Birdo vs. Macintosh NCFC 2016 Demo
preview
By: Vitiman
The award winning fangame that I'm probably doing still! Woo! Forgot to submit this a while back, so I figure I'd do it now

Join BIRDO on a quest unlike any other: a mission to stop the evil Steve Jobs from sullying the good name of Windows 95 (and the soon to be released Windows 98) using a smear campaign that goes far and wide across the vast landscapes of Silicon Valley. It's up to you, a lowly pink Birdo named "Birdo", to stop the antics of the recently reestablished CEO before things are too late in Computer Land, 1997

DEFAULT CONTROLS:

Shift - The Jump
Control - The Shoot
Arrow Keys - Intentional Locomotion

Controls can be configured if you don't like 'em. Just a one level demo though so... you know. Hope it's enjoyable all the same, though!
Completion: Demo Genre: Platform
Franchise: Mario

Update History
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[O] Created: Mar 2 2017, 7:27 PM
[O] Updated: Never
[O] File Size: 6.38MB
[O] Views: 35366
[O] Downloads: 2306
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Reviews


Comments
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Q-Nova
Mar 4 2017, 4:45 PM
I gave this a try, and I can say that it was a very nice experience. Although I'm not sure whether it's intentional or not, I like how it feels like a fangame from the early 2010's.

I'm looking forward to seeing the final version of the game. :)
 
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rchammer97
Mar 9 2017, 7:04 AM
Looking to create the spiritual successor to a game about a certain other dinosaur and his battle against a certain other operating system, eh?

Good luck. Let's give this a download and see what we make of it.
 
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Vitiman
Mar 9 2017, 9:46 PM
Quote (rchammer97 on Mar 9 2017, 2:04 AM)
Looking to create the spiritual successor to a game about a certain other dinosaur and his battle against a certain other operating system, eh?

Good luck. Let's give this a download and see what we make of it.

Dead on, friend! Thanks for the support, I hope you enjoy this (brief) preview in the mean time!
 
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Snessy the duck
Mar 18 2017, 10:50 AM
I overall liked this game pretty much, although it has a few flaws. First, there aren't any checkpoints, and since the level is pretty long, it can be frustrating to die later on and have to restart the whole level, especially thanks to the moving platform. Seriously, why did you think making it's physics like that would be a good idea? Also, most of the enemies don't really set up a challenge (Especially the Bunby Helis) so giving them multiple hitpoints makes fighting most enemies pretty tedious, because most of the time, you just stand at a safe distance and spam shift, which isn't that fun.
 
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Vitiman
Mar 18 2017, 9:08 PM
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
I overall liked this game pretty much, although it has a few flaws.

Shoot! I'm always game for criticism :D
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
First, there aren't any checkpoints, and since the level is pretty long, it can be frustrating to die later on and have to restart the whole level

Okay this is just a stupid complaint. It's one level, and to claim that it's long is absurd - it's actually very very short. So that means people are telling me conflicting issues with the demo, that it's too short and now that it's too long.
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
especially thanks to the moving platform. Seriously, why did you think making it's physics like that would be a good idea?

I will admit the moving platform is set up in a way that makes it feel like that was done as a cheap shortcut, but it's deliberate to have the player not move with it, because of the way it felt, I dunno. I've considered changing it, maybe I should.
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
Also, most of the enemies don't really set up a challenge (Especially the Bunby Helis) so giving them multiple hitpoints makes fighting most enemies pretty tedious, because most of the time, you just stand at a safe distance and spam shift, which isn't that fun.

This may come as a shock to you, but this is actually the first level of the entire game! I know, completely out of nowhere, right? Pardon the biting sarcasm, but of course the first level of a game wouldn't be super ultra difficult. Gives you some time to get used to the overall mechanic of "blasting all baddies and reaching the exit". Give me a break, dude.

Your criticism is much appreciated, but not everything is enough of an issue for me to bend over backwards to please one or two people. If most everyone else has no real problem with the enemy difficulty in the very first level or the lack of checkpoints in what is very much a short and to the point area, then they're non-issues as far as I'm concerned.
 
1 like from: raincoatyuyi
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Snessy the duck
Mar 19 2017, 11:10 AM
Probably one of the reasons I felt like the level was a bit long was because I died at the end, which made me restart the entire level. I still think the level could use some sort of checkpoints, since it's kinda frustrating having to replay the entire level because you died at the end imo. Also, I'm not saying the enemies should put up a lot of challenge, but standing at a safe distance and spamming shift until they die gets kinda tedious after a while, and giving the enemies less hitpoints would probably fix that issue.
 
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Astrakitu
Mar 31 2017, 2:25 PM
Whoa, Vitiman, I see you got inspiration from Supertoad2k to make this thing right? I call it a big jump in the Yoshi vs. Windows series.
 
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Dario bros
May 13 2017, 4:53 PM
Excellent. Solid, fun, relatively simple gameplay. If levels in future versions will be of comparable length, however, I would say that some form of checkpoints are a must.
 
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tarkan809
Jun 19 2017, 10:58 AM
where do you get the music from?
 
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Snessy the duck
Jun 29 2017, 2:04 PM
Quote (Dario bros on May 13 2017, 4:53 PM)
Excellent. Solid, fun, relatively simple gameplay. If levels in future versions will be of comparable length, however, I would say that some form of checkpoints are a must.

I also think that, if he were to add checkpoints to the later stages, then he should probably add them to the first stage as well, so they could get introduced to the player relatively early on. I also think that checkpoints in the first stage would allow the player to get introduced to the different enemies and hazards in a much safer way without having to worry about dying and doing the (somewhat repetitive imo) combat all over again. Also, even 1-1 from SMB1 had checkpoints, and that stage is much shorter than this.
 
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Vitiman
Sep 28 2017, 1:50 AM
Quote (tarkan809 on Jun 19 2017, 5:58 AM)
where do you get the music from?

I made the music myself as an experiment, not my usual thing. I was screwing around in Famitracker for the soundtrack to this (except the title screen, I found that song on YT and thought it was too good not to use).

If I ever came back to this, I think I'd ditch the chiptune and sound effects and probably retool everything in general.
 
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