Number of comments:
[Graphic] SMW - Konk Factory Tileset Posted by: kamgmer at Nov 7 2024, 10:33 PM
This Is REALLY Good! I'm surprised you haven't made any 3D world related tiles sets considering you make a lot of 3D world enemy redesigns. That would be cool to see! :)
[Graphic] Kopejo Grassland Tileset 2014 Posted by: Heitor Porfirio at Nov 7 2024, 2:30 AM
Can I use this tileset for a YouTube banner?
[Graphic] Super Mario 3D World Objects in SMB1(8-bit) Style Posted by: PBEK123 at Nov 6 2024, 5:46 PM
Quote (superkoopacuss93.11 on Nov 5 2024, 8:19 PM)
The bell tree is way too shaded and would not on nes hardware.

I'll try to fix it
[Graphic] Super Mario 3D World Objects in SMB1(8-bit) Style Posted by: superkoopacuss93.11 at Nov 5 2024, 11:19 PM
The bell tree is way too shaded and would not on nes hardware.
[Game] Super Mario 64 Plus Posted by: adiiktheking at Nov 5 2024, 9:06 PM
Hey so where do I get the Z64 file that the launcher is asking me to input? :D
[Graphic] Mario (SMW Pre-release Style Expanded) Posted by: UltraEpicLeader100 at Nov 3 2024, 6:11 PM
Oh yeah... I forgot that Mario just sorta breaks his neck to look up in pre-release content of SMW.
[Graphic] SMB Wonder Enemies (SMB1 Styles in 8-bits and 16-bits) Posted by: griffinmcc at Nov 1 2024, 7:56 PM
wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooowie zowie this is amzing I'll use this for a game do you want to have credit in my game tho
[Graphic] SMW Classic Emenies (Including Extended Pack Remakes) Posted by: Sonicbros123 at Oct 30 2024, 11:52 PM
These sprites turned out really well! Excellent work!
[Graphic] Goombas, Goombrats, Galoombas & Goombuds Posted by: WALMAKER2022 at Oct 30 2024, 12:40 PM
I really like how you even used the original game's colour palettes and added them in as if they were from the original Mario World. Good job!
[Graphic] Super Mario Remix - Mario & Luigi Posted by: Sonicbros123 at Oct 26 2024, 11:20 PM
Great job friend 👍
[Game] Test Submission Posted by: GeezerInYork at Oct 26 2024, 4:48 PM
This game ruined my childhood. 0/10marbles.
[Game] Pipedream Engine (TECH DEMO) Posted by: KrystalPhantasm at Oct 26 2024, 4:27 PM
Quote (SuperPlushWorld2008 on Oct 26 2024, 3:29 AM)
This is amazing and all but quick question, how would I reset the controls to the exact defaults? it's because I made the "exit" key "down" by accident and I need to go down to move on the control menu :(

Ah apologies; I don't think I ever implemented the reset controls button when I scrapped this :(
But I do have a method; go into your Appdata folder, and into Roaming, and then find Godot -> app_userdata -> Pipedream Engine. In there, delete 'config.tres' to reset your controls and selected options
Hope this solves it! :>
[Game] Pipedream Engine (TECH DEMO) Posted by: SuperPlushWorld2008 at Oct 25 2024, 9:29 PM
This is amazing and all but quick question, how would I reset the controls to the exact defaults? it's because I made the "exit" key "down" by accident and I need to go down to move on the control menu :(
[Graphic] Grass Land (Gimmick! Style) Posted by: bonglorio at Oct 24 2024, 10:05 AM
@JonGandee

My apologies, I added the credit to the description
[Graphic] Grass Land (Gimmick! Style) Posted by: JonGandee at Oct 23 2024, 8:31 PM
Yo, I made that Mario sprite in the icon. You're supposed to credit me
[Game] Super Mario Java Posted by: AnnHasGangrene at Oct 22 2024, 12:32 PM
It keeps crashing after the disclaimer screen, unfortunately.
[Graphic] SMB Wonder Enemies (SMB1 Styles in 8-bits and 16-bits) Posted by: SuperDaltonMaker at Oct 22 2024, 1:58 AM
Quote (NimaginendoGames on Oct 16 2024, 7:57 AM)
Wow! This is something unexpected for me. Thank you very much for taking inspiration from my other fan game to make these sprites. An interesting detail is that you made them yourself, using your own lines without using mine as a base to redesign them. I recommend renaming the title to "Super Mario Bros. Wonder for Classic Players" because it includes one of the enemies that is not present in the original SMB. Wonder, I think that way it will make more sense to what you did. Once again, thank you so much for taking inspiration from my project. I loved your version!

Oh! I didn't see you there. Well Thank you very much! although I did try not, I'll rename that title/description next time. and you are very welcome with it! plus, Keep up a great work on every mockup games!
[Graphic] NSMB: Bullet Bill and Torpedo Ted Posted by: GameyFireBro at Oct 20 2024, 1:00 AM
Well now they're called Bomber Bills.
[Game] Super Mario Studio - 1st Demo Posted by: SuperSledgeBro at Oct 18 2024, 7:06 PM
Is there a way to resize the screen or turn filters off?
[Graphic] SMB2 Wigglers and Wiggler Hybrids (1.0) Posted by: MysticalCatlife at Oct 18 2024, 1:36 AM
I like how they're based on the N64 designs (almost).
I'm also a fan of the other Wiggler types especially the Bob-Omb Wiggler and the Trouter Wiggler!