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Apr 24 2016, 5:30 PM See Page
I really like these!
Apr 9 2016, 8:22 PM See Page
Not really a fan of the pillow-shadedness. But otherwise it's decent.
Feb 19 2016, 1:00 AM See Page
I'm sorry but that was the funniest 'final words' I've ever read. Like, ever. And I've seen some HILARIOUS 'final words' in my day.
Oct 27 2015, 9:12 PM See Page
I'm still in the "be able to delete your submission regardless" camp but it's w/e I guess
Aug 13 2015, 5:15 AM See Page
Quote (BlazeTheCat on Aug 12 2015, 7:41 PM)
PM3DL everywhere. Jesus, it's an infestation.
lul
Aug 4 2015, 12:12 PM See Page
Michael-Jackson-Mario
Aug 4 2015, 12:11 PM See Page
Australia?
Jul 24 2015, 10:53 PM See Page
School sucks
my time at home sucks
dilemma
Jul 9 2015, 6:06 AM See Page
Quote (Jaden1291 on Jul 8 2015, 4:13 AM)
Aww snaps. Did you lose your memory or something?
Nah. I still got a few gigs of RAM left.
Jul 7 2015, 1:21 PM See Page
Quote (Willsaber on Jul 6 2015, 7:36 PM)
I thought Speed Strife had one of the most creative Rainbow Road designs I've ever seen.

....it's just mk8.
Jul 6 2015, 7:18 PM See Page
North america?
Jul 3 2015, 10:15 PM See Page
canada??
Jul 3 2015, 9:41 PM See Page
These custom controls are a nightmare. I appreciate that you included them, but they aren't designed well. There needs to be a "cancel" button or a "save" button or something, because I can't exit the menu no matter what button I press, and it never saves. Not to mention it doesn't explain which button in the menu does what. Even if "brake = go back" is intuitive, it should explain it because it's a PC game.

Also, the game somehow remembers the settings even if I delete everything from the directory and re-download the files. Why is this? Why can't I just delete the data.win and start over? This is frustrating. :(

I can't start playing until I get help with this. Not sure what I did wrong, but it's broken for me.
Jun 16 2015, 2:40 AM See Page
I'm not an "e3 guy". So I'll just wait until after and all the games and stuff are revealed.
Jun 8 2015, 2:59 PM See Page
Quote (Jaden1291 on May 19 2015, 1:32 PM)
Then what is blank space if you want to explain/credit someone in this sheet? That's obviously very illogical. Blank space is bad if you leave it, but it's excellent if you want to use it for explaining the sheet/crediting someone in text.
Perhaps I've phrased myself incorrectly before.

Really, you could cut the original out, as it servers no purpose other than reference, to my knowledge, and put "Original by Super justinbros; edited by DJ Coco. Pls don't credit me. To load in GM, crop to pixel above the red line and rename to <spritename>_strip8" or something similar in smaller text, basically making the whole thing more concise without losing essential content.
May 24 2015, 6:31 PM See Page
Now he cans stop complaining about people needing to rip the backgrounds.


/snark


These are actually some impressive rips, ian!
May 8 2015, 10:56 PM See Page
Nice rips, but there is WAY too much wasted space with all that text.
May 4 2015, 1:50 AM See Page
I kind of wish that reviews would warrant an inbox message so stuff like this doesn't go unnoticed. :S

Quote
-Only four minigames
-Lack of multiplayer
Both of these will be addressed in the "new" game.

Quote
Like in Mario Party, you can play a set of minigames. I liked them (expect for the fourth one, as I dislike chance-based games), and they are all original to me, as I've never seen anything like them.
Thanks. I do agree about Barrel Blast; I assume you're referring to the occasional-to-frequent "items pop up for my opponents and not me or vice-versa"? If and maybe when I update that one, I'll remove the luck-factor.

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As with any Wiiboy game, the graphics are amazing. The effects look good, yet again. None of them appear to clash, expect for the SMB3 background of that one minigame.

Otherwise, great grpahics!
*blush*
Yeah, I have a tendency to be terrible with clashing stuff. Hopefully I can find some more suitable backgrounds in the future.



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The biggest downside of this game, is the replay value. Because there is only four minigames, and it lacks multiplayer. But, since you earn Star Coins when you are ready to close the game, I'll give this a 4.
Yeah, this was probably the hardest part of developing this game for me. It may not seem like it, but making just one game can and will take an absurdly high amount of time (weeks to months) and perfecting it can take just as long.

Thanks a ton for the review!
Apr 19 2015, 4:45 AM See Page
I didn't take a look at the code because I'm lazy, but it looks good for the most part. Can't say I'm a fan of the clunky stagger-toward-wall/warp-to-jump through collisions, though.
Apr 12 2015, 10:26 PM See Page
For the MIDI thing - you can try just altering/applying the/a soundfont for/to it.
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