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Aug 23 2010, 6:49 AM See Page
I'll recommend you to use another engine, That engine was my worst one.

This is my second engine and it's better than my first engine.

http://mfgg.taloncrossing.com/index.php?showtopic=214186
Aug 17 2010, 6:06 AM See Page
Quote (Goomba64 on Jul 31 2010, 5:48 AM)
ERROR in
action number 1
of Collision Event with object obj_box
for object obj_coins:

Error in code at line 1:
coins+= 1
^
at position 1: Unknown variable coins

I recommend you to use a global variable to do that.
Aug 15 2010, 6:57 PM See Page
If you manage to get to the final level, You probably hate one zone of that level.
Aug 10 2010, 1:47 PM See Page
Do you get somethin by getting all the e-coins?

EDIT: Found it.
Jul 28 2010, 8:46 PM See Page
Quote (JirachiP on Apr 11 2010, 7:02 PM)
I downloaded Games Factory but this still unusable

This is for Multimedia Fusion 2
Jul 26 2010, 8:17 PM See Page
Quote (superyoshi99 on Jul 21 2010, 12:55 PM)
How do I use this?

You need a program that allows you to use this, like Audacity.
Jun 24 2010, 8:26 PM See Page
To be honest, I played with the combinations :P
May 10 2010, 11:43 AM See Page
Quote (Ty_m7ue on Sep 8 2009, 1:13 AM)
Hey, I just wanna say thank you for giving credit. I'm glad my sprites could be used in the thumbnail for such an awesome Head's Up Display. Nice work!

You're welcome ;)
Apr 10 2010, 3:16 PM See Page
Quote (Luigirulz on Apr 9 2010, 2:52 PM)
Cool game! Where did you get the Wario sprites?

That sprites are from a wario cameo in Legend of Stafy 3, No?

This game is really good, Can't wait to see this finished!.
Mar 30 2010, 6:58 PM See Page
It's cool, I'm lookin' forward to see it finished ;)
Mar 24 2010, 4:25 PM See Page
Quote (PgTips on Mar 24 2010, 6:09 PM)
Its a very good engine but how do you change the sprites of the player for moving left, moving right etc. I've been trying to change it but I can't.

Use the state and direct variables of the player object

1: Idle
2: Walk / Run
3: Jump
Mar 6 2010, 8:37 AM See Page
Quote (Wiiboy4ever on Jan 20 2010, 11:54 PM)
This engine is perfect, but it feels as if the player is on ice, or is Luigi. Not enough friction.

I'm rewriting the engine from scratch to fix that friction problem.
Jan 11 2010, 7:05 AM See Page
Congrats, Zero Kirby :3
Jan 9 2010, 8:55 PM See Page
Quote (Techokami on Jan 7 2010, 1:03 AM)
This is a very, very solid engine. Though you should consider the following things:
-Add indentations! It makes your code a lot easier to read, especially with all the nested if statements. It took me 15 minutes to add indentations to your scripts, so it's not that hard to do.
-Better commenting! There's very few comments in the code, and it would help people learn from your example if you explain what everything is doing.

Added
Oct 20 2009, 6:13 PM See Page
This is AWESOME, Nice Work!
Oct 17 2009, 9:46 PM See Page
Quote (Demonlemon on Oct 17 2009, 4:50 PM)
great tileset dude

Thanks
Oct 17 2009, 10:16 AM See Page
Quote (SUPER KOOPA TROOPA BROS. on Oct 17 2009, 11:52 AM)
Awesome tileset as usual, DeeY.
Have you ever planned to make characters?

Nope, but I'm thinking of trying to make some characters ;)
Oct 14 2009, 7:02 PM See Page
@Gradevoir: I got that koopa sprites from a SMA4 E-Reader sheet ripped by Jdaster64 and I took a koopa shell sprite ripped by tonberry2k that I edited.

EDIT: It's cool to see my engine in action but Syr, try to add some innovative things never seen on a fangame.
Sep 26 2009, 11:56 AM See Page
Now, people who were wondering about how to add sprites now can do it, I updated the file!
Sep 7 2009, 10:45 AM See Page
Nice Rip, Saturn :)
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