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Dec 21 2012, 1:17 AM See Page
Ok, that makes much more sense, thank you.



Also, I'm trying to implement ?Blocks and such into my game with these collision codes, but I'm having a hard time. I can't do it because you can't do an "other" scope in the step event, and in a collision event with said block (with the solid as its parent), the character basically treats it as a ordinary block and doesn't perform the block hitting actions.

edit: in fact, I think this is a problem for a lot of things that I want to become interactible/non-static objects but still have the same code as a normal block.

Is there a way around this?

EDIT: I actually got something to work in the

case 1: if (place_meeting(x,y+1,objSolid)==false) { y += 1; success = true; }break;
case -1: if (place_meeting(x,y-1,objSolid)==false) { y -= 1; success = true; }

code but again, it's in the step event so I can't tell it to perform actions to the event that it's colliding with :(



EDIT 2: Looks like http://gmc.yoyogames.com/index.php?showtopic=472990&view=findpost&p=3503245 fixed it ^^;
Dec 17 2012, 1:56 AM See Page
Looksgreat! However, I can tell just from looking at it that the propeller animation is too choppy, needs more frames.
Dec 16 2012, 1:48 AM See Page
Great game!

Though, there are saving problems for me, when I hit the save block, it doesn't save my data, game restarts and the file is not remembered.
Dec 5 2012, 12:14 AM See Page
From the executable, this looks really nice, although the code perplexes me a bit. I'm interested in deciphering and understanding the codes bit by bit, because I'm trying to get the basic collisions right for a platform game without actually using the engine in my game; instead using the codes as a reference for mine.


Would you mind explaining what "vfxspeed" and "vfyspeed" are? Y'know, in contrast to the regular "vHspeed" and "vVspeed". Also, what is "ss" and "success"?
Nov 30 2012, 4:18 AM See Page
Woah, great a huge update!
Nov 29 2012, 10:59 PM See Page
Wow, thank you so much for the review! Its very exciting and fun to read such positive feedback.

I do definitely agree that its much too short for a Mario Party fangame, sorry about that. If/when I continue this I will include more minigames and more modes.

Also, the music is actually all from Mario Party (at least I'm pretty sure it is xD), but it does give a bit of a vibe from m&l and galaxy, doesn't it? :)

Thank you again for the words, I really appreciate it!
Oct 27 2012, 9:29 PM See Page
Fabulous.
Oct 13 2012, 5:41 PM See Page
Quote (Mario3785 on Oct 12 2012, 10:40 AM)
I love Nintenuggets!
pass the nintenuggest please!
Oct 10 2012, 10:46 PM See Page
For some reason I read "NCFC" as "KFC" X__X
Oct 1 2012, 2:42 AM See Page
Waoh, this is actually rather impressive! I see you put a lot of effort in this game.

Do you need any help? If you would like, I can assist you with this and make it better and more polished especially on the graphics end (though I do respect that you're using custom sprites of course!)
Sep 30 2012, 5:23 PM See Page
that's some..... pretty weird scoring you git there.
Sep 16 2012, 9:26 PM See Page
Quote (Zero Kirby on Sep 16 2012, 6:51 PM)
Welp, then you haven't been around long enough!

Seriously though it's pretty apparent we're not changing each other's minds.
Lol indeed.
Sep 16 2012, 5:33 PM See Page
Quote (Zero Kirby on Sep 13 2012, 9:51 PM)
Why is it "upsetting" to call SMW sprites terrible?
Why not? They are great.
Quote
The lack of consistency across the visual design of the game is staggering, when compared to even the original trilogy of NES games.
So they're terrible and inconsistent? I truly don't understand how you can think any of this. They didn't seem inconsistent at all to me.
Quote
My opinion is not new, either - so there's no reason to be upset over something so trivial only now.
If you must know you're like the first person I've known to berate SMW graphics
so....
yeah
Sep 14 2012, 1:42 AM See Page
Boy, history sure does repeat itself~
Sep 10 2012, 9:03 PM See Page
Quote
Oh also, opinions! Doop doop doop.
I know, it's just I find it very surprising (and honestly, a little upsetting) that someone would basically call SMW sprites terrible.
Sep 9 2012, 8:48 PM See Page
I'm sorry, but.

Did you seriously just rate the graphics a TWO for graphics just for having Super Mario World?
I mean, I get that Super Mario World graphics aren't the best, but more deserving than a two (the BS tileset I can understand but...) what's wrong with SMW graphics?

Rest of the review seems good though.
Sep 9 2012, 8:44 PM See Page
Quote (Zero Kirby on Sep 9 2012, 8:34 PM)
So that's why you search elsewhere with Google, as the post you quoted said.
.....
and? 1 song is still not enough.
Sep 9 2012, 5:16 PM See Page
Quote (djemiegoomba on Sep 9 2012, 1:55 PM)
There are enough out here. Try using Google.



1 song is not enough.
Sep 3 2012, 1:49 AM See Page
Thanks, I appreciate this very much!
Aug 21 2012, 1:12 PM See Page
are there lives in that game? I'm assuming 100 coins =/= extra life hence... well you know :p
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