Review Information
Game Reviewed Super Mario Pandemonium 2, by ShyGuy182
Review Author Vitiman
Created Dec 5 2012, 3:45 AM

General Commentary and Game Overview
Most people remember the previous game, Super Mario Pandemonium, as an incredibly difficult romp through all things that might as well be considered fangaming hell (a literal version, not the one for bad games), and that certainly ruined the potential for the fangame. How does the sequel manage in comparison? Well, let's see:
 
Pros Very well made engine!
Difficulty was significantly lowered
Fantastic musical choices!
Pretty good sprites
 
Cons Left unfinished
Whenever they're not good, the sprites clash
Plot could use some work
 
Impressions
Gameplay
9 / 10
The difficulty in SMP2 has been dumbed down quite a bit, but this is a good thing, no worries! The original was very hard, so this is definitely for the better. To help with this, Mario now has HP instead of dying in one hit, and there are also check-points to help you on your tedious quest. Along with that returns the mighty impressive engine from the first game, back in full force!
 
Graphics
7 / 10
The graphics are pretty great for what it's worth, though they have a tendency to clash sometimes, but this is thankfully not all the time. I also heavily enjoyed the graphics from the cutscenes, they were just amazing!
 
Sound
4 / 10
While the music choices are great going by the "diversity" rule, the actual songs could use some work, being your standard run-of-the-mill MIDIs.
 
Replay
5 / 10
The game was unfortunately scrapped, so this is going to have to be a rather low score, sorry. There's not too much to do after you beat this, sooo yeah.
 
Final Words
7 / 10
The game was left incomplete, and this makes me very sad, especially with that very impressive static engine! But alas, it's doubtful it will be finished any time soon (being that this game is from 2002-2003), so this is sadly the final verdict.

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