Game Reviewed | Paper Mario 3D Land, by DJ Coco |
Review Author | Syaxamaphone |
Created | Dec 1 2014, 7:40 PM |
Pros | +Enjoyable art style +Simple controls +Hidden Secrets +diverse levels +superior dandelion Mario |
Cons | -poor collision detection -enemies provide little enjoyment to confront -stars required to continue through the game -RPG mechanics take away more than they bring -can't edit all of the controls |
Gameplay 5 / 10 |
The paper Mario mechanics I feel take away from what the game is, a platformer. Having to jump on enemies several times is tedious and your HP lets you tank through challenges fairly easy. The atk/def mushrooms don't add anything to the game when the main strat becomes 'just don't approach bad guys'. I couldn't really figure out the mole suit (that might of just been me) but the dandelion suit is by far the best power up. The double jump/glide it offers is a lot of fun to use. |
Graphics 8 / 10 |
simple polygonal environments compliment the 2D paper Mario graphics well. The custom suits and items fit well with the official graphics. |
Sound 10 / 10 |
N/A |
Replay 6 / 10 |
It's a fairly short experience, so booting it up again for another run isn't too daunting. The addition of hidden stars really helps. If they were not mandatory to find, I think it would help with replay ability more than it already does. |
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I think that you set a very lofty goal deciding to try to make a 3D Mario platformer and the paper Mario elements are visually appealing. It's an enjoyable experience and I definitely commend you for your efforts. If you're willing to put more time into this game, I think it could be a real gem. |
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