A simple to use platforming framework for Game Maker Studio 1.4/2*.
Features: - Pixel perfect movement & collision handling (Floor method based on Matt Thorson (celseste dev) work). - Support for moving tiles including moving slopes, ...
One of the problems with making level editors is that people can just go into the saved map files and change what they want when the content of the files is easy to read. This Game Maker Studio project shows you my method of saving a custom map's ...
simple text box engine for gm studio. includes coloured text, wiggly text, and shaky text effects toggled with escape characters in text: \w - set colour to white \r - red \b - blue \g - green (shouldnt be hard to add new ...
This very simple tutorial shows you how to find the intersection in a customizable vector slope with a horizontal or vertical line. Primarily made for sloped floor in platformer games, but you may find other uses for it. The code works for both Game ...
This tutorial/example demonstrates how to make and use a hearts-style health system like you see in the Legend of Zelda games. Unlike most Zelda HP examples, this one splits the hearts into quarters instead of halves.
An MFA that shows how to implement Odyssey's capture ability into Clickteam Fusion games.
Do not simply add more to this and release it as a game, whether you credit me or not. Just use the code necessary for implementing the feature into ...