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Nov 24 2007, 1:39 PM See Page
Quote (Kongo on Nov 24 2007, 6:20 AM)
Is there a way to make a 3D game(WITHOUT) the regestered version

Unfortunately, no.

On-topic: This was only just accepted? We really do need some more staff for GM how-tos.
Oct 2 2007, 7:38 PM See Page
I just noticed that I'm listed as an author on MFGG: why is that? I didn't make the game, I just annoyed you by telling you about so many bugs and glitches in it.
Sep 7 2007, 10:54 AM See Page
Quote (Matthew Coburn on Sep 7 2007, 7:51 AM)
What's the error that you encounter, Treeki?

No attachments show on the post.
Sep 6 2007, 8:37 AM See Page
I still cannot download the music pack, and I am not going to register at SMB Central just for this.
Sep 5 2007, 1:45 PM See Page
Unplayable. Music pack can't be downloaded.
Jul 11 2007, 10:14 AM See Page
Quote (SG3 on Jul 11 2007, 12:05 PM)
i cant see water and its not at the bottom

strange... im sure i saw this somewhere else...

There is no water in this tileset. I assume you're referring to an earlier comment I made, where I was talking about the tiles in underwater levels, not the actual water itself. It's either a 3D model, or an effect applied that can't be ripped.
Jul 5 2007, 9:48 AM See Page
Quote (Red9378 on Jul 4 2007, 3:03 PM)
Why my submission isn't up there?

[url]http://www.mfgg.net/index.php?act=r
esdb¶m=02&c=5&id=5985[/url]

Updates work differently than you think.
When a submission is updated/accepted, it is accessible from the Sprites/Games/How-Tos/etc lists.
Then, when a Site Staff decides to do an update, it takes every accepted/updated file since and lists it there. Your submission may have been covered in a previous update, or will appear in the next update.
Jul 3 2007, 12:19 PM See Page
Quote (SG3 on Jul 3 2007, 12:34 PM)
like this sheet, but somethings u should know:

this is on shyguy kingdom, and u said it shoud only b on spriters recource and here.

i cant see anything to do with water at the bottom.

also, when i try to use this as a tile set on gm, it is in different places giving u only half a tile and stuff

It's not on TSGK. Yes, I know it doesn't work with GM's tileset feature, I'll fix that someday.
And I don't understand your water comment.
Jun 29 2007, 10:35 AM See Page
Quote (nickolasr on Jun 28 2007, 8:47 PM)
some of that is on another sheet i found!!! if that isn't just an add on to you're old one you are a discrace!

This is my first NSMB sheet, all other NSMB tileset rips are just screenshot or website rips. Mine is a true rip from the game. So it's not an "add on to my old one" and I am not a "discrace".
Jun 22 2007, 6:00 PM See Page
I finished it. Not bad for a Trisoft engine edit, but it was still quite fun.
Jun 7 2007, 12:34 PM See Page
Awesome rips!
May 28 2007, 10:06 AM See Page
Quote (SG3 on May 27 2007, 10:59 PM)
isnt that padoboo just a fire mario fireball?

read the first comment on this submission.
May 18 2007, 7:29 PM See Page
Quote (ShyGuy Lock on May 18 2007, 8:47 PM)
Small? It's big enough!

I agree! It's definitely good, especially if there are going to be more of this size, more frequently.
May 18 2007, 10:57 AM See Page
Nice for 8-bit!
May 14 2007, 5:42 PM See Page
This game is awesome!
Especially as you used a premade engine, but expanded and improved it so much. I think this is probably one of the best premade-engine games yet..
May 11 2007, 4:17 PM See Page
Quote (Ragey on May 10 2007, 11:36 PM)
My original rip had them arranged in a more sheet-friendly way, but not only was the palette incorrect, but the real palette was about 256 colours, it's not like I could easily just provide the alternate palettes for people to replace themselves, nor did I like the idea of arranging them all the same way. So I just assembled those frames that required and took the easy route.
And what's wrong with vertical?

I tried recolouring them once, and messed up. I had a full sheet of one of the colours. These are really hard to recolour, and I forgot to save, so I lost them. :(
May 9 2007, 6:54 PM See Page
Quote (Gersony on May 9 2007, 5:11 PM)
Heh? I trought the Koopa's where 3d-models?

anyway... Nice rip ^^;

Nope. Goombas, Koopas, Boos and the Para versions of the first 2 are sprites.
May 8 2007, 7:38 PM See Page
Quote (Dr. SVH on May 8 2007, 1:21 AM)
Where in the world did u get these?

Ripped using a program.
May 7 2007, 9:45 AM See Page
Quote (Waluigi2 on May 7 2007, 8:53 AM)
how do you load state with no$gba?

Not needed any more, since No$GBA runs NSMB decently now.
And that's not a savestate- it goes in your No$GBA BATTERY folder, it's a save RAM.
May 4 2007, 5:29 PM See Page
Quote (Gersony on May 4 2007, 6:06 PM)
I lol'd yeah Treeki sounds like a pokemon :P

It is. Here's the story of how I got it:
I played Pokemon Emerald (First PKMN game I ever played) for the first time. I chose Treecko as a starter.
I accidentally selected yes to the nickname question. I didn't know what to put, so I just changed a few letters in Treecko around, and got Treeki.
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