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Oct 12 2018, 5:42 AM See Page
Quote (hdtv on Oct 10 2018, 1:37 PM)
Now that I think about it, how do airships fly?

Videogame logic mah friend :3

As for the sheet, this looks cool.
Aug 3 2018, 6:47 PM See Page
inb4 you ask, I do not plan to make a 8-bit version of this sheet so do not ask about it.
Feb 20 2018, 7:19 AM See Page
Quote (zacmario on Feb 16 2018, 6:28 PM)
Yeah , those are awesome. Where did that suited Mario come from?

That is the outfit Mario wore in the game NES Open for the NES

Back on topic: Those look great
Jun 7 2016, 6:21 PM See Page
Quote (YoloProEX on Jun 3 2016, 11:34 PM)
___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: sha_hq4x

C:\Users\joelio & Abychu\Downloads\Mario_Editor\memory(130,18): error X5608: Compiled shader code uses too many arithmetic instruction slots (133). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_persistent_Draw_64 (line 20)

Doesnt work


Most games made with GMStudio requires DirectX9 or higher, you may want to look what version you have.

Quote (Somari64 on Jun 6 2016, 10:41 PM)
How does this game have a score when there are no reviews for it?

Maybe there's a review with that score waiting to be verified by the Staff
Apr 17 2016, 11:56 AM See Page
The sheet is nice, but I have to point that both buzzy beetle and spiny lacks a frame on their shell animations.
Jan 8 2016, 8:32 PM See Page
A kind note.

This is not compatible with Multimedia Fusion 2 and Multimedia Fusion 2 Developer.

This has been checked by Vitiman, which has MMF2.
Dec 9 2015, 9:03 AM See Page
Quote (REDBIRD0305 on Dec 7 2015, 3:07 PM)
that is what i did.

Two things

1.- The moderators on this site have orange names, which you don't have.

2.- Don't say stuff that you can't do on this site.
May 15 2015, 4:45 AM See Page
Quote (Jaden1291 on May 15 2015, 5:43 AM)
Sics is a French MFGGer. You probably didn't know.

That's spanish, not français!

Anyways, this looks cool. Keep up the good work!.

-----------------------------------------------

De todos modos, esto esta genial. ¡Sigue asi!.
Feb 26 2015, 12:27 PM See Page
I want to thank you for using my engine to develop such awesome fangame. This is surely a good example of what you should do with a open-source engine.

I'll give it a try as soon as I can.
Jun 24 2014, 12:52 AM See Page
First, thank you for not using my engine correctly.

Second, all the levels of this demo are poorly designed. Here's a tip, grab a pencil and a paper and draw some sketches of how the levels will look like. That will help you a bit when designing levels.

Third, try to not use MIDI files on the engine, a good option for music are .ogg files. There's a few OGG extensions around this website, take your time and give them a look to see what's the most easier for you to use.

That's all i'm gonna say.
Dec 30 2013, 8:11 PM See Page
Quote (UEU Fangaming on Dec 29 2013, 5:29 PM)
Great example!

Thank you!
Dec 28 2013, 7:34 PM See Page
Quote (Double Agent Luigifan on Dec 28 2013, 8:47 PM)
I'm sorry but I really think people should start making their own effects. It's kind of lazy to take someone else's effects.

Not all of us know how to use particle effects on GM.

How-to's are meant to learn how to use certain functions on game making programs.

Anyways, this looks neat. Nice work!
Dec 9 2013, 9:23 PM See Page
EPIC, that's the only word to describe these. TRULY EPIC!
Dec 7 2013, 1:44 PM See Page
Nice tutorial you have here. It might come in handy :)
Dec 4 2013, 11:02 AM See Page
The superbell could use some work. These are nicely done.
Nov 18 2013, 8:22 AM See Page
Quote (Jaden1291 on Nov 16 2013, 9:54 AM)
Most likely due to the business of the Quality Control. Why u don't get back to work, QC?

Seriously, STOP.

The QC members have a life and they are not 24 hours keeping track of the submissions of the site.
Oct 7 2013, 6:42 AM See Page
Quote (smithuser on Oct 6 2013, 11:57 PM)
Are tilesets and gimmicks possible?

I can give them a try :)
Oct 1 2013, 6:46 AM See Page
Quote (jeremiah6317 on Oct 1 2013, 2:53 AM)
Sweet sprites! I love the coloring of the stars
(the shading even more! XP)

Thank you :)
Sep 27 2013, 11:37 PM See Page
Quote (Friendly Dictator on Sep 28 2013, 1:35 AM)
I like these a lot.

Thankies :3
Sep 27 2013, 11:32 PM See Page
Quote (LooneyTunerIan on Sep 28 2013, 1:06 AM)
You didn't steal my Chaos Emerald-styled Crystal Stars from deviantART, did you?

No, I didn't.
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