Review Information
Game Reviewed Boo Mansion Demo, by Mario350
Review Author DJ Coco
Created Mar 29 2013, 6:57 PM

General Commentary and Game Overview
Oh, a game starring Boo? That sounds exciting! Let's see how well-executed the concept of taking control of Boo is and how the game plays! Oh, who am I kidding. Just by reading the name "Mario350" and looking at that horrible thumbnail with that terribly anti-aliased font you already know this game has to be some big balls.
 
Pros + Maybe if Quality Control hits rock bottom they will realise their mistakes and improve in the future
 
Cons - Movement doesn't work
- The creator has never heard of image_speed
- Overused graphics
- Resized graphics
- No music
- Terrible quality SFX
- A waste of 1977703 bytes (compressed).
 
Impressions
Gameplay
1 / 10
The gameplay mechanics are really some of the simplest I've ever seen. It's just 4-directional movement while you collect stuff and touch an object to go to the next level. Funny thing about this is, not even that works. Yeah, sometimes you must hit the buttons again and again just to get that boo moving. You have to collect a key to unlock a door which then, on contact, brings you to the next level, or an error screen because there is no more level to go to. You die when you touch piranha plants, which send you all the way back to the beginning of the game. Oh, that's just wonderful. But it really isn't a big deal, because they don't particularly make the game very challenging. You are way more likely to ragequit the game because of the godawful controls. You can also collect coins, which don't do jacks***, because there's no score, not even mentioned in the caption of the game, which GM even does by default if I remember correctly. But score is overrated anyway, isn't it? You can also leave the screen without dying or being blocked in your way, but whatever. There's no sort of title screen or ending screen - like I mentioned before, you simply get an error message when reaching the end of the game. Level design is like always nothing special, so I really can't give more than a 1/10.
 
Graphics
2 / 10
Oh, the graphics. I won't judge the thumbnail or the loading screen because those would almost guarantee an instant 5 points deducted from the highest score achievable, because of that horrible anti-aliased font. What concerns in-game graphics, it's not much better though. Mario350 doesn't know how to use image_speed, therefore everything looks like it had too much coffee. But not regular coffee, no coffee that has been made with Red Bull instead of water. The graphics themselves are from SMB3, SMW and YI, therefore nothing special but they work with each other without too much clashing. Various sprites are resized which really could have been resolved better, but whatever. A 2/10 is adequate, I guess.
 
Sound
1 / 10
There is no background music. Oh, come on, was it that hard to find some bad MIDI to put in the game? I'd rather at least listen to SMW's ghost house theme than just... nothing. At least that would have made it less obvious how bad the SFX were. The coin SFX was of really bad quality and the die sound was way too loud (or the coin sound way too silent).
 
Replay
1 / 10
I don't think even Mario350 bothered to play this game himself, else he might have noticed that error screen at the end of the game. Anyway, I don't know about you, but I certainly will not play this game again, no matter how bored I will get.
 
Final Words
1 / 10
This feels like some rushed Drag and Drop stuff put into Game Maker with some randomly designed levels, without any effort made whatsoever. Truly, a game for the ages.

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