (but the first boss is to hard!)
 
Hboy Aug 9 2009, 10:34 PM
why does everything have to take 2 pieces of health from you the game is to hard like that
 
kjellm87 Aug 10 2009, 11:35 AM
Quote (Hboy on Aug 9 2009, 11:34 PM)
why does everything have to take 2 pieces of health from you the game is to hard like that

You should try my older games, they were much harder. :P

Thanks for the comments everyone.
 
sparkles Aug 10 2009, 9:11 PM
Quote (YoManRuLz on Aug 8 2009, 6:29 PM)
Clearly you did not see his next post

oooooooooooooohhhhhhhhhhhhhhhhhhh
but if he could do that, why not review?
 
Mariogamer2123 Aug 11 2009, 9:10 AM
This game is cool.

The hardest mission was beating that Ice Peak mountain with 70 jumps.

I cursed the game after like 50 tries. I challenged the mission next day and I solved that after 5 tries 0_o

Great game! I like the final boss battle.
 
YoManRuLz Aug 11 2009, 8:41 PM
Quote (sparkles on Aug 10 2009, 4:11 PM)
oooooooooooooohhhhhhhhhhhhhhhhhhh
but if he could do that, why not review?

.................he tells us why he didn't make a review.......
 
DJ Yoshiman Aug 12 2009, 7:47 AM
YoungLink, it would have been a better idea to either wait until you beat it and submit a review, or just submit a review regardless of beating it.
 
supermariofan360 Aug 12 2009, 8:16 AM
Before I play it... errrrrr... is this a full screen game...?
 
YoManRuLz Aug 13 2009, 2:20 AM
Quote (supermariofan360 on Aug 12 2009, 3:16 AM)
Before I play it... errrrrr... is this a full screen game...?

the game window takes up most of the screen, but no it's not
 
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