Jun 23 2025, 2:45 AM | See Page |
This is a really awesome idea, and well-executed to boot! Re-interpretations like this are always fun! | |
Jun 23 2025, 2:40 AM | See Page |
As someone who uses the Classic MFGG skin, I logged in to see what you mean, and wow! I've always noticed that the banner was period-inaccurate -- I think I might've pointed it out once -- but I'm surprised it took this long for it to be fixed! Very cool, even if it's a little weird at first to have such a smaller banner. | |
Jan 28 2025, 6:42 AM | See Page |
Quote (Vitiman on Jan 27 2025, 1:59 PM) That's actually a fault of Windows! The General MIDI synth implementation baked into Windows is notoriously bad and has a buffer due to the way it works. I played this with a proper soundcard that supports General MIDI on vintage PC hardware and the music never lagged once for me. Wow, really!? I never knew that! That's so cool! All this time I thought it was a fault of the old Clickteam programs. I know this also happened in older versions of Game Maker, although for some reason I never get that lag problem in Game Maker 8, which also supports MIDIs (though, in recent times I started having an issue where the MIDI will loop but only certain instruments will play). |
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Jan 13 2025, 4:10 AM | See Page |
Ooh! I wonder what Cruise Elroy would say if he saw this... The sprites look good! I just think they shouldn't be on a light green background -- they're kind of hard to make out. |
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Jan 13 2025, 3:24 AM | See Page |
I always liked these icons! They are such a cool way to give the player an idea of what to expect and add a little extra personality! Gosh, Yoshi's Island had so much love and care put into it! Super Mario Epic 2 has icons like these, all original too I believe, which is neat. I also remember watching videos of Yoshi's Island ROM hacks years ago and seeing how some of them would make their own level icons. |
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Jan 13 2025, 3:15 AM | See Page |
It's so weird that this was called "SMW Vegetables" until now. I guess people just either didn't notice it or didn't find it too bothersome. The rip's nice, by the way. Very simple, but good for what it is, and it probably got a lot of use back then. | |
Jan 12 2025, 6:51 PM | See Page |
I like this! There aren't many block sprites to use in Superstar Saga, so it's nice to have more options! I especially like the SM64 blocks! If I have any criticisms, it's that the whites don't stand out too much in the yellow blocks, but it's not really much of an issue and probably the best you can do with the palette available. The big Mario sprite is quite a nice bonus, even if his legs look a bit skinny. | |
Jan 12 2025, 6:41 PM | See Page |
Ooh, it looks like that bug where games get left out in updates is finally fixed? The update looks nice, and I'm looking forward to seeing the finals! | |
Dec 3 2024, 6:05 PM | See Page |
Ooh, this is super cool! It looks and feels very much like the original! I always love seeing stuff from the old Mario games get represented, it feels like the N64 era in particular doesn't get much custom sprites. | |
Dec 3 2024, 6:02 PM | See Page |
Yay! Thanks for the sale! Now I can use my zero dollar bills! In all seriousness, it seems that the games have been missing out on the updates lately. Has the issue been looked into? It feels like the main site has been struggling in recent times; not only this, but also some of the older games still have incorrect average scores. |
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Aug 30 2024, 5:11 AM | See Page |
Quote (GabbleGoonage on Aug 16 2024, 5:31 PM) I don't like to leave these kind of comments but like.. the controls suck, if you're supposed to play this on a keyboard why are the arrow keys to move and not WASD?? jump is not the space bar it's z for some reason and sprint is x not shift and the.. uhh spin jump?? idk you leave it like that and otherwise this game looks good and if you mastered the controls it would play good in my opinion, all I'm saying to fix the controls and such but yeah this game is really good besides that, keep up the good work. Arrow keys to move plus Z and X to jump and run respectively is a standard control configuration in fangames. In fact, I've never heard of a fangame that uses the control scheme you'd like to have. What kind of layout does your keyboard have? ----- I think times like this show that allowing players to customize the controls in games is a very good idea. Though, this game appears to be a demo, so customizable controls could possibly be a planned feature. If not, then to any of the developers reading this, I think you should consider implementing that. :) |
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Aug 21 2024, 6:52 PM | See Page |
There's a cool secret I found in the game that has been hidden for about 20 years (it got added in a demo). If you're curious about it, I made a post on the forums explaining it in detail, including how to get to it: https://forums.mfgg.net/showth...=32817#pid32817 Quote (mario112 on Aug 15 2024, 6:15 AM) can i use a joypad instead of the keyboard? When you have the game on, hit Ctrl+Y. It will bring up a menu, where you can choose to use a joystick/gamepad rather than a keyboard. |
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Aug 21 2024, 6:47 PM | See Page |
It's been over a month since the last update. I think a new update would be much appreciated. | |
Jul 25 2024, 8:32 AM | See Page |
Yeah, your skewers look so much better! They look more dangerous, especially that SMW one which looks like it could actually skewer you (just like the skewer graphic from the original SMW)! I also really like the mini underwater mines (spike balls in SMW style)! Good sprite sheet! | |
Jul 25 2024, 8:21 AM | See Page |
Looks like more like a tropical theme than a beach one to me (mainly because of the grass), but it looks pretty decent overall! It kind of gives me a bit of a Sonic vibe, with the geometrical pattern-based terrain. I remember seeing the tileset you took inspiration from; I bet Qwerty Triple6 would've liked to see this! | |
Jul 25 2024, 7:57 AM | See Page |
I've always really liked the atmosphere and vibe of this race track! Just a nice drive along the cliffside with a great view! There's some really useful-looking textures here! I like the trucks with the SNES sprites! | |
Jul 25 2024, 7:48 AM | See Page |
Hm, I think it's the Mario Kart banner and finish line! I'll download to see if I'm correct! EDIT: Oh, looks like neither of them are included. There appears to be several textures that aren't prefixed with "pin_"; I assume you renamed some of the textures? Good rip, by the way! The icons in "ob_dram1" look very useful for a game's HUD/UI! I could also see a few of the other textures being used in a 2D platformer. |
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Jul 10 2024, 9:11 AM | See Page |
Wow, 23 candles! That's incredible! Only problem is that 23 has one too many syllables compared to 16... :) Quote (TheOrangeToad on Jul 10 2024, 2:30 AM) I not sure why my new submission isn't on the recent additions list unless it some sort of limitation. The submission that I'm talking about is this below: [url=https://mfgg.net/index.php?act...=1&id=40869]https://mfgg.net/index.php?act...=1&id=40869[/url] Yeah, I noticed that this update is missing quite a few games too. If you look at the games section, you'll find four games at the top that aren't listed over here. |
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Jul 1 2024, 3:41 AM | See Page |
Quote (CraftyKevin on Jun 29 2024, 2:17 PM) omg is that dorkly mario That's actually a custom Mario sprite Xander made way back in 2005: https://mfgg.net/index.php?ses...c=1&id=1102 Nowadays, however, I think the sprite is mostly associated with Dorkly. |
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Jul 1 2024, 3:35 AM | See Page |
Quote (Unoriginal_Fox on Jun 30 2024, 8:05 AM) Yo Nintendo, you owe this guy royalties. Don't forget about the old SMW hack that shares the exact same name with Super Mario Odyssey! https://www.smwcentral.net/?p=...ils&id=4987 |
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