Game Reviewed | Mario's slightly Unusual Boss Rush, by OssieTheOstrich |
Review Author | Roo |
Created | Aug 1 2022, 3:39 PM |
Pros | + Really neat idea + Solid gameplay sometimes + Fitting graphics and soundtrack |
Cons | - Has some problems - Most of the bosses are way too easy |
Gameplay 7 / 10 |
This game is a real land of contrasts. On one hand, it's got a real neat idea and the gameplay is mostly solid. The power-ups are fun to use, and the gimmicks in the various levels are pretty neat. Speaking of levels, it's got a lot of levels, but none of them overstay their welcome, and the bosses at the end of each level are distinct enough to not make the game feel like a lazy recyclefest. On the other hand, the engine used is juuuust slightly wonky enough to make playing the game a real pain sometimes, especially because of how unpredictable the acceleration is. Also, despite the game literally having "Boss Rush" in its name, most of the bosses are a whole lot easier than the levels before them due to having basically no invincibility frames. You can effortlessly jump almost all of them to death without breaking a sweat. There are also a lot of little bugs in the game, and while they don't ruin the game, they do make it a bit annoying to play. Basically, it's a pretty good game, but it has some problems. |
Graphics 8 / 10 |
The graphics are mostly good and fit together well. Some of them are a bit wonky, but I assume there weren't all that many sprites of various things that would fit the SMB3 theme. |
Sound 8 / 10 |
The music is good as well. Can't think of a single track that wasn't on point. |
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It's a solid game, but it does have its issues. Give it a try unless you get annoyed very easily. |
Comments |
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OssieTheOstrich Aug 4 2022, 5:00 AM |
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Thanks for the review Roo, I really appreciate it :D Really liked how you thought it was a solid game. Not sure what the Joker comments about.. I'm going to respond to a few points in this review so I can collect feedback for the game's updated release: >The engine used is juuuust slightly wonky enough to make playing the game a real pain sometimes, especially because of how unpredictable the acceleration is. That's weird, I'm getting reports that the engine is either accurate or not accurate from 3 different folks who played it? What is going on here? >Most of the bosses are a whole lot easier than the levels before them due to having basically no invincibility frames. You can effortlessly jump almost all of them to death without breaking a sweat. You know, it either never occurred to me or I may have forgotten that bosses needed invincibility frames. With that said, I will fix this in the updated release. >There are also a lot of little bugs in the game, and while they don't ruin the game, they do make it a bit annoying to play. Can I hear exactly what those "little bugs" were? Because that information would be really useful for the updated release. |
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Roo Aug 4 2022, 3:47 PM |
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Quote (Ostrich101 on Aug 4 2022, 8:00 AM) That's weird, I'm getting reports that the engine is either accurate or not accurate from 3 different folks who played it? What is going on here? I can't speak for anyone else, but the acceleration was the biggest problem for me. It's especially noticeable with those two-tile-wide platforms in the DK level, because sometimes I wouldn't have enough speed to make the jump despite having a running start. Quote (Ostrich101 on Aug 4 2022, 8:00 AM) Can I hear exactly what those "little bugs" were? Because that information would be really useful for the updated release. I don't exactly remember them, but there's the checkpoint thing, at least, and I think I fell through a platform once. I also just replayed the first level and noticed two things; you can shoot the boss to death without actually starting the fight, and the timer still counts down once you pick up the ? Orb (though I got credit for clearing the level anyway, so I don't know if it matters). |
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