Magikoopa Security Force | |||||
![]() |
|
||||
|
Update History
|
|
Author | Summary | Score |
Cap'n Coconuts | A must-play for Mario and tower defense strategy fans. | 9 / 10 |
Average Score | 9 / 10 |
Comments |
![]() |
Mr. Autumn Flower Sep 8 2013, 2:47 AM |
|
Bandit's Burrow is too easy, I can beat that with just goombas! Other than that, bravo! I hope to see more content. The game picks up in difficulty after Kamilda, but the curve throughout the whole demo is splendid! And the bosses are really fun too! I hope to see some more use of environmental hazards, the airship level's wind is a great start. I hope to see this finished. Best of luck getting there! |
||
![]() |
Cap'n Coconuts Jul 10 2014, 8:15 PM |
|
ERROR in action number 1 of Step Event for object BrickMaster: Error in code at line 74: if (BrickMaster.minion == Thwomp && collision_rectangle(bbox_left,Control.y,bbox_right,Control.y+300,Thwomp,1,1)) ^ at position 84: Unknown variable y Thrown during Balancing Act when trying to summon a goomba. ERROR in action number 1 of Draw Event for object VictoryScene: Error in code at line 22: if (enemyTotal[i] > 0) ^ at position 14: Unknown variable enemyTotal or array index out of bounds |
||
![]() |
8luestorm Jan 18 2018, 2:51 PM |
|
The game is pretty good, as well as the idea, the graphics, the level design and gameplay. I have watched this game grow, as I downloaded previous versions, and I must say, the progress is pretty good! However, one thing I found troubling was the difficulty. It increases too much and too early. Things like enemy spam (Airborne Assault and World 2 Boss), Hardcore minibosses (Toadine scares me to this day) and buggy, constant movement (Turbulent Travels and Airborne Assault) really slows the progress and make the levels really hard to complete. Please, if you make another version or a sequel, lower the difficulty a bit. Other than that, nice game! |
||