|
Update History
|
|
Comments |
![]() |
SuperCapeMario Jul 25 2008, 5:45 AM |
|
Oops, I forgot to say in the game information when you click shift in the air you come down more gently (or slowly).
|
||
![]() |
Jul 25 2008, 7:23 PM |
|
good job
|
||
![]() |
Mariomanmanmanman Jul 25 2008, 7:41 PM |
|
i couldnt get out of "flight" mode, i just kept flying, i couldnt stop unless i hit the ground.
|
||
![]() |
SuperCapeMario Jul 25 2008, 10:23 PM |
|
Quote (Mariomanmanmanman on Jul 26 2008, 5:41 AM) i couldnt get out of "flight" mode, i just kept flying, i couldnt stop unless i hit the ground. I am pretty sure that is how it happend in Super Mario World and Super Mario Bros. 3. |
||
![]() |
Jul 25 2008, 11:37 PM |
|
If anyone wants to fix something about the cape, at the beginning of the step event of the cape, teher should be a code that makes it jumot to marios position, take those two, and put them in the end event. To make it work better.
|
||
![]() |
SuperCapeMario Jul 26 2008, 12:51 AM |
|
Quote (mega yoshi on Jul 26 2008, 9:37 AM) If anyone wants to fix something about the cape, at the beginning of the step event of the cape, teher should be a code that makes it jumot to marios position, take those two, and put them in the end event. To make it work better. I have fixed the bug, updated the engine, and given bug-fix credit to you. Mariomanmanmanman: I have now put a time limit for the flying. ;) The update is complete. |
||
![]() |
powergannon Sep 11 2008, 11:44 PM |
|
why does spinning in the air make yoiu jump to the left?
|
||
![]() |
WarioMan123456 Nov 9 2008, 4:58 PM |
|
Hi, I am making a game with this astounding engine! I really couldn't get MFGG to post it, but its on YoYoGames, here! http://www.yoyogames.com/games/show/59419 |
||
![]() |
SuperCapeMario Nov 15 2008, 9:02 AM |
|
Quote (WarioMan123456 on Nov 10 2008, 2:58 AM) Hi, I am making a game with this astounding engine! I really couldn't get MFGG to post it, but its on YoYoGames, here! http://www.yoyogames.com/games/show/59419 Thanks, shame my internet could not play it... But thanks anyway. |
||
![]() |
Jun 23 2009, 4:27 AM |
|
Quote (SuperCapeMario on Jul 26 2008, 12:51 AM) I have fixed the bug, updated the engine, and given bug-fix credit to you. Mariomanmanmanman: I have now put a time limit for the flying. ;) The update is complete. I made a game with this, i needed no time limit for flying!!!!! throws maker in the lake......... |
||
![]() |
Jul 15 2009, 11:27 PM |
|
i found some glitches, such as: Mario instantly goes into flight mode when there should be a timing variable, and recode the flying to be better
|
||
![]() |
MikeyStar Sep 17 2009, 12:06 AM |
|
TOTALLY GREAT FOR MY VIDEO GAME! SMB ADVENTURE! love it! even includes mario flying! |
||
![]() |
MarioBros 101 Apr 26 2011, 8:43 PM |
|
Quote (SuperCapeMario on Jul 25 2008, 10:23 PM) I am pretty sure that is how it happend in Super Mario World and Super Mario Bros. 3. That's not how it happened. |
||
![]() |
Mikey Dec 21 2012, 7:54 PM |
|
Quote (MarioBros 101 on Apr 26 2011, 8:43 PM) That's not how it happened. yeah, only smb3 had the time limit (that is, unless your talking about sma4;smb3's e-card for the cape feather) |
||