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2D sidescroller "Engine" By: elix4
This is an old project i worked on that i discovert some time ago. I thought i might uploade it here on MFGG scine i dont think i will ever finsih it.
Downloads: 2528 Comments: 2 [NEW]  
Added: 06/03/17
Moving Tiles How-To By: Gate [W]
This how-to will teach you how to make those walls from SMW that moves constantly.
Downloads: 1953 Comments: 0  
Added: 05/27/17
Supernova Mario Bros 2 Engine By: Hypernova [W]
An old SMB2 engine I developed back in 2013. This engine include these following features:
- Generic SMB2 pull-n-throw system
- Climbing
- SMB2 styled health system
- SMB2 styled cherry/starman system
- Doors
- SMB2 subspace ...
Downloads: 2928 Comments: 3 [NEW]  
Added: 05/17/17
Smooth Camera Example By: Gate [W]
This example will teach you how to make the camera follow the player without using the default view system from GMStudio.
Downloads: 1648 Comments: 0  
Added: 03/11/17
RPM - Rage's Platformer Movement LITE Version By: Rage
A simplified version of the product, RPM - Rage's Platformer Movement for Clickteam Fusion 2.5!

The LITE version includes:
-Basic collisions with backdrops
-Character Linkage: Add your character to a group to match it to the ...
Downloads: 1927 Comments: 1 [NEW]  
Added: 02/01/17
Simple score counter system By: Red Tsunami
A tutorial showing a simple trick to make the score counter count up or down.
Downloads: 1634 Comments: 0  
Added: 01/27/17
Sound & Music Volume Adjuster By: Q-Nova [E] [W]
An example that shows how could a volume adjuster for sound effects and music contained within a game file be made in Game Maker 8.1 and Game Maker: Studio.

If you are using the example in Game Maker: Studio, then please keep in mind that ...
Downloads: 2390 Comments: 0  
Added: 12/22/16
SHS Lightning Studio By: Gate [W]
SHS Lighting Studio is a Game Maker Studio port of the SHS Lighting engine made by Tye Campbell.

You can create with this your own dark rooms with lights that follow up the player or just decorate the level with some fancy lights.

Downloads: 1785 Comments: 1 [NEW]  
Added: 12/17/16
SMB2 Slot Lottery Minigame Example By: Q-Nova [E] [W]
This example demonstrates how could the slot lottery minigame from Super Mario Bros 2 be recreated with Game Maker 8.1 and Game Maker: Studio.
Downloads: 2891 Comments: 0  
Added: 07/15/16
audio_loop_sound By: NinStar [W]
Play songs with loop in separate audios (intro and loop).
Downloads: 2162 Comments: 2 [NEW]  
Added: 07/08/16
Fastloop Platform Engine By: Gate [W]
This is a little platform engine built with the newly released Clickteam Fusion 2.5 kit.

The engine contains the following stuff.
[*] Player object
[*] Basic linear and non-linear collisions
[*] Horizontal moving platforms
Downloads: 2442 Comments: 0  
Added: 04/09/16
Mario DirectEngine (Mario Physics) By: SMBXfan [W]
WARNING: OUT OF DATE AND BUGGY ENGINE. I'D ACTUALLY RATHER YOU USE HELLO'S BUGGY ENGINE THAN THIS GLITCHY MESS. I DO NOT RECOMMEND USE OF THIS ENGINE.

Here is a very simple, easy to use Mario Physics engine. This engine is while not ...
Downloads: 2451 Comments: 3 [NEW]  
Added: 03/26/16
Palette swapping how-to By: Hypernova [W]
This example include a customizable shader that swaps color without replacing sprites!

Game Maker: Studio version 1.4.x+ recommended!
Downloads: 2249 Comments: 0  
Added: 03/10/16
DMG screen effect By: Nite Shadow [E]
Example file located at:
http://www.mediafire.com/download/s58vvvjl3hu7nm4/DMG.zip

This is a pre-made Live-Render DMG screen effect for use in a Monochromatic game.
For best results, you should limit the shades to 4.

Arrow ...
Downloads: 2064 Comments: 4 [NEW]  
Added: 03/07/16
Basic Platformer Engine By: Gate [W]
A basic platformer made with Clickteam Fusion 2.5

The engine contains the following stuff.

- Player Object
- Solid Blocks
- Jumpthrough Platforms
- Slopes (45º & 22.5º)
- Horizontal Moving Platforms
This ...
Downloads: 2881 Comments: 2 [NEW]  
Added: 01/06/16
Construct Classic: Bridge. By: Nite Shadow [E]
Shows how to program a cuttable bridge, using the physics behavior in construct classic.
Downloads: 1314 Comments: 0  
Added: 01/02/16
Basic Lighting Engine By: CatoNator [W]
The lighting system from Tenebris. I was originally going to release the whole engine, but the code in that was a mess, so here's the lighting and player control in a simplified form.
Downloads: 1226 Comments: 0  
Added: 11/11/15
Mario & Luigi style Thwomp By: Q-Nova [E] [W]
This is an example that shows you how to create a Mario & Luigi style Thwomp (in the overworld, that is). It also includes a very basic Mario & Luigi style engine, which contains only a few very basic actions however.

You don't have to ...
Downloads: 1970 Comments: 0  
Added: 10/08/15
GMS Torch Light Engine By: DJ Coco [E] [W]
This example shows you how to create a torch light you can use for cave levels, for instance. It only shows part of the screen and you can use two different tile layers to show how the light affects the tiles.

Example can be seen here:
Downloads: 1434 Comments: 6 [NEW]  
Added: 08/14/15
Simple circle zoom in/out effect By: smbmaster99
An example that shows how to make an effect that zooms in or out of the screen, like for when a player beats a level or dies.

I've seen this done using surfaces, but this one does it without them. Regardless, this still only works with ...
Downloads: 1365 Comments: 4 [NEW]  
Added: 07/13/15
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