All-New! Super Mario World
preview
By: Superfly [E]
Mario is back! Save the princess again from the clutches of bowser and his wicked minions in an all-new adventure!!!

This is a PRE-DEMO before the actual demo and only 1 level is playable. Full demo release coming soon!!

For more information about the game check out the official thread and subscribe to my youtube channel for gameplay updates:

https://forums.mfgg.net/viewtopic.php?f=8&t=20832
Completion: Demo Genre: Platform
Franchise: Mario

Update History
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[O] Created: Nov 24 2017, 10:35 PM
[O] Updated: Never
[O] File Size: 19.09MB
[O] Views: 68852
[O] Downloads: 8980
[O] Plays: 0
[O] Favorites: 2
Download!

Reviews


Comments
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Superfly
Nov 28 2017, 6:38 PM
My thread has since been deleted, check out my youtube channel to stay updated:

https://www.youtube.com/watch?v=MCAZXqAhSbg&t=123s
 
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EvilYoshiToes
Nov 28 2017, 6:50 PM
Are you going to make a new thread on the new forums?

I can't wait to try out the game, I'm downloading it now. :)
 
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RaymanFan1995
Nov 29 2017, 1:14 AM
Not too shabby so far. One thing I'd recommend is adjusting the Hbor and Vbor (in the "views" tab in the room editor) so the camera scrolls when Mario's in the center of the screen, instead of on the left or right side. Let's say, for example, the screen resolution is 480 x 270 pixels. Typically, the Hbor value should be half the room width (i.e. 240 in this case) and the Vbor value should be half the room height (i.e. 135).

Also, nice choice of music, never thought I'd hear Toy Story 2 music in a Mario game.
 
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EvilYoshiToes
Nov 29 2017, 5:13 AM
I like it so far! The visuals are my favorite thing about it, and the gameplay and level design is pretty solid too! One thing I noticed though, and it's something I notice in a lot of games that use this engine, is that the inclusion of the vegetables doesn't seem to really add much to the gameplay. It works in SMB2 because that's pretty much your only means of killing enemies, besides throwing them at each other, and in that game the placement of each veggie was thought out in accordance with the placement of each enemy, but here there are so many easier ways to take out an enemy that they seem like they're there just because they came with the engine and they can be there.

This is irrelevant to the game as its own thing, but I saw you say on the forums that you wanted this to be kind of like the NSMB for super mario world. From what I've played I'm not really feeling that. It could just be that the first level doesn't have them yet, but Super Mario World's main new features were the colored switches, the cape, and Yoshi. Maybe once those come in to play (if they are planned), it will feel more like a SMW remake, but right now there isn't really anything at all that connects this to SMW for me, not even the setting or storyline.
 
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Tuppcord
Nov 29 2017, 1:30 PM
nice game!
 
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Tuppcord
Nov 29 2017, 1:30 PM
nice game!
 
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ImVarooo
Nov 29 2017, 3:40 PM
Nice game, but can i play with the keys A and D?
 
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rchammer97
Nov 30 2017, 2:51 PM
It's pretty, to be sure. A standard, by-the-numbers Hello engine game, but just from the artstyle I can tell you're putting a lot of effort into this game.

Give it a little polish, find a way to set this game apart from the crowd, and you may have a winner here, Mr. Fly.
 
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Ludwig Koopa Is Awesome
Dec 1 2017, 12:19 AM
Quote (EvilYoshiToes on Nov 29 2017, 5:13 AM)
I like it so far! The visuals are my favorite thing about it, and the gameplay and level design is pretty solid too! One thing I noticed though, and it's something I notice in a lot of games that use this engine, is that the inclusion of the vegetables doesn't seem to really add much to the gameplay. It works in SMB2 because that's pretty much your only means of killing enemies, besides throwing them at each other, and in that game the placement of each veggie was thought out in accordance with the placement of each enemy, but here there are so many easier ways to take out an enemy that they seem like they're there just because they came with the engine and they can be there.

I completely agree with this whole passage, especially the part about veggies being pointless. Overall I enjoyed this level quite a bit, and am looking forward to more contents! A nitpick, but one I think is considerably significant, is that falling out of the cloud bonus area kills you. In the "NEW Super Mario" Games, these harder platforming sections only punish the player by dropping them from the top of the level below. Dying doesn't make much sense, I feel, because this secret area is supposed to be a reward exclusively, and I just ended up losing a life. :/

Also, you may want to remove lives from this game entirely. A lot of modern Mario fangames do this, because it isn't fun when you run out and have to start from a previous area.
 
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Superfly
Dec 1 2017, 2:50 AM
Quote (Ludwig Koopa Is Awesome on Dec 1 2017, 12:19 AM)


Also, you may want to remove lives from this game entirely. A lot of modern Mario fangames do this, because it isn't fun when you run out and have to start from a previous area.

Nah, I won't be doing that, it will makes things way too easy. That's why there will be in level checkpoints and save game points when you complete a level. If you lose all your lives, oh well, learn from it and adapt. Also, lives won't be THAT scarce you will get plenty from coins, hidden blocks, flagpoles, minigames ect...you'll have plenty
 
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Ludwig Koopa Is Awesome
Dec 1 2017, 3:11 AM
Quote (Superfly on Dec 1 2017, 2:50 AM)
Nah, I won't be doing that, it will makes things way too easy. That's why there will be in level checkpoints and save game points when you complete a level.

Lives don't make a game HARDER, they make a game more PUNISHING. The difficulty remains exactly the same regardless of life count, except if it's infinite, then you dont have to WASTE time replaying the game for NO reason. It's an extremely antiquated design that very few people still even do, because it's just bad..
 
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Superfly
Dec 10 2017, 2:13 AM
Quote (EvilYoshiToes on Nov 29 2017, 5:13 AM)

This is irrelevant to the game as its own thing, but I saw you say on the forums that you wanted this to be kind of like the NSMB for super mario world. From what I've played I'm not really feeling that. It could just be that the first level doesn't have them yet, but Super Mario World's main new features were the colored switches, the cape, and Yoshi. Maybe once those come in to play (if they are planned), it will feel more like a SMW remake, but right now there isn't really anything at all that connects this to SMW for me, not even the setting or storyline.

All those things you mentioned are planned, and will come into play eventually. The storyline isn't set in stone just yet but the game won't be a remake of smw, more like an unofficial sequel instead of the prequel we got that was Yoshi's Island
 
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Somio
Dec 16 2017, 4:21 PM
wHerEs tHe cApE fEaTHeR
Just kidding,This Game is Great! Keep it up with the good work
 
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JumperK
Dec 20 2017, 5:02 AM
Great game thus far Superfly.

The addition to custom controls is a definite plus, however the reserve button defaults to CTRL, even when you change it.

I've also noticed that in the map screen, you can move upwards to a blank level (you can't enter it, however). Is that supposed to be a bonus-type area, or an error?

When I selected the first level, I heard a warp pipe sound effect with it, yet it shows Mario on a blue panel. I was slightly confused, because that's normally the sound that plays when you enter a warp pipe, not when you enter the stage.

The sound effect for collecting Star Coins uses the final Star Coin sound effect (the 1-up-like sound effect). Shouldn't it use at least two or three different sound effects for grabbing the Star Coins?

Otherwise, I'm excited for the final product (or, at the very least, another demo).
Good luck!
 
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TheTwelfthRocket
Dec 24 2017, 6:41 AM
My review for this game is being queued at the moment. Good game right now, definitely has potential.
 
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Ryan Silberman
Dec 24 2017, 11:08 PM
Small advice - It's highly recommended you not use the word "New" in the title.

New Super Mario Bros. is over a decade old, and it ain't new anymore.
 
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Superfly
Jan 4 2018, 1:12 AM
Quote (Jack-of-All Games on Dec 24 2017, 11:08 PM)
Small advice - It's highly recommended you not use the word "New" in the title.

New Super Mario Bros. is over a decade old, and it ain't new anymore.

That's not really advice. This isn't NSMB, my fangame has nothing to do with it. That why it's called All-New! Super Mario World.
 
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KacperDzMARIOFAN
Apr 1 2018, 9:06 PM
This Game's Name Without "All-New!" would be SNES Game. :P
 
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