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Sep 24 2019, 1:42 PM See Page
What about a Construction theme?
Aug 30 2019, 4:39 AM See Page
Quote (DryBones512 on Aug 28 2019, 3:49 AM)
Thanks. I'll try to post new content as soon as possible, but I'm currently at school (13th grade) and can't post anything new until later today.

Okay. Good luck with school.
Aug 28 2019, 12:46 AM See Page
These look very good. Granted, some of it is using SMB3 sprites, but it's still impressive, nonetheless.
Aug 24 2019, 1:59 AM See Page
I love it.
Can't wait to see more.
Aug 22 2019, 3:46 AM See Page
These look nice. I especially like the castles.
Aug 15 2019, 12:25 PM See Page
Really nice!
Keep up the good work, SuperSledgeBro.
Jul 27 2019, 10:22 PM See Page
The sprites do look good, but is that a Piranha Plant with an Eyepatch?
Jul 25 2019, 5:26 AM See Page
Quote (HunterBloxMFGG on Jul 24 2019, 7:41 AM)
You forgot Small Luigi's sliding sprite!

Wasn't Luigi just Mario recolored green instead of red?
Jul 20 2019, 11:47 PM See Page
Quote (MightySlurm on Jul 18 2019, 10:59 AM)
Thank you, and everyone else who left a comment, for the feedback. I want to give an update on the developement: in the last weeks I have been working hard on the next update, and I made changes according to all the feedback I got. Unfortunately, in the next 3 weeks I will have to take a break from developement because of university exams. Until now I added many level themes, the possibility of having multiple subsections, more enemies and objects, more semisolid platforms,a commandline for debugging and choosing options and lua support for future scripting capabilities. I also rewrote the sound system and added many sounds (including editor music/sounds). But before publishing the update I feel I still need to add a better GUI for the editor and various menus, "classic" block break /death animations and the campaign editor. So, in conclusion, I'm sorry that the update will come later, but there will definitely be many additions!

Well, that's great to hear!
Cannot wait to see what new content has been added.

As for the exams, I wish you good luck.
Jul 15 2019, 4:14 AM See Page
Nice! Can definitely see someone using in a future ROM hack (or fan game, at the very least).
Jul 11 2019, 2:35 PM See Page
Such a shame that Nintendo didn't add a Beach theme in SMM2.
I hope it's added later in an update, but who knows?
Jul 11 2019, 2:31 PM See Page
Regarding the sheet itself, it's not that bad.
However, I have some issues with the tiles, the majority being the top of the block.
The ground, stone, hard block, bricks, and the castle bricks don't really fit with the sides of the tiles.
The cloud doesn't look too bad, but it is a bit small when you compare it to the other tiles (original was 16x16, same as the other original tiles, for reference).
The pipe is also a bit smaller than what it should've been, and it's also too blocky. Maybe give it more of a curve, perhaps?

Otherwise, it's pretty good.
Jul 6 2019, 10:47 AM See Page
Quote (Evan.F on Jul 5 2019, 11:04 AM)
they look more detailed than the circles they are in the game.

Same here. Such a shame that they changed it into a generic white ball.
Jul 2 2019, 5:55 AM See Page
For those having issues installing the game, try to install it in a different folder, rather than the default.
Jun 11 2019, 2:09 AM See Page
Quote (RevampedSpider on Jun 8 2019, 8:47 AM)
No way I'm reviewing this. Even at very low it runs horribly. Based on the video you released, this is just as bad as Super Mario Prism.

I'd argue that this is worse than Super Mario Prism, actually.
Jun 5 2019, 12:34 PM See Page
Quote (SuperMarioSpriter on May 27 2019, 6:41 AM)
Nice! (I never realized they were yellow...)

Weren't they a brownish color?
On topic, these do look good as always OmegaF!
May 16 2019, 11:55 PM See Page
I'm surprised that no one left a comment here.
It's pretty good for a parody fan-game.
Mar 25 2019, 6:52 AM See Page
Quote (Friendly Dictator on Mar 16 2019, 10:22 PM)
its pretty bad dude
Mar 15 2019, 5:53 AM See Page
Is it me, or do they look like Jelectros?
Nice sheet, by the way.
Mar 4 2019, 4:48 AM See Page
Quote (mariofan230 on Mar 2 2019, 12:14 PM)

-Is it just me? Or does the white tornado creature look slightly taller than 16x16?

Just check, it is 16x17.

-The off and on switch looks edited from its SMW appearance since the On/off labels are more to the left than i would find it more on the middle during the trailer.

The On/Off labels are more to the left in this spritesheet. I did compare the ripped SMW spritesheet with the ripped SMM2 trailer spritesheet; it is 1 pixel to the left.

-Not only you forgot the 10 coin, the red-ish pipe and the SMB1 airship slope but you also forgot the Sky for the desert background.

Shouldn't be that tough for the desert bg, because it's a flat color. Neither the red-ish pipe, as it's just a red pipe. But the slope and 10 Coin were a missed opportunity.

-Lastly i think the blue and red block should have more shading on the bottom but with using a darker color.

In my opinion, the red and blue blocks don't look that bad. Not so sure about the outlines, though.

Everything else is okay.

I agree; everything else looks fine.

I cannot wait for Super Mario Maker 2 to come out. If Super Mario Odyssey, Pokémon Let's Go Pikachu/Eevee, and Smash Ultimate didn't convince me enough to get a Switch, this game definitely would.
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