Cape Mario How To By: SuperCapeMario
Probably some people expected me to eventually make this, so here it is! The Cape Mario How To, this was made with Game Maker 7 Lite; it is probably one of the most accurate Cape Mario how tos around. If you encounter any glitches please report them! (Except some getting stuck in wall glitches).
Remember to give credit if used!
(Comes with editable and EXE).
This has been updated, most glitches were removed!
(ADMIN NOTE: Floating has been in this engine ever since I submited it).
Target Applications: GM7

Update History
No History
 
[O] Created: Jul 24 2008, 11:09 AM
[O] Updated: Never
[O] File Size: 1.28MB
[O] Views: 11869
[O] Downloads: 2189
[O] Favorites: 0
View / Download

Comments
No Icon
SuperCapeMario
Jul 25 2008, 5:45 AM
Oops, I forgot to say in the game information when you click shift in the air you come down more gently (or slowly).
 
No Icon
Mariofan1970
Jul 25 2008, 7:23 PM
good job
 
No Icon
Mariomanmanmanman
Jul 25 2008, 7:41 PM
i couldnt get out of "flight" mode, i just kept flying, i couldnt stop unless i hit the ground.
 
No Icon
SuperCapeMario
Jul 25 2008, 10:23 PM
Quote (Mariomanmanmanman on Jul 26 2008, 5:41 AM)
i couldnt get out of "flight" mode, i just kept flying, i couldnt stop unless i hit the ground.

I am pretty sure that is how it happend in Super Mario World and Super Mario Bros. 3.
 
No Icon
mega yoshi
Jul 25 2008, 11:37 PM
If anyone wants to fix something about the cape, at the beginning of the step event of the cape, teher should be a code that makes it jumot to marios position, take those two, and put them in the end event. To make it work better.
 
No Icon
SuperCapeMario
Jul 26 2008, 12:51 AM
Quote (mega yoshi on Jul 26 2008, 9:37 AM)
If anyone wants to fix something about the cape, at the beginning of the step event of the cape, teher should be a code that makes it jumot to marios position, take those two, and put them in the end event. To make it work better.

I have fixed the bug, updated the engine, and given bug-fix credit to you.

Mariomanmanmanman: I have now put a time limit for the flying. ;)

The update is complete.
 
No Icon
powergannon
Sep 11 2008, 11:44 PM
why does spinning in the air make yoiu jump to the left?
 
User Icon
WarioMan123456
Nov 9 2008, 4:58 PM
Hi, I am making a game with this astounding engine!

I really couldn't get MFGG to post it, but its on YoYoGames, here!

http://www.yoyogames.com/games/show/59419
 
No Icon
SuperCapeMario
Nov 15 2008, 9:02 AM
Quote (WarioMan123456 on Nov 10 2008, 2:58 AM)
Hi, I am making a game with this astounding engine!

I really couldn't get MFGG to post it, but its on YoYoGames, here!

http://www.yoyogames.com/games/show/59419

Thanks, shame my internet could not play it... But thanks anyway.
 
No Icon
glowguy7
Jun 23 2009, 4:27 AM
Quote (SuperCapeMario on Jul 26 2008, 12:51 AM)
I have fixed the bug, updated the engine, and given bug-fix credit to you.

Mariomanmanmanman: I have now put a time limit for the flying. ;)

The update is complete.

I made a game with this, i needed no time limit for flying!!!!! throws maker in the lake.........
 
No Icon
Man-Of-Wario
Jul 15 2009, 11:27 PM
i found some glitches, such as: Mario instantly goes into flight mode when there should be a timing variable, and recode the flying to be better
 
User Icon
MikeyStar
Sep 17 2009, 12:06 AM
TOTALLY GREAT FOR MY VIDEO GAME! SMB ADVENTURE!
love it! even includes mario flying!
 
User Icon
MarioBros 101
Apr 26 2011, 8:43 PM
Quote (SuperCapeMario on Jul 25 2008, 10:23 PM)
I am pretty sure that is how it happend in Super Mario World and Super Mario Bros. 3.

That's not how it happened.
 
No Icon
Mikey
Dec 21 2012, 7:54 PM
Quote (MarioBros 101 on Apr 26 2011, 8:43 PM)
That's not how it happened.

yeah, only smb3 had the time limit (that is, unless your talking about sma4;smb3's e-card for the cape feather)
 
Pages: (1) 1 | Last Unread