Review Information
Game Reviewed Super Mario Bros. NES Game Builder, by AirmanAJK
Review Author AGameReviewer
Created Aug 17 2013, 4:13 PM

General Commentary and Game Overview
Well, this is good. A NES game builder with almost no glitches and a few new stuff. Cool.
 
Pros No glitches
Almost all enemies
Make as many levels as you want
Additional options, like debug mode and black and white filter.
 
Cons Mario's a little stiff when crouching
Due to it being a SMB1 editor, there's not very many things to make.
 
Impressions
Gameplay
8 / 10
It's good, Mario controls well, enemies act like they were in the game, but sometimes Mario's crouching is weird. The level editor is very easy to use also.
 
Graphics
7 / 10
SMB1 NES graphics, not used very much, but still it would be nice if you could choose a graphical option to change from a graphic from another game, like the SMB3 graphics (but that's just my thinking).
 
Sound
9 / 10
It's all SMB NES. It's a good rip of the music.
 
Replay
10 / 10
With the level editor, you'll be playing this for a week.
 
Final Words
9 / 10
Three words. Simple and Good.

Comments
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Double Agent Luigifan
Aug 18 2013, 6:10 PM
Agreed. It should of been an SMB2 maker. Not SMB3 because that's overused. Probably SMW.
 
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AirmanAJK
Aug 18 2013, 7:11 PM
Thanks for the review! The black and white was my shortcut way of including that weird gray level in world 3.
 
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StrikeForcer
Aug 19 2013, 12:38 AM
Quote (AirmanAJK on Aug 18 2013, 7:11 PM)
Thanks for the review! The black and white was my shortcut way of including that weird gray level in world 3.

You mean world 6.
 
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AGameReviewer
Aug 19 2013, 1:12 PM
Quote (Double Agent Luigifan on Aug 18 2013, 6:10 PM)
Agreed. It should of been an SMB2 maker. Not SMB3 because that's overused. Probably SMW.

I personally think SMW, cause it has alot more stuff and the Cape Feather is my favorite item.
 
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TiKi
Aug 19 2013, 10:18 PM
Quote (AGameReviewer on Aug 19 2013, 1:12 PM)
I personally think SMW, cause it has alot more stuff and the Cape Feather is my favorite item.

Then again, said complexity is hard to code, like he said, this game reproducing SMB1 has 10000 lines of code - think of how big that game would be.
 
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