General Commentary and Game Overview
As part of a community that occasionally does community level packs for a particular DOS game series, I'm a fan of such compilations. It's always fun to see what each person has created using the tools they're provided, and I've wanted MFGG to do something like this, especially since level design is one of those things that can make or break a game, and look what we got here!
Mario Takes a Three takes nearly all of the levels made for a contest of the same name, where level designers (and not-really-level designers, I guess) are given a level editor for a SMB3-based engine! The compilation game is one of those few fangames I've been anticipating these days, and does it manage to take home after all that waiting? Let's review, shall we?
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