Review Information
Game Reviewed Yoshi's Adventure, by kjellm87
Review Author Soiyeruda
Created Sep 2 2008, 9:36 PM

General Commentary and Game Overview
One day, all the Yoshis on Yoshi's Island are having a pretty normal day. However, a weird koopa-creature named Mael comes and is all "I need to enslave you yoshi's. Will you come with me"? Naturally, the yoshis try to run away. However, their attempts are futile as they get captured anyways. Little does Mael know, however, that one Yoshi has survived, and is going to take his family back from Mael.

Basically, you must travel through 5 worlds, each with at least 3 levels, and then, the final (6th) World, which holds a Boss. As you travel farther, it becomes increasingly difficult to pass through the world.

Yoshi's Adventure features a colorful world, with few glitches, and an adventure just waiting to be finished.
 
Pros + Colorful.
+ Many Yoshi traits are present.
+ Good level design.
+ Very few glitches that I've found.
+ Save Feature.
+ Good Health System
 
Cons - Many enemies act the same way.
- Can get very difficult and tedious if you don't know what you're doing.
- Control interface is a bit strange to me.
 
Impressions
Gameplay
8 / 10
So, you basically control a Yoshi, in this platformer.

Your controls are:
Left/Right: Move in said direction
Ctrl: Jump (Hold in the air to hover for a tiny while)
Shift: Swallow
Point with mouse: Throw egg

The Jump and Swallow buttons seemed shifted around because I usually have Jump as Shift and Swallow as control. In any case, it should be easy to get used to.

You can take your hover in short bursts. Basically as long as you're in the air and have enough energy for hovering, uou can hold Ctrl a little bit, release, and then hover again later, assuming you have enough energy. The hover is ALSO exceptionally long, and high, providing about 75% height to Yoshi's normal jump, and traveling a pretty far distance.

Swallowing is essential, as you can eat enemies in your way to gain eggs for egg tossing, or eat those hearts you find all over a stage.

The physics were spot on. Yoshi wasn't slippery, and his jumping ability is about correct. The flutter kick could be drastically reduced though, but it's necessary in this game.

Yoshi's health system is basic, but effective. Basically, if you don't heal, it'll take 3 hits to kill Yoshi. Your health is indicated by the face at the top left of the screen. A fully yellow smiling face means you have full health, while a blue sad face means you just died.

Through a level, you'll find coins, and hearts. Coins are useful, as if you have 30 in your possession, you can press the spacebar to gain a health point back, at the expense of paying the coins. Hearts are nifty and appear often. Just swallow them up, and you'll gain a hitpoint back. In addition, you'll find Yoshi egg blocks, which will give you eggs if you hit it from below. Oddly enough, it will sometimes give two eggs with each hit....

There are many enemies, and in each new world, different enemies will be present. My only hype is that most of the enemies act the same. For example, the Flurry (That guy who runs fast I think) of Mt. Frosty Snowflakes could be considered a clone of the Shy Guys in the first world. In each world though, there is at least one enemies with actions unique only to that stage.

Each world also has it's own set of items to work with, which makes for a good variety, and makes each world feel unique.

Level Design was great, and didn't repeat too many tricks. You did a few mess-ups here and there where it looked sloppy but it is overall, well organized.

Level Difficulty however, is pretty high, especially around World 2, 3, and 4. Not a problem though. If you try to rush in the stages, you'll eventually mess up, so it's best to go slowly and watch your surroundings.

The Final Boss at the end was also implemented with great work, and was at a good difficulty rate. The moves it does though should range is frequency more, like the laser should appear less often.

Overall all, the gameplay was put together nicely
 
Graphics
7 / 10
Most of the graphics, with the exception of the coins, hearts, and the HUD in general are custom made.

The above mentioned items are rips from a few Mario games.

The Stage Select screen would feature a scene in a level, but was colored to appear like it belonged it a picture book, which is exactly what they are on.

The custom graphics seem to vary greatly in quality. Some parts of it will look messy and poorly done, while others will look neat. Some of the graphics though appear as if they were in some premade set that came with the game making program, like the Mountain. Mael, also, looks incredibly sloppy.

However, all of the graphics seem to mesh together very well, because everything is really colorful, just like what a Yoshi game should feel like.
 
Sound
9 / 10
Not many problems with sound. The music sounds prefect. Some of the sound effects could use a little extra work though. The jump on Yoshi, for example, sounds a bit weird, but that's because I hear it too much. You may think that every jump sounds the same, but you'd have to listen closely to tell.

Most of the music fit the scene, but the beginning intro music felt out of place. Should've sounded a bit more catastrophic.

The music, in general was very well picked, and nothing sounded unoriginal.
 
Replay
2 / 10
There's not much replay value, unless you want to see the long ending scene at the very end.

There isn't anything to go back for, and the game itself is pretty tedious.

It's a great game, but it fails to deliver any true form of replay value.
 
Final Words
7 / 10
A colorful Yoshi game with many features, that feels like true Yoshi game.

Comments
No Icon
kjellm87
Sep 3 2008, 2:50 PM
Controls can be changed by pressing ctrl+Y, good review.

EDIT: ALL the graphics is by me. Even the hearts and coins. Nothing is ripped or from a libary.
 
No Icon
Soiyeruda
Sep 3 2008, 9:40 PM
Oh, lawl.
They just looked too real to seem custom made.
My bad.
 
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Myuu
Sep 5 2008, 12:29 AM
Those "worlds" are just long levels with multiple areas in them. Also, congrats on the final boss and ending, kjelm! they were excellent.

BOOM!
:) classic.
 
No Icon
Soiyeruda
Sep 5 2008, 6:54 AM
Quote (Myuu on Sep 5 2008, 12:29 AM)
Those "worlds" are just long levels with multiple areas in them. Also, congrats on the final boss and ending, kjelm! they were excellent.

BOOM!
:) classic.

Worlds, in the Mario universe, are technically considered to be just different fields. For example, the first "long set of levels" could just be shortened to be called "grass world".

And I did not put effort into this just to debate whether they should be called worlds or really long levels. They aren't even that long, first of all. But yeah, worlds is just easier to say.

The point is that people understand what the heck I'm talking about.
 
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