Super Mario 2D Land Demo | |||||
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Update History
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Comments |
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Ryan Silberman Jun 19 2014, 4:40 AM |
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Expect a review....
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Astrakitu Jun 19 2014, 1:51 PM |
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As I said on the forums, you mixed lots of themes in World 1 (beach, ice, grass?!?) That could be weird.
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Syr Jun 19 2014, 6:34 PM |
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The review is coming. You may not like it but it's there for reference.
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EvilYoshiToes Jun 19 2014, 9:24 PM |
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You didn't fix any of the issues that we pointed out on the forums. The level design is still really boring, there are still collision bugs, and it still looks and plays like a clone. Sorry, but this is really not a good game. :( EDIT: Also, the background in 1-3 hurts my eyes (the way it moves), and there's still animals popping out of it which makes no sense since the background moves. Like I said before, you should just have a still background in that level so it won't hurt people's eyes and it would actually make sense. |
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Syr Jun 19 2014, 11:32 PM |
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Quote (EvilYoshiMan on Jun 19 2014, 9:24 PM) You didn't fix any of the issues that we pointed out on the forums. The level design is still really boring, there are still collision bugs, and it still looks and plays like a clone. Sorry, but this is really not a good game. :( EDIT: Also, the background in 1-3 hurts my eyes (the way it moves), and there's still animals popping out of it which makes no sense since the background moves. Like I said before, you should just have a still background in that level so it won't hurt people's eyes and it would actually make sense. You're not the only one. Though it was more of "ugh pain" then physical pain (level 1-3) |
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KickAzz Jun 20 2014, 8:43 PM |
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I hope multiplayer is fully implemented by the time it's fully finished, it looks fun! But level design could use a bit of a touch up.
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Gate Jun 24 2014, 12:52 AM |
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First, thank you for not using my engine correctly. Second, all the levels of this demo are poorly designed. Here's a tip, grab a pencil and a paper and draw some sketches of how the levels will look like. That will help you a bit when designing levels. Third, try to not use MIDI files on the engine, a good option for music are .ogg files. There's a few OGG extensions around this website, take your time and give them a look to see what's the most easier for you to use. That's all i'm gonna say. |
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Mors Jun 24 2014, 3:50 PM |
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^He's right.
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Ryan Silberman Jun 24 2014, 4:20 PM |
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"If you use this engine, make something serious instead of using it as a level editor."
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FoxGuy Jul 1 2014, 12:27 AM |
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No point in me reviewing but at World 2 on the castle there is a bug. I died there and when I went to try again it gave an error, something like no room after last room on the level loader. Look into that and the suggestion mentioned by the peers.
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MrMcLime Aug 29 2014, 9:15 AM |
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Mario quite literally bailed on me when I played this. I got to the map screen after I believe 2-1, and tried to go back to World 1, and he just flew away.
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AsteriskX Sep 9 2014, 9:14 AM |
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The gameplay is not so good. Nice attempt, moonrat. Well, the springs, honestly, the way they acted reminded me of Super Mario Power Up. In my honest opinion, the graphics were overused, or something fishy like that. I can't even describe it. The levels are just plain boring, sometimes. I don't actually remember anything creative. I think the engine must've been used the wrong way. But thanks for still putting in some effort, moonrat. |
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AsteriskX Sep 24 2014, 4:43 AM |
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Quote (Jaden1291 on Jun 19 2014, 1:51 PM) As I said on the forums, you mixed lots of themes in World 1 (beach, ice, grass?!?) That could be weird. Yeah, it's a bad idea to do that, most of the time, if your actually making a non-joke Mario fangame. |
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ilikecereal449 Jul 12 2015, 1:38 AM |
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Quote (AsteriskX on Sep 24 2014, 4:43 AM) Yeah, it's a bad idea to do that, most of the time, if your actually making a non-joke Mario fangame. 3D Land wasn't too consistent on level themes, either |
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rchammer97 Dec 31 2015, 7:41 AM |
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Even the Mario in the screenshot knows that clicking that Download button is a horrible idea.
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rchammer97 Dec 31 2015, 7:41 AM |
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Tried it again, just for fun. The fun wore off. |
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TheTwelfthRocket Jan 15 2016, 10:38 PM |
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I might play this and review it someday.
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