Mar 25 2022, 9:36 PM See Page
Thanks so much for these!
Mar 25 2022, 9:32 PM See Page
Great Work!
Feb 26 2022, 2:39 AM See Page
Triggered when two koopa shells were initially kicked at the same time. They may have somehow been colliding before being kicked.

8 year old game, thought this might help someone else not to get bugged.

ERROR in
action number 1
of Other Event: User Defined 0
for object obj_koopa_shell:

Error in code at line 7:
else if (variable_local_exists("shell")) {ID.image_single = shell.combo;}
^
at position 68: Unknown variable combo
Sep 1 2020, 9:17 PM See Page
If anyone's looking for more autumn SMAS tiles, here's an older sheet by Josiah: https://mfgg.net/index.php?act...c=1&id=6588
Jun 13 2020, 2:23 AM See Page
I know this is ancient now, but seriously, you did an amazing job with this. I assume you could only use Booster as a base, right? I doubt anyone would go to the trouble of recreating a SMRPG styled render of Wario just to compress it to death. Really good stuff man. Inspirational, even.
Oct 21 2019, 12:53 AM See Page
I miss the old days of MFGG.
Jul 19 2018, 2:59 AM See Page
It's been 12 years since this was uploaded. I know you probably won't ever read this, but thank you. Because of this tile sheet and your Halloween one, I started developing games. I took my first step because I realized that I could make any game however I wanted. I wanted to make an autumn themed Mario game. I wanted windy ambience, leaves flying and lying on the ground. That odd late autumn sky that's always darker than it should be, I wanted you to be able to feel the cool air and the abandoned feeling of the Mushroom Kingdom country side through the visuals themselves. That project was lost to time, but it still lives on in my heart. This is a simple tile set. It always was. It helped shape my whole life.
Jul 9 2018, 2:48 PM See Page
God bless you for making this. I've been looking for that Bros. move finish sound effect since 2011 for an old project I was making.