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Jan 27 2018, 9:39 PM See Page
Quote (jplayz on Jan 27 2018, 3:21 PM)
How come in the title it says 2? Is this a squeal?

Mhm! The first game isn't all that special though, it was a quick Minigame Competition entry I made back in November of 2016, based on ancient Russian myths. If you (or anyone else) really wants to play it, there's a link to download it on its wiki article:

https://wiki.mfgg.net/index.php?title=Mario_Visits_His_Great_Uncle_in_the_USSR

WARNING: it was made as an exercise in anger, as the game deliberately does something to confuse and frustrate you. It's extremely short, especially compared to its sequel, but it was something I put together really quickly so it's not that surprising.
Jan 27 2018, 8:00 PM See Page
Quote (jplayz on Jan 27 2018, 1:02 PM)
Is the final level the level when you beat the boss which is the green guy? I read that you made the game fairly short. How long is it?

Yeah, that's the last level. There's also a secret level you can access by entering a certain famous password from Mega Man 2 into the password screen! I'm... not sure how to describe how long the game is. What kind of question is that?

Quote (Galaxyvoyager128 on Jan 27 2018, 2:23 PM)
Not only is the password not good but the save management in general is bad in terms of checkpoints like I already explained. It's at it's worst during the boss fights. How many bosses are in this game anyway? I only seen two and I beat the first one by sheer luck and got angry because it forced me to watch a cutscene again when I lost to him. When I realized that this was the same deal with the second boss I just rage quit.

Okay yeah, awesome. I'm glad you don't like my game and all and I'm busy with stuff so a fix might take a while, so until then might I recommend doing something infinitely more productive like not whining about a free video game you don't have to keep playing if you don't want to? Just a thought.
Jan 24 2018, 8:02 PM See Page
Quote (Snessy the duck on Jan 24 2018, 12:02 PM)
It kinda confuses me why this game has a password system instead of saving. Sure, it's a nice Mega Man reference, but I thought saving was a pretty standard thing in fangames, and it just kinda seems lazy to not have it be there. I hope saving gets added in that "new" version you're talking about.

The game's fairly short so I didn't intend to have a save system at all, so I just put in the password system mostly for my own amusement (and so you can access the super duper secret level...!) while still managing to be functional.

Honestly the password system took a while to program, so to call its inclusion "lazy" (or rather, a lack of a proper saving system) is fairly ignorant of you, no offense.
Jan 21 2018, 11:08 PM See Page
Quote (Galaxyvoyager128 on Jan 21 2018, 3:39 PM)
I will be honest with you this game seems to be an attempt at being as weird as possible and sometimes even a bit creepy kind of weird but the problem with this game is mostly physics related. I have played up until the Wart fight. When the game starts you realize Mario cannot run and his jumps are very heavy but the real problem I think comes from the first boss. The Giant Ninji seems to be very random. Sometimes he jumps high, sometimes he jumps low, sometimes he just charges and even sometimes he just gets stuck in the corner. It was at this point I realized something was wrong because after losing to the Ninji rather then starting at the boss you have to slog through the level leading up to the boss then watch the cutscene again before the boss which is long. Same thing happened with Wart that just made me stop playing the game. I suggest either updating the game to either A. start from the boss that you are on or B. give the option to skip cutscenes after viewing them. Also the Ninji should have a pattern because it seems hitting him seems to mess up his pattern and makes the fight harder then it's supposed to be.

Oh hey, you're the guy who commented on Charisma 3.1 complaining that the game wasn't the exact thing you wanted and that the only games with substance were platformers. How about that?

The giant Ninji is intended to have a random pattern, but it isn't that hard to forecast his movements as while he is erratic at times, he very rarely jumps at such a height that you can't avoid him. Usually he jumps too high and you can walk under him - it's meant to be a matter of dodging him vs. attacking him.

I'll give you that, I shouldn't have the player restart the entire prior level and cutscene before a boss because of their own mistakes. That said, without an archaic lives system in place, there would be no punishment for losing the fight. I figure if not that, there would have to be something in place that would encourage the player to not be as careless in boss fights.

I can look into allowing cutscene skipping if you die in a boss fight, it shouldn't be that difficult to implement. Of course, due to the nature of the game (with its password system), this would only work on cutscenes right before the boss and only if you die during said boss fight. Finally, the Ninji isn't affected at all by you attacking him - that must be all in your head.
Jan 20 2018, 8:22 PM See Page
Apologies if the rest of it was so competent as to make that mistake seem purposeful, but it really was a mistake. I'd never do something that would deliberately screw up the player for the sake of atmosphere - I'm trying to figure out why it happens so I can fix it and (attempt to) upload a new and improved version of the game with some other minor improvements and tweaks as well.
Jan 20 2018, 3:14 AM See Page
These are actually really nice! I might try to do something SMB1-y so I can get some use out of them!
Jan 20 2018, 3:13 AM See Page
Quote (The Yak Smoker on Jan 19 2018, 6:58 PM)
This game was awesome! Even though there's a glitch with the Para-Troopas where they can sometimes fly of the bottom of the screen and never come back thus leaving you to have to die. Other than that you did a fantastic job!

Thanks! Yeah, I was not able to fix that at all. No amount of fail safes between the Para-Troopas would prevent them from randomly doing that, and I think it's just an issue with Clickteam Fusion's collision handling at this point. That's (primarily) why you have infinite lives: it was the best solution I could come up with.

I'm really happy you enjoyed it :)
Jan 17 2018, 1:28 AM See Page
Yes, this is Super Mario only, I didn't have time to do Small Mario yet. The shading and palette is derived directly from SMAS SMB1, so if it reminds you of that, that's probably why! :)
Nov 17 2017, 9:37 PM See Page
Of course, I think we all like them! Also, you should check your messages on here, might be something important! Probably not, though
Nov 17 2017, 7:42 AM See Page
Wow, Cat Mario himself joined MFGG! This is a huge honour, it's very nice to finally meet you Mr. Cat Mario, sir! I'm a huge fan, and it seems your sprites reflect you very well :)
Nov 17 2017, 7:40 AM See Page
Quote (EvilYoshiToes on Oct 18 2017, 11:19 AM)
I remember seeing these in What is This Thing. That game scared me.

That game scares me too.

...in a good way :)
Oct 8 2017, 12:58 AM See Page
Quote (Galaxyvoyager128 on Oct 7 2017, 6:37 PM)
I am really finding the lack of game submissions on this site rather unsettling. Especially considering how this site used to flourish with activity. I come back frequently expecting a big release only to see things like this. A minigame. I like platform Mario games. Games with substance. Developers here need to step up their game here to make the site more active with updates.

Big games take a long time to develop. I know, I know, a complete shocker to someone like you I'm sure! But nonetheless, I think you need to realize that stagnated activity is nothing new for MFGG and - yeah, perhaps there IS a lot more inactivity lately. Maybe this isn't ordinary traffic for the site. I know I certainly don't keep up with here anymore, be it the main site OR the forums.

However, you seem to be forgetting that nobody on here owes you or anyone else any sort of specific fangames or projects. We're all members of the same community with the same utilities at hand. People make fangames as a hobby and that's how it's always been. You can't just waltz here in what's currently the latest fangame on the mainsite and criticize it for not being some trite, generic platformer. It's funny, actually: I'm making a fangame that would line up quite well with what you're asking for, but your comment here isn't really motivating me to work on it any faster. As a matter of fact, I may just slow down production juuust a bit. Just for you ;)

Bottom-line: complaining on a website where the content is entirely user-created is not going to get you anywhere. WE don't get anything from this. YOU do. Don't look a gift horse in the mouth, man.
Oct 6 2017, 7:51 PM See Page
Wow this was a good game I really enjoyed playing it wow the maker deserves a gold star and maybe free food
Sep 28 2017, 1:52 AM See Page
Quote (Mario800432 on May 30 2017, 12:31 PM)
How do i jump?

It should default to Shift - if not that, try maybe X?
Sep 28 2017, 1:50 AM See Page
Quote (tarkan809 on Jun 19 2017, 5:58 AM)
where do you get the music from?

I made the music myself as an experiment, not my usual thing. I was screwing around in Famitracker for the soundtrack to this (except the title screen, I found that song on YT and thought it was too good not to use).

If I ever came back to this, I think I'd ditch the chiptune and sound effects and probably retool everything in general.
Jul 8 2017, 3:02 AM See Page
Quote (tarkan809 on Jun 19 2017, 1:29 PM)
i think this game is a creepypasta or some spooky game.
i played it and i was scared that some jumpscare will attack me.

Actually, I made this game to give it to the pope. Sorry to burst your bubble there :/
Mar 18 2017, 9:08 PM See Page
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
I overall liked this game pretty much, although it has a few flaws.

Shoot! I'm always game for criticism :D
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
First, there aren't any checkpoints, and since the level is pretty long, it can be frustrating to die later on and have to restart the whole level

Okay this is just a stupid complaint. It's one level, and to claim that it's long is absurd - it's actually very very short. So that means people are telling me conflicting issues with the demo, that it's too short and now that it's too long.
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
especially thanks to the moving platform. Seriously, why did you think making it's physics like that would be a good idea?

I will admit the moving platform is set up in a way that makes it feel like that was done as a cheap shortcut, but it's deliberate to have the player not move with it, because of the way it felt, I dunno. I've considered changing it, maybe I should.
Quote (Snessy the duck on Mar 18 2017, 5:50 AM)
Also, most of the enemies don't really set up a challenge (Especially the Bunby Helis) so giving them multiple hitpoints makes fighting most enemies pretty tedious, because most of the time, you just stand at a safe distance and spam shift, which isn't that fun.

This may come as a shock to you, but this is actually the first level of the entire game! I know, completely out of nowhere, right? Pardon the biting sarcasm, but of course the first level of a game wouldn't be super ultra difficult. Gives you some time to get used to the overall mechanic of "blasting all baddies and reaching the exit". Give me a break, dude.

Your criticism is much appreciated, but not everything is enough of an issue for me to bend over backwards to please one or two people. If most everyone else has no real problem with the enemy difficulty in the very first level or the lack of checkpoints in what is very much a short and to the point area, then they're non-issues as far as I'm concerned.
Mar 9 2017, 9:46 PM See Page
Quote (rchammer97 on Mar 9 2017, 2:04 AM)
Looking to create the spiritual successor to a game about a certain other dinosaur and his battle against a certain other operating system, eh?

Good luck. Let's give this a download and see what we make of it.

Dead on, friend! Thanks for the support, I hope you enjoy this (brief) preview in the mean time!
Feb 28 2017, 2:45 AM See Page
you have no idea what these mean to me so much oh my god ;~; <3
Nov 2 2016, 4:44 PM See Page
Quote (Mattdraw on Feb 3 2014, 1:14 AM)
What's up with not being able to make these games fullscreen?

It's my overbearing hatred of the main site that drove me to make them impossible to fullscreen. Sorry, sweetie </3
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