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Super Mario Bros Doomsday (Demo)
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By: BuzzNBen [W]
ABOUT:
It is the year 2012 for the Mushroom Kingdom and Bowser plans to take over the world. However he knows he will fail alone. So he plans to propose an alliance with the other villains of the Mario universe so he can defeat the Mario Brothers. By locating and using the power of the Mayan Key, it'll allow whoever posses it to decide the fate of the world. This game is the third and final installment in the Super Mario Bros 2010 fangaming series.

CONTENT:

Cutscenes
5 Worlds to Explore
25 Levels to Explore
Powerups: Mushroom, Fire Flower, Hammer Suit, Ice Flower, Mini Mushroom, and more
NPCs
Modified Overworld
Updated Graphics
Save System
Option to change default music to custom music selection
Levels from previous demo have been polished

And more... just play and see.


CONTROLS:

Gameplay:
z/shift - Jump
x/ctrl - Run
s - Spin Jump
c/space - Release item
a - Move camera left
d - Move camera right

Game Controls:
F1 - Show info
F2 - Restart game
F4 - Full screen
F9 - Take screenshot
Enter - Pause the game
Esc - Exit the game

(Controls will be modified in a later version with customizable controls. Sorry about the inconvenience, again.)

Note: You must extract the zip file for the game to work. For more information, see the README.txt file.

MARIO IS OWNED BY NINTENDO
Completion: Demo Genre: Platform

Update History
 
No History
 
[O] Created: Sep 3 2015, 9:17 PM
[O] Updated: Never
[O] File Size: 48.02MB
[O] Views: 13529
[O] Downloads: 2888
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Reviews


Comments
SuperArthurBros Sep 8 2015, 8:40 PM
During the first battle, there was a bug preventing me to continue.
After hitting Bowser for first time, he just walked off the screen... And that's it. Nothing else. I couldn't continue.
 
BuzzNBen Sep 9 2015, 3:51 AM
Quote (SuperArthurBros on Sep 9 2015, 12:40 AM)
During the first battle, there was a bug preventing me to continue.
After hitting Bowser for first time, he just walked off the screen... And that's it. Nothing else. I couldn't continue.

Huh. Weird. I'll have to take a look at that.
 
almnich Sep 12 2015, 11:45 AM
During the tutorial, when Toadsworth told me to jump, I did, and fell right through the floor.
When Mario enters a pipe while carrying an item, the item doesn't appear on the other side.
When the big wooden things come down onto Mario, it doesn't kill him, it just pushes him back.

However, these are just some small glitches/problems I found, nothing too major. All in all, this game is actually pretty cool, and does a good job of emulating the Super Mario World playstyle.
 
almnich Sep 12 2015, 11:45 AM
Argh, double posts.
 
Supernova Sep 14 2015, 5:36 PM
This game needs some serious tweaks to improve the gameplay experience. I have submitted a review that details most of the issues the game has.

Don't get upset from my criticism, the idea has some good potentials.
 
AsteriskX Sep 25 2015, 10:05 AM
I'll be sure to try this game, but I have no idea what to expect and I'm not sure what this game's story is.
Yes, this is my 450th comment :)
 
murphmario Sep 27 2015, 2:33 AM
I found an odd bug.

When you defeat Bowser, he will fall through the floor, but his hitbox will remain. You can then keep stomping him and he will reappear and keep doing the same thing.

It is also possible to shoot fireballs while talking to toads.

Some of the pipes in the first course are SMB3 style, but others are SMW style. Could you please be more consistent?

I managed to get hit by a moving shell while under the effects of a star, and beach koopas won't be hurt by it while they are not upright.

I can break bricks by simply holding a shell in front of me.

When I go in the first pipe of 1-2 and back, it sends me back to the start of the stage.
 
AsteriskX Sep 27 2015, 4:13 AM
Quote (murphmario on Sep 27 2015, 2:33 AM)

It is also possible to shoot fireballs while talking to toads.

This is not that major, and might not even be a 'bug'.

Quote (murphmario on Sep 27 2015, 2:33 AM)
Some of the pipes in the first course are SMB3 style, but others are SMW style. Could you please be more consistent?

Expect this from fangames. MFGGers these days usually don't pay attention to that for some reason. That's not even that bad compared to some games. But yeah I guess I do get what you're saying.
 
Willsaber Sep 29 2015, 9:49 PM
Quote (AsteriskX on Sep 27 2015, 10:13 AM)
Expect this from fangames. MFGGers these days usually don't pay attention to that for some reason. That's not even that bad compared to some games. But yeah I guess I do get what you're saying.

That's not a reason for anyone to ignore it.
 
AsteriskX Sep 30 2015, 5:54 AM
Quote (Willsaber on Sep 29 2015, 9:49 PM)
That's not a reason for anyone to ignore it.

...I'm not saying it's ok, because it's really not, but I was just saying that it's normal to see that. I still don't think out of style, clashy sprites are ok.
 
SRGPaladin Oct 2 2015, 2:15 AM
Just remember, no glitch is too small when fixed in the name of the players.

In this game specifically, I think it might be beneficial to get to the core of even minor glitches (and NOT do workarounds), and you might solve other glitches in the process.

BTW, wrote review.
 
Friendly Dictator Oct 2 2015, 1:47 PM
the premise of this game is so completely ridiculous that i actually kind of love it
 
zxspriter Dec 3 2015, 11:44 PM
Quote (almnich on Sep 12 2015, 11:45 AM)
During the tutorial, when Toadsworth told me to jump, I did, and fell right through the floor.

That sounds hilarious. I guess Toadsworth doesn't think Mario's good enough for Princess Toadstool. So he took it upon himself to kill him. Lol
 
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