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The full game is here! This is an 8-Bit 2D Mario platform game, set between Super Mario Bros. 3 and Super Mario World, featuring a "dimension-switching" gimmick that allows you to change the appearance and design of a level at the press of a button. You can also save personal records for the time taken and coins collected for each level, and there are new power-ups, like the Jetpack and the Laser Flower. With over 50 levels, 300 Star Coins to collect, secret levels, collectible Character Cards, an Easy Mode for beginners and a Hard Mode for experts, there's plenty to do!
Loving the game Langton! :D I found a bug just now. In the purple coin levels if you swap dimensions the purple coins will re appear. So basically making the level incredibly easy. So yeah... :P
This game is REALLY great! I was thinking you could add a feature where the lasers bounce off of the slopes on the direction their facing. Like, their hit a slope when going right, then bounce and go upwards.
This game is amazing I've been playing it for awhile and wow it is just so well done, Wait? you say it was made in the dragzeeY engine? you got to be kidding me this is a game made with the dragzeeY engine and its not a clone? you serious? Alright alright that's enough xD this is probably the most amazing dragzeeY engine game ever oh and the dimension switching was a blast to use! I hope to see more awesomeness from you! (I have not completed the game yet maybe by the time i'm finish I could drop my first review ever on this game :D.)
Quote (Nicks Gaming Madness on Feb 24 2015, 1:05 AM)
I found a bug just now. In the purple coin levels if you swap dimensions the purple coins will re appear. So basically making the level incredibly easy. So yeah... :P
Really? I've never had that happen; I could've sworn that I made that impossible since Demo 2. Hmmmm.
Quote (phoenixfirebird on Feb 24 2015, 3:08 AM)
I was thinking you could add a feature where the lasers bounce off of the slopes on the direction their facing. Like, their hit a slope when going right, then bounce and go upwards.
I was planning on doing that, actually, but admittedly I was a little lazy when programming the lasers (hahaha). I think I might make the lasers do this in the next release (which will be a small release to fix a few things, not a major release).
Quote (Zonee on Feb 24 2015, 8:58 PM)
Wait? you say it was made in the dragzeeY engine? you got to be kidding me this is a game made with the dragzeeY engine and its not a clone? you serious?
Hey now, there are plenty of games made with this engine that aren't plain clones! Take Mario & Luigi's Coin Chaos, for example. That game has a lot of its graphics changed, adds new power-ups, and uses SPC (SNES music) files for its music! In all honesty, I don't think the engine is used enough. I used it myself because of how close it is to the classic Mario games, in terms of physics and gameplay.
Lastly, thanks to everyone for the nice comments, and for the surprising amount of downloads the game has had. I mean, 450 in 2 days? That's crazy, man!
There are a few bugs here and there that I've come across. Not a lot that really affect gameplay per say, but they just look weird. For example, when you're in a tank and you drop a bomb, the explosion effect skyrockets down to the ground after breaking the rock underneath when it should stay in place and not move anywhere. The animation for the effect is also kinda slow. This was also present in past demo releases.
But one particular bug that drives me insane (and I think this was present in the original engine to begin with) is that if there's a narrow pathway next to some Note Blocks, and the only way into that path is by falling down and trying to avoid the Note Blocks, you will get "sucked" onto a Note Block. And if you try to bounce off and land next to it, you again get "sucked" back on. It's as if the Note Block has its own gravitational pull.
Aside from these, though, the game is very fun to play. It's not perfect by any means, but it's a nice little throwback to the NES days when Nintendo was actually TRYING to be new and innovative. I'll give a full review whenever I beat the game.
ERROR in action number 1 of Other Event: Game Start for object obj_fademaker:
Error directory does not exist when opening ini file - C:\Users\じゃけ\AppData\Local\Temp\gm_ttt\data.ini_82025
Please help me...
Hmmmm... it looks like I may have made a mistake in the coding of the game. The directory should've been C:\Users\じゃけ\AppData\Local\Temp\gm_ttt_82025\data.ini. I'll look at this later to see if I can fix the problem.
Hey Langton, I was thinking you could do a 100% walkthrough on YouTube if you have an account on there. Or you could do a 100% Guide on another website. Does that sound good?
Hey Langton, I was thinking you could do a 100% walkthrough on YouTube if you have an account on there. Or you could do a 100% Guide on another website. Does that sound good?
Maybe. I haven't got very good video recording software at the moment, but I do have an account (albeit one that I haven't used in ages). It's a good idea, nonetheless.
I want to thank you for using my engine to develop such awesome fangame. This is surely a good example of what you should do with a open-source engine.
Maybe. I haven't got very good video recording software at the moment, but I do have an account (albeit one that I haven't used in ages). It's a good idea, nonetheless.
The reason why is because I'm having trouble looking for certain star coins in the game. I can't find the fifth star coin in world 1-Secret. Any ideas where it could be?
I'm liking this game, especially the custom music function. I changed basically every theme in the game to something different, and kept the original music in a separate folder.
I'm liking this game, especially the custom music function. I changed basically every theme in the game to something different, and kept the original music in a separate file.
I'm only stuck in World 1-Secret, I can't find the 5th star coin there, and I checked everywhere.
You're not the first person to get stuck in that area :) Try getting a Jetpack and "rubbing" yourself against the side of the really long pipe in the alternate dimension, near the end of the level. I must admit, I hid that one a little too well...
World 3-3's normal exit is impossible to beat, I went into a pipe that shoots you up in the air but I got instantly killed by what I think is poison water.
World 3-3's normal exit is impossible to beat, I went into a pipe that shoots you up in the air but I got instantly killed by what I think is poison water.
I think I know the reason why that happens. Did you have a Frog Suit whilst doing this? This is a problem because a current of bubbles is at the start of the room the pipe leads to. When you have a Frog Suit, you are unaffected by bubble currents (which are most common in World 3-2). Therefore you get instantly killed. Sorry about that. Either way, it's fixed for the next update, which should be released fairly soon.
I've beaten this game, and it's great! I am trying to collect all of the Star Coins, but I'm stuck in World 2-Pyramid, I just can't find the 3rd Star Coin the normal dimension and I looked everywhere!
I've beaten this game, and it's great! I am trying to collect all of the Star Coins, but I'm stuck in World 2-Pyramid, I just can't find the 3rd Star Coin the normal dimension and I looked everywhere!
Does anyone know how to get this Star Coin?
Yeah... about that. I may have accidentally made it so that some Star Coins are impossible to get. It turns out some of the Star Coins (3 out of the 300, as far as I'm aware) I managed to "mis-label". In other words, there may be, say, 2 "second" Star Coins in a level, which is the case with World 2-Pyramid.
Because of this... this version of the game is impossible to complete 100%. If you want to get around this, simply edit some of the values of "data.ini". If you want the three levels that contain inaccessible Star Coins, they are: 2-Pyramid (level 12), 6-Secret (level 41), and 7-3 (level 45).
Luckily, I've fixed this for the next update. However, I cannot guarantee that save files will be transferable between the current version and the next.
Yeah, that was a pretty difficult level. I guess having a Jetpack in your map inventory would help. Another option is using a Fire Flower and killing the Lakitu (you can fire upwards by holding UP and shooting, in case you didn't know). Maybe I should nerf the level, but I kinda wanted it to be difficult, since World 5 is fairly late into the game.
Yeah, that was a pretty difficult level. I guess having a Jetpack in your map inventory would help. Another option is using a Fire Flower and killing the Lakitu (you can fire upwards by holding UP and shooting, in case you didn't know). Maybe I should nerf the level, but I kinda wanted it to be difficult, since World 5 is fairly late into the game.
EDIT: I figured out most of the stuff of the level but the Lakitu part scrolls a bit too fast and it's not so pleasant.
This game is really does deserve the 10/10. I'll probably type a review after I beat or get pretty far into the game. Thank you so much, Langton. :D This game is so awesome it could use a sequel to give even more joy and fun into your life. :D
* The game originally to be called "Super Mario Bros. 4", but the game got renamed to "Super Mario Bros. Dimensions" in the final version. * The bosses every world has Koopalings, The bosses got replaced with custom boss rushes like a case of NSMBDS in the final.