Super Mario Galaxy bullet bill engine By: mirror [W]
An engine showing how to do the homing bullet bills in S.M.G. This is for GM7 and I don't know if using the image_angle code is a registered movement...
No credit needed.
Target Applications: GM7

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[O] Created: Aug 10 2008, 1:02 AM
[O] Updated: Never
[O] File Size: 8.94 KB
[O] Views: 18468
[O] Downloads: 2034
[O] Favorites: 0
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Mariofan1970
Aug 12 2008, 8:38 PM
Very Very Useful
 
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mirror
Aug 13 2008, 8:27 AM
Thanx. I might make a unreg. version for GM6 as well.
 
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Latia
Aug 14 2008, 9:16 AM
So.........you made a tut just for move_towards_point? Some sprites + image_angle added and that´s it. Lol. Not really useful. It´d be better if they´d turn around slowly since in SMG they´re not following Mario directly.
 
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Hatok
Aug 15 2008, 2:52 AM
Oh is that all? I was hoping for a mess up system like in Galaxy, where you can get two bullet bills to wizz by you and collide...
 
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DoctorWario
Aug 18 2008, 1:12 AM
Quote (Latia on Aug 14 2008, 9:16 AM)
So.........you made a tut just for move_towards_point? Some sprites + image_angle added and that´s it. Lol. Not really useful. It´d be better if they´d turn around slowly since in SMG they´re not following Mario directly.

Damn, Your such a nerd. It's a good tut, i just don't have pro edition.
 
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woopsire
Dec 27 2008, 6:21 PM
Great engine. However, I noticed that if you swerve the mouse around them, they will speed up to catch it. I also noted that they will always face the mouse without having some sort of tuning delay. Such a thing would be useful to add.
 
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Dario bros
Oct 23 2009, 2:09 PM
I don't have pro so I just said not to display error messages. I made a game with this, check it out at <http://www.yoyogames.com/games/show/100054&gt;. PLEASE rate and/or comment!
 
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jaws45
Feb 6 2010, 4:01 PM
Quote (Dario bros on Oct 23 2009, 2:09 PM)
I don't have pro so I just said not to display error messages. I made a game with this, check it out at <http://www.yoyogames.com/games/show/100054&gt;. PLEASE rate and/or comment!

how?
 
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