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May 2 2013, 5:47 PM See Page
This engine can be used only with the pro version of GM, I'm not planning to make a lite version of this engine.
Apr 30 2013, 8:00 PM See Page
Quote (WreckingGoomba on Apr 30 2013, 3:20 PM)
Is that how KABOOM sounds in Spanish?
EDIT: Smith, if I'm right, I remember that sound from Mario Strikers Charged Football (the Hammer Bro), but I'm not sure.

The 'Kapee!' sound is from Team Fortress 2.
Apr 28 2013, 7:32 PM See Page
Quote (smithuser on Apr 28 2013, 3:13 PM)
One word: KAPEE!

It's KABOOM... not KAPEEE! :P
Feb 3 2013, 4:29 PM See Page
Quote (LuigiMario9 on Feb 2 2013, 7:34 PM)
tiles that don't tile. again.

What do you mean with that?
Jan 4 2013, 9:50 PM See Page
Quote (Syr on Nov 20 2012, 6:28 PM)
:( THIS is so frustrating to use. Sometimes when I enter a level, a star is already blackened. How do I address this error?


At the moment, I have it on
<room start event> retrieve_items()

Sometimes it works, other levels it don't. I finished my game,so I'm too deep in to simply remove this without editing my game entirely :(((

It only works on the "Room End" event :P
Dec 14 2012, 8:13 AM See Page
Thank you :3
Oct 11 2012, 3:20 PM See Page
Quote (djemiegoomba on Oct 11 2012, 5:14 PM)
So it's done? Awesome! But it just seems to miss sky tiles...

Some updates will happen. Just gimme some time :3
Oct 10 2012, 8:45 PM See Page
Thanks for this :3
Oct 9 2012, 5:50 PM See Page
Thank you to all =3
Oct 4 2012, 12:32 PM See Page
I wasn't very proud when I released that engine :|
Oct 4 2012, 5:58 AM See Page
These are awesome, Think you can make some SML2 ones?
Apr 7 2012, 10:44 AM See Page
Quote (luigifan64 on Mar 21 2012, 10:36 PM)
I have a problem.
When i die in my platforming game i added it to,
i died, yes, i made a dead object that decreases the life, but it NEVER goes down!
Please help.

You have to set the variable that handles the current lives you have.
Feb 12 2012, 1:57 PM See Page
Quote (LuigiMario9 on Feb 11 2012, 3:27 PM)
Please make support for the lite edition.

Sorry, but that feature can be only made with the pro version of game maker.
Dec 23 2011, 11:48 AM See Page
It's called Kitsune Luigi. Not Fox Luigi
Dec 14 2011, 5:54 PM See Page
Quote (The IT on Dec 14 2011, 7:47 PM)
What's ASE?

ASE is the acronym of All-Star Engine. The engine used for Super Mario World ASE
Dec 14 2011, 3:46 PM See Page
Quote (LuigiHoax on Dec 14 2011, 1:38 PM)
Hey Drage, are you going to use these in ASE or you made it just for fun?

They probably be used in ASE
Sep 9 2011, 8:07 PM See Page
I'm going to do a new version of this engine with better coding.
Jul 8 2011, 6:33 PM See Page
Quote (luigifan64)
Well it looks complete to me!
awesome engine.


The two only things missing are the castle mazes and the bowser battle but those can be easy to add if you have a lot of experience in GM.

Quote (Nacitendo Platinum)
Very Splendid


I worked hard on it, Thank you :D.
Jul 7 2011, 6:28 PM See Page
Quote (jermboy27 on Jul 7 2011, 2:46 PM)
Should ya make the lite version of OSMBEngine?
Please?

Did you even read the description?
Dec 25 2010, 5:32 PM See Page
Quote (awesomeface on Jul 18 2010, 12:05 PM)
In D.Y.O.S.M.E i don't know...
without words...

D.Y.O.S.M.E. stands for "Dark Yoshi Open Source Mario Engine".
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