Super Duper Mario
preview
By: KoBeWi
It's my very old project I abandoned long time ago. Lately I put some work on it just to update engine and fix the bugs so it can be re-released. Not that it's still in development, but what is currently done is fine enough to try.
It was going to be Ultimate Mario Clone (like SMBX). The list of features:
-advanced level editor
-possibility of multi-section and complex levels
-weather effects
-random level game mode
-dynamic lighting function and glow block
-4 worlds to play
-lots of original additions

It's made in the same 'engine' as my Mariovania so compatibility is similar. Enjoy :)


UPDATE!
Many people complained about the speed. Mostly, that it runs too fast. So I should have adjusted all the values to make the speed proper. But ain't nobody got time for that. I just added 'Slow Mode' which makes FPS cap at 30. Hope you like it.
Also, for people who had problems with editor, I changed Editor Help a bit, so now it's EASY to be noticed and contains vital informations about basic use.
Completion: Full Game Genre: Platform
Franchise: Mario

Update History
No History
 
[O] Created: May 23 2013, 7:26 PM
[O] Updated: Never
[O] File Size: 35.38MB
[O] Views: 17139
[O] Downloads: 5704
[O] Favorites: 0
View / Download

Reviews


Comments
No Icon
Rage_quitter_98
May 24 2013, 4:42 PM
Its nice.
 
User Icon
EvilYoshiToes
May 24 2013, 8:51 PM
Not bad. But the clashing graphics and lack of storyline bug me a bit.
 
User Icon
Love Bodhi
May 24 2013, 10:41 PM
I can't play this because when I play world 1 wa s auto closed!!
 
User Icon
Ryan Silberman
May 26 2013, 2:37 AM
JESUS the game moves fast
 
No Icon
Trojo65412
May 27 2013, 5:37 AM
I am liking the random level concepts...hopefully some amazing reviews will be underway.
 
User Icon
EvilYoshiToes
May 27 2013, 12:03 PM
Quote (M A R I O on May 25 2013, 11:42 PM)
JFIF  H H 1find me find me find me find me find me find me C

Nice reference but completely unnecessary.
Anyways, the jump seems to be a bit too fast in my opinion.
 
No Icon
radel999
May 27 2013, 3:37 PM
Looks nice
but game how are start level game are crashing to desktop :(
 
No Icon
KoBeWi
May 27 2013, 4:00 PM
Sorry to everyone who experience crashes, but it's an OpenGL issue. On some computers there are just compatibility problems and I can do nothing with this :(
 
No Icon
radel999
May 27 2013, 4:22 PM
Quote (KoBeWi on May 27 2013, 4:00 PM)
Sorry to everyone who experience crashes, but it's an OpenGL issue. On some computers there are just compatibility problems and I can do nothing with this :(

How you got are application for run levels?
 
No Icon
SMRPGlegends
Jun 16 2013, 8:44 PM
The game is pretty good but you could slow the speed down to normal speed and also add a fireball sound effect.
 
No Icon
Mario_Builder
Jul 13 2013, 4:44 PM
You've got to be kidding me: Mario and some koopas move at lightspeed, Mini Mario and some koopas also jump as if in space, the blue mushroom does absolutely nothing, there's clash everywhere you look, Mario is very slippery, and more.
 
No Icon
KoBeWi
Jul 13 2013, 8:24 PM
Quote (Mario_Builder on Jul 13 2013, 4:44 PM)
You've got to be kidding me: Mario and some koopas move at lightspeed, Mini Mario and some koopas also jump as if in space, the blue mushroom does absolutely nothing, there's clash everywhere you look, Mario is very slippery, and more.

Lightspeed space Koopas are a feature. They just have speed/jump values adjusted. The Blue Mushroom is an unfinished feature (project is ABANDONED as stated in it's description. No major updates).



Also, I considered some of the comments about the speed and editor and made a small update for that (uploading just now).
 
No Icon
Mario_Builder
Jul 18 2013, 1:55 PM
Quote (KoBeWi on Jul 13 2013, 8:24 PM)
Lightspeed space Koopas are a feature.


You're saying you're perfectly okay with koopas springing out of nowhere while you're completely unprepared?

Quote (KoBeWi on Jul 13 2013, 8:24 PM)
The Blue Mushroom is an unfinished feature (project is ABANDONED as stated in it's description. No major updates).


Then REMOVE IT until it's finished so players won't get it on random mode, or waste their time seeing what it does on the level editor.
 
Pages: (1) 1 | Last Unread