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Oct 28 2015, 2:33 AM See Page
I thought of shaking the mushroom to be come a poison and shaking the 1up would become a 3up moon.
Oct 20 2015, 1:52 AM See Page
Quote (Valtteri on Oct 19 2015, 8:31 PM)
Note that gamermakerguy made 95% of them here already: http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=31762">http://www.mfgg.net/index.php?...=1&id=31762]http://www.mfgg.net/index.php?...=1&id=31762[/url]

And as he said himself he's working on the rest.

Right i am also fixing the smw enemies shading with SMW Colors so they look really hgood.
Also valtteri are you gonna get the rest of the smb1 enemies in your sheet?
Oct 19 2015, 12:56 PM See Page
Quote (hamza62240 on Oct 19 2015, 11:56 AM)
I was planning on this but you beat me to it :P Guess I'll attempt on the enemies.

I am already doing it too.
Sep 17 2015, 1:38 AM See Page
http://www.spriters-resource.com/fullview/69718/ Here are more tiles you can do :)
I am doing the items and enemies.
Sep 16 2015, 6:56 PM See Page
I got that arranged ;)
Sep 16 2015, 3:26 PM See Page
The Sledge Bro does look quite dopey in SMW xD
As for an Ice Bro if I can get some good ice colors I will update the sheet and make new Ice balls.
Sep 15 2015, 3:49 PM See Page
Hey Valtteri look what I found that you can make in 16-bit http://www.spriters-resource.c...iu/sheet/69700/
http://www.spriters-resource.c...iu/sheet/69701/
http://www.spriters-resource.c...iu/sheet/69702/
Sep 10 2015, 2:34 PM See Page
Dude you're acting like a 5 year old I am gonna show all those comments to the staff and for double posting as well!
Sep 9 2015, 3:54 AM See Page
I agree what you have said somari64 that 8-bit mario sprite from SMRPG looks like crap but it's still used there for anything useful :P
Thanks for telling loonertunnerian will shut his mouth for requests all i did for him was the 16-bit sheet but only cause i was curious either way if he requests again I will report him XP
Sep 6 2015, 5:25 AM See Page
You can?
Sep 2 2015, 10:31 PM See Page
Quote (LooneyTunerIan on Sep 2 2015, 6:12 PM)
Are you going to do the same for Luigi? :)

Seriously stop making more requests -_-

Hammer Mario's helmet's rim needs some work and he is missing his shell plus the hammers look somewhat odd.
Raccoon Mario's tail looks very strange :P
Aug 28 2015, 6:18 PM See Page
Thanks the pluses were odd to me :P
Aug 27 2015, 8:24 PM See Page
I am glad you like it :D
Aug 26 2015, 10:41 PM See Page
Thank you very much :D
Aug 26 2015, 6:08 PM See Page
May I use this for a fan game?
Aug 26 2015, 5:06 AM See Page
Quote (zxspriter on Aug 26 2015, 4:30 AM)
Black Super Leaf?

That is a statue leaf from super mario 3d land
Aug 24 2015, 4:34 PM See Page
Very good update you also forgot to change the music block since i fixed the pixels.
Also now i noticed that the dry bones beak when he breaks doesn't look like the al stars beak.
I also find it funny you have your palette and sprite references in the sheet.
Aug 24 2015, 12:26 AM See Page
Okay also i will be up getting my sheet updated!
Almost done!
Aug 23 2015, 4:15 PM See Page
No my sheet is up to date I checked the main site I also fixed the music block for you. http://i61.tinypic.com/htbm11_th.jpg
Also what I meant about the magikoopas beak is that it's still the smb1 koopa's beak (8-bit) cause the 16-bit ones there mouths are closed.
Aug 22 2015, 2:29 PM See Page
Really awesome job! Gamemakerguy and KoopshiKingGeoshi are both of my names.
Why does the arrow sign look kinda flat-ish i thought it would be wooden, The Pow Block has no shading? and isn`t the magikoopa supposed to have his beak like the koopa troopas.
I am updating my smb1 sheet feel free to 16-bit those too!
Oh yeah blooper going down is a different face.
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