Game Reviewed | Super Mario PC, by kikweb3 |
Review Author | Jeff Silvers |
Created | Sep 27 2003, 3:02 AM |
Pros | The most accurate Koopa shell engine I've seen in any fangame. |
Cons | It's in French. I know this isn't a problem if you are from France (or Quebec), but I'm not, so for me this is a con. |
Gameplay 9 / 10 |
Very accurate movement. The only place you'll find a more accurate Koopa shell engine is in a Nintendo product. Quite a bit of concepts are used here that aren't seen in any other fangame. I don't like how Mario dies after a single hit, though, and there is nothing to indicate whether or not you have a fire flower. |
Graphics 7 / 10 |
Hard to describe. Most of the graphics look like smoothed out 8-bit graphics with the occasional shading. Still, they all fit together nicely, so it's not too bad. |
Sound 7 / 10 |
Very few sound effects to be found in this game. I don't believe I've heard the music anywhere else, though, which is certainly a plus. |
Replay 9 / 10 |
Pretty good replay value here. I find myself playing this one quite often, as the levels are so well designed that you really just can't help but want to play them all. |
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Play a great Mario fangame and learn French at the same time. |
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