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Jan 1 2020, 12:49 AM See Page
bruh moment
Sep 20 2019, 12:23 PM See Page
well, this was certainly a game. couldn't quite live up to the original tho
Feb 17 2018, 4:53 PM See Page
It works now, but now I get the same error when trying to turn on the CRT filter.
Feb 17 2018, 10:25 AM See Page
I get this error every time I try starting the game:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdCRT

D3DXCompile failed - result

at gml_Object_objPersistent_Draw_64
############################################################################################
Feb 13 2018, 2:33 PM See Page
Quote (MissingNumbers on Feb 13 2018, 4:25 PM)
Am I just oblivious, or is this sheet missing the sprite for facing forward? Such as when entering a pipe or spin jumping.

It's to the right of the victory pose for both small and super mario.
Jan 30 2018, 4:14 PM See Page
That was a pretty nice game if I do say so myself. Can't wait for more!
Jan 30 2018, 2:17 PM See Page
Yeah, I had kinda guessed that. Anyways, it was pretty cool, but is it supposed to end right after entering the castle?
Jan 29 2018, 1:39 PM See Page
Yeah, those trippy screen effects must have taken a long time to make.

Looking back I probably shouldn't have used the word lazy in my comment.

Edit: Just finished it and realized the game's really short, so it doesn't really need saving. Also I'd like that secret password plz.
Jan 28 2018, 11:11 AM See Page
Quote (Vitiman on Jan 24 2018, 10:02 PM)
The game's fairly short so I didn't intend to have a save system at all, so I just put in the password system mostly for my own amusement (and so you can access the super duper secret level...!) while still managing to be functional.

Honestly the password system took a while to program, so to call its inclusion "lazy" (or rather, a lack of a proper saving system) is fairly ignorant of you, no offense.

Fair enough. Apologies if I came off as ignorant. I do still think a save system would've been a welcome addition to the game.
Jan 24 2018, 5:02 PM See Page
It kinda confuses me why this game has a password system instead of saving. Sure, it's a nice Mega Man reference, but I thought saving was a pretty standard thing in fangames, and it just kinda seems lazy to not have it be there. I hope saving gets added in that "new" version you're talking about.
Jan 19 2018, 2:26 PM See Page
Quote (BM44 on Jan 19 2018, 2:26 AM)
Nice, but try to make a better version next time, with more colors.

But then it wouldn't match SMB1.
Dec 4 2017, 2:19 PM See Page
“What is the secret you're seeking? I know it, I know it, ha HA!”
Nov 30 2017, 2:11 PM See Page
Quote (Auction Lemon on Nov 25 2017, 11:46 PM)
Maybe if you played it with a friend next to you, you might like it.

He already said in the review that he didn't see any point in trying the multiplayer mode since he didn't feel like the game had anything new or interesting in it.

Quote (Auction Lemon on Nov 25 2017, 11:46 PM)
Also this is one of my first games, so chill.

It being one of your first games doesn't make it immune to criticism though.
Nov 28 2017, 4:53 PM See Page
Damn, this comment section is a real mess.
Nov 10 2017, 2:15 PM See Page
I like how half of these comments have absolutely nothing to do with the sheet.

Also, some of these do have official counterparts in Odyssey (Most notably the Sand kingdom ones) just so you know. I do really like these, except for the Wooded kingdom one, which doesn't really look like a bolt to me, and the Moon kingdom one, which looks more like a puff of smoke than a star bit. Also, it's kinda weird that most of these aren't the same size.
Oct 28 2017, 1:54 PM See Page
He looks like he's constantly learning backwards.
Oct 28 2017, 1:37 PM See Page
There's already a SMB1 power moon in Odyssey, silly!
Sep 23 2017, 4:47 PM See Page
Seems to me like the mainsite is dying, although it could just be because people are busy with school and stuff.
Sep 12 2017, 3:33 PM See Page
This is actually really good! I wish there'd been a run button though (And maybe a duck too) as well as the ability to use your hammer in mid-air (I don't see why you can only use it on the ground). Also, the swimming felt kinda clunky to me.

The level design is a bit meh imo, there's a lot of kinda tedious backtracking and not a lot of enemies to fight, and it kinda gets boring after a while, especially when you have to free the cloud guy and then walk all the way to the end of the level again, which was kinda of unnessecary imo. Although I'm guessing this is just an early demo, and stuff like that won't be in the final game.

Also, the hud, the font and the SPM battle numbers kinda clash with the rest of the game imo.
Aug 21 2017, 3:15 PM See Page
Quote (125scratch on Aug 21 2017, 2:34 AM)
DK3 Kong next?

Yes please. Remember to include the unused DK Jr. sprites too!
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