May 24 2020, 6:34 PM See Page
Quote (KorayD on May 23 2020, 10:17 PM)
Great work! But would it be possible to add the animation for vegetable-pulling that is found in Super Mario Bros. 2 (USA)? Including this would make it usable for SMBX.

Thanks! Also I already got that done. I really appreciate the request for the sheet to be useful for anything. Next update should be coming in a few!
May 19 2020, 4:47 PM See Page
Quote (zacmario on May 17 2020, 5:27 PM)
Oh this is awesome, could you add a climbing pose that is backwards facing?

Request granted. Next update should be coming in a few minutes or hours. Be on the lookout!
Jul 23 2019, 2:53 AM See Page
Quote (TheGreatBocaj on Jul 22 2019, 9:27 PM)
Just for lore sake, this is Cranky Kong right? Donkey Kong Sr., the OG DK. lol

Yes it's Cranky Kong.
Jul 22 2019, 3:56 PM See Page
Quote (somari on Jul 22 2019, 1:12 PM)
this is awesome like the smb2 sheet but i will really love to see an smb2 and smb3 smas edition of the kong that will be really really awesome and is there any smb1 style sheet?

Thank you! I really appreciate it.

As for Super Mario All-Stars version sheets of DK, I may need to think about having to make them with the little remaining free time I have atm, but I'd love to make those sheets for you guys. More love for DK!

Yes, there is a SMB1 sheet of DK on this site. I posted it a month and a half ago (May 27). You should be able to find it in the graphics section.
Jul 5 2019, 7:27 PM See Page
I never would've thought we get a decent looking SMW Waluigi sheet. Nice job on placing his proportions for SMW's standards. Nice job!

My nitpicks with the sheet is on his running frames, the arms look like twigs and hands are way too short compared with the other poses. In other words, they looks inconsistent with the other poses. I'd increase the hand and arm size a little bit more just to make them look consistent with the other poses. For swimming frames, his arms are too thick and stubby looking while on the second frame seem to have correct proportions compared with the other poses. Try to tone the size down a little more. For holding frames, I already stated it about the arms. Only the hand size on them are fine.

Other than stating my only nitpicks, great work!
Jun 7 2019, 11:40 PM See Page
Quote (zacmario on Jun 6 2019, 10:46 PM)
Whoa I thought your last sheets was the best, but you just out did yourself.

Thank you! Seeing comments like this kept me going to continue with my project about Donkey Kong during his classic days (young Cranky Kong) invades Super Mario games. Gotta give this big chubby ape some love!

@SuperMarioSpriter Oops... Yeah, I was in a rush, but I'll update the sheets again soon.
May 30 2019, 5:13 PM See Page
Quote (BM44 on May 28 2019, 2:35 PM)
TyrougeYoshi is back from his grave after 6 whole years!

Yes! I can confirm that I have risen from my grave thanks to my pixel art training. Life and school kept me busy, but I'm still alive and well.
Dec 8 2016, 6:39 AM See Page
It's an okay attempt but you need to work on cloud shading. It's TOO pillowed and I believe some of the outline parts looked jagged. Since you're a beginner spriter, I won't lay it out on you much, but I recommend looking at some tutorials that also has shading and color hue on Pixeljoint or any pixel related sites that has them. I believe these two links I can provide you that could help out on what you need to know about what needs to be avoid, where do you put your colors on a sprite you are making, and such:
Also try to find a picture of Ruff Puff on Mario Wiki, Google Images, or something and study it's cloud shape, body and form a lot more to figure out how you can make it look on-point since it's supposed to be a cloud, not a star-like shaped cloud. If you already read the tutorials I showed you, I suggest you make your outline on the sprites less jagged and clean up your shading overall. Like Yak said, keep practicing, work on it more until it'll look more consistent and your set.
Aug 1 2016, 8:05 PM See Page
While I was analyzing your sprites, I advise that you should play around with it's shapes more if you're giving the Mario Bros a tall skinny body based out of the powerup from Super Mario Maker. Don't forget to make the poses look consistent before you can test them out in an animating program: the walk and run frames. Make the arms stand out more like make them a few pixels longer as I see that there too short compared to the legs as there basically Small Mario's arm parts... You can use some other sprites as reference when it comes to studying how the poses look consistent, especially the ripped SMB1 NES skinny mario sheet from Super Mario Maker on TSR or here(mainsite), or alternately look at some other peoples stuff that has weird/skinny mario sprites which is on this mainsite too such as AwesomeZack's SMW Powerup Sheet 2016 and Blutorus' Lanky Mario sheet as I'm sure they'll come in handy as well. I hope this helps out but if you're still fixing up those sprites and following this advice well, good luck.
Jul 23 2016, 2:11 AM See Page
I really liked how you made Mario in that style, the way the sprites looks really fits well. Good job.
Jul 23 2016, 2:04 AM See Page
Quote (bigpotato on Jul 21 2016, 7:48 PM)
Thanks! As for the style, this is (supposedly) NES SMB3. There are many enemy sheets in this style. This is just one that I haven't seen anywhere.

I think he meant like some SMB2 Bosses but more custom and in SMB3 NES style if I can tell.

The sheet looks good and solid btw.
Jun 27 2016, 4:32 PM See Page
Woot More Donkey Kong Stuff!

Squawks in your style looks pretty good man.
Jun 27 2016, 4:18 PM See Page
Wow, everything looks consistent and solid, tbh I wish Nintendo could've done better on the Wario costume to give it a Wario-Land feeling rather than a Mario clone feeling for a costume. :/
May 25 2016, 10:26 PM See Page
Awwwwwwwwwwwww yeah! This one's definitely an improvement from the old sheet I remember seeing when I first saw it from years ago I think. You've done really well on making this dude, I'm really impressed. Go forth playable shy guys and snifits in future fangames, be free and move wildly with player controls!
Jul 17 2013, 11:48 PM See Page
Quote (Superjustinbros on Jul 16 2013, 5:35 AM)
You're missing a couple of tiles, such as the ones from Wario's Castle indoors. Including the giant coin and the pink block with a Pirate Goom printed on it in the next version as well as whatever's left would be excellent.

I think someone already ripped the tilesets of Wario's Castle Indoors with the Pirate Goom Block on here.
Jul 6 2013, 6:00 PM See Page
Quote (The Game Sage on Jul 5 2013, 6:47 PM)
Cool, there was a shortage of Wario Land sprites. Way to go!

Thanks, Well The Sprite Sheet of Wario Land 2 Enemies on here only has a few enemies so i wanted to ripped the missing ones.