Review Information
Game Reviewed Boo Mansion Demo, by Mario350
Review Author Vyro P. Dragon III
Created Feb 25 2013, 5:29 AM

General Commentary and Game Overview
It may be just a demo, but Boo Mansion is one of the laziest and worst attempts at game making to grace this website.

The story revolves around Boo, who comes across a haunted mansion, enters, then completely disregards the "haunted" aspect, instead deciding to just dick around and waste his time collecting coins, potions, and dodging floating piranha plants that happen to have a bad case of ADHD.

...

It's not good
 
Pros -Piranha Plants are unintentionally hilarious
 
Cons -Bad collision detection
-Choppy movement
-The Piranha Plants appear to be hopped up on speed
-Pixelated, badly resized sprites
-ear-piercing death jingle
 
Impressions
Gameplay
1 / 10
The gameplay involves pressing the arrow keys to move. No really, that's all Boo can do. Using these arrow keys, you have to dodge Piranha Plants, collect keys, collect potions to get to keys, open doors with the keys, and collect potions to get to doors so that you can use your key.
Also you have to dodge piranha plants. That float. And animate at like 20000 frames per second.
Evidently, there isn't a whole lot of gameplay here. Even in a demo, the lack of variety is grating. After about two levels it gets real tedious real fast, especially when Boo's basic movement is so choppy that he often runs into the Pirahna Plants unintentionally. (The awful hit detection doesn't help.) It gets even more ridiculous when you realize that you don't even need to collect the coins. They're not required to pass through the door to the next level, and hell, there's not even a score counter, which takes all of thirty seconds to implement.
 
Graphics
2 / 10
As I mentioned in the "Cons" section, the Boo sprite is very badly resized. It's big, pixelated, and in your face. The sprite, being a SMW Boo sprite, has no reason to be in the game at all. It clashes heavily with the Yoshi's Island Piranha Plants. The funny thing is, Yoshi's Island HAS a Boo sprite, and it's decently sized. It would literally be perfect for this game, and would eliminate two major problems with the graphics. Why wasn't it used? Likely laziness.

Another issue with this game, is the caffeine-addicted Piranha Plants. I know it's been mentioned a few times already, but it's really hilarious. Everything else in the game is normal speed, but these Piranha Plants don't care about normal. They're insane. Seriously. I'm giving this an extra point JUST because of how ridiculous this is.
 
Sound
1 / 10
There's no background music of any kind. The only real sound is the coin noise, which is kinda quiet.




OH YEAH AND THE EARDRUM-BURSTING DEATH SOUND

God DAMN this sound. The coin jungle is quiet, and the background music is nonexistent, so you wouldn't expect there to even be a death noise, let alone a death noise THIS LOUD. I gotta warn you about this, because thanks to the choppy movement and bad collisions, you WILL die unexpecctedly, it WILL take you by surprise, and you WILL piss yourself in fear.
 
Replay
1 / 10
Being a demo, I can't REALLY give this a fair score, but if this is any indication of the final product, the replay value is beyond abysmal. It's boring, glitchy, annoying, and mostly NOT FUN. There isn't even a score counter to tally your collected coins. This has like, NEGATIVE replay value. The thought of having to replay this should cause ballsack-shriveling fear, because the day you decide to replay this is the day your life has lost all meaning. I wouldn't even call this a game so much as it is a re-enactment of the torture scenes from Braveheart.
 
Final Words
1 / 10
This is one mansion you DON'T want to live in

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